Posts tagged study 
Study links MMOs to 'problem' game-playing
Despite the fact that video game addiction lacks both a definition and a diagnosis, "researchers around the world continue to investigate methods of determining, treating, and preventing" it, according to Gamespot. The American Psychiatric Association recently rejected a movement to ...
Pando Networks studies growth of F2P MMOs, makes infographic
Pando Networks, creator of the ubiquitous Pando Media Booster, has done a study on the growth of the F2P MMO industry. The data, which can be viewed in a handy infographic after the cut, shows that the number of people downloading free-to-play online games grew by 450% between 2009 and 2011. ...
Informal RMT study looks at microtransaction effects across multiple titles
Wondering whether microtransactions in Western games are as harmless as publishers would have you believe? BitGamer was as well, and as such the website has conducted an informal study of RMT and its effects across seven different titles. Among the surveyed games are MMORPGs that include World ...
Older gamers more likely to drop money in cash shops to save time
How long are you willing to wait for your next level in a given game? According to a recent study, the older you are, the less likely you'll wait and the more likely you'll be to just whip out a credit card and buy an experience booster. Flurry Analytics conducted a survey of mobile and social ...
How fat are your tubes? Pando Networks studies average US net speeds
Pando Networks, a content delivery provider for a variety of free-to-play MMOs such as Lord of the Rings Online and MapleStory, has released a study on the average download speeds across the United States. To do this, the company tracked the download speeds of 4 million gamers' games and ...
Storyboard: Archetype discussion - the Scholar
It's time for our third archetype discussion, with the previous two being the Soldier and the Rogue. I've been pleased with the positive response I've seen so far, especially since the archetypes seem to help highlight the difference between a class and the character. There are classes that suggest ...
Latest EverQuest II data study covers roleplayers
A year ago, we mentioned that Sony Online Entertainment had opened up their EverQuest II database to researchers, allowing scientists from noted universities the ability to study the demographics of their server in an anonymous fashion. Slowly but surely, more studies are coming out that are using ...
New study reveals insights into gender in MMOs
A new study has appeared over at the Virtual Worlds Observatory, the home of a team of social scientists interested in researching online games, and it delves into perceptions of gender in online games and the reality behind it. Utilizing EverQuest II, the study uses a sample size of over 7,000 ...
Study finds explicit material for minors in virtual worlds
Along with violence and game addiction, inappropriate content is one of the bugbears that video games in general and MMOs in specific can't get away from. A recent FTC study took a look at the general safety available in twenty-seven different virtual worlds, including Second Life and Runescape, ...
One-fifth of US game spending goes to MMOs and game portals
It's no secret that MMOs have started to see a larger and larger share of the market, but the actual amount is always a difficult number to pin down. Gamasutra recently reported on a study by TNS and Gamesindustry.com, a pair of market research firms, which found that about 20% of all US game ...




