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Posts tagged studio-insider

BioWare devs talk SWTOR combat animations, answer PvP questions

Grab yourself a tall glass of blue milk, Star Wars fans, as BioWare has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon. The update features principal lead animator Mark How talking about -- wait for it -- animation! To be more precise, ...

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SWTOR Studio Insider dives into opening cinematics

About once every four weeks, BioWare gives us a backstage look at what it takes to put together the monumental MMO Star Wars: The Old Republic. These articles are simply called Studio Insider. This week, Senior Video Editor Brian Arndt tells us all about putting together the unique cinematics ...

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SWTOR lifts the sound curtain in Friday update

In video games as in film, sound design is usually something a designer hopes goes unnoticed, but if it weren't there, viewers might think part of the game was missing. Star Wars: The Old Republic is obviously no different, but there is an extra challenge that comes with working on a widely ...

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SWTOR's Rich Vogel shares the spotlight with Mos Eisley Radio in this week's update

Star Wars: The Old Republic Fan Friday is usually packed with a Corellian freighter full of information. Today, we have two freighters full. On the community side, Mos Eisley Radio answers some questions about running a SWTOR fansite. On the game side, concept artist Diego Almazan discusses ...

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SWTOR devs answer your questions and release a preview for Deceived

It's Friday again. That means the community team at BioWare has been working frantically all week to give you a tidbit of Star Wars: The Old Republic that will leave you satisfied yet still aching for more. With the release of Jedi and Tython impressions earlier this week, it was going to be hard ...

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Creating concepts for The Old Republic

Well, it's Friday again, and that, of course, means more news from Star Wars: The Old Republic. For those who are like this reporter and like to know the intricate details of how games are made, you are in luck. Once a month, BioWare gives us a glimpse of what it takes to produce a multi-million ...

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