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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Is Age of Conan a rousing success or a stinking failure?]]></title><link>http://massively.joystiq.com/2008/07/08/is-age-of-conan-a-rousing-success-or-a-stinking-failure/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/is-age-of-conan-a-rousing-success-or-a-stinking-failure/</guid><comments>http://massively.joystiq.com/2008/07/08/is-age-of-conan-a-rousing-success-or-a-stinking-failure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://classygamer.blogspot.com/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocquefull7808.jpg" /></a><br /></div>
There's plenty of doom and gloom discussion surrounding Funcom's <a href="http://ageofconan.com/"><em>Age of Conan</em></a>. The <a href="http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/">hours played and reported by X-fire users plummeted</a> since it hit desktops. Possibly <a href="http://massively.joystiq.com/2008/07/01/female-avatar-dps-bug-will-take-weeks-to-correct/">the wackiest and most critical bug ever seen in an MMOG ever</a> won't be fixed anytime soon. Unfinished content has diminished <em>Age of Conan's</em> reputation in the later parts of the game. The rap sheet goes on; however, a strong demand exists for a new MMOG as <a href="http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/">an astonishing 700,000 accounts were registered</a> in the first month alone. That number is quite a feat, but the overall number of subscriptions four or six months down the road comes into question as <a href="http://massively.joystiq.com/2008/06/25/the-daily-grind-has-aoc-earned-your-money-for-another-month/">most players that leave after their first month</a> tend to be very unforgiving. <br /><br /><a href="http://stroppsworld.com/">Stropp, an MMOG blogger</a>, remains optimistic in his post entitled <a href="http://stroppsworld.com/2008/07/08/why-age-of-conan-will-succeed/">"<em>Why Age of Conan Will Succeed</em>"</a> and points out all the advantages that <em>Age of Conan</em> and Funcom possess. While Stropp did cancel his <em>Age of Conan</em> account he believes the game will not die anytime soon and projects long-term success. Funcom is certainly a capable company with experience, but how many subscribers are needed to claim rousing success or do the crude pitfalls from an all-to-soon-launch already make <em>Age of Conan</em> a failure from a business standpoint? You decide.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/is-age-of-conan-a-rousing-success-or-a-stinking-failure/">Is Age of Conan a rousing success or a stinking failure?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stroppsworld.com/2008/07/08/why-age-of-conan-will-succeed/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/is-age-of-conan-a-rousing-success-or-a-stinking-failure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/is-age-of-conan-a-rousing-success-or-a-stinking-failure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>conan</category><category>funcom</category><category>metrics</category><category>opinion</category><category>retention</category><category>stropp</category><category>subscription</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 08 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[My loots, let me show you them]]></title><link>http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/</guid><comments>http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://stroppsworld.com/2008/01/14/loot-rules-okay"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/scroogeloots.jpg" /></a>After another night spent raiding and ultimately losing the roll for some highly sought-after piece of gear for the umpteenth time, have you ever stopped and asked yourself, "Isn't there a better way they could do this?" The answer, if <a href="http://stroppsworld.com/2008/01/14/loot-rules-okay">Stropp of Stropp's World is to be believed</a>, may have been found by those crazy folks at Flagship Studios. <a href="http://massively.joystiq.com/category/mythos"><em>Mythos</em></a>, their new <em>Diablo</em>-killer, will be using a loot system that guarantees all players will be rewarded for their contributions to a battle. Upon slaying a foe, each player will have a separate loot screen from which they can pick up their reward. There's no rolling, no ninjaing, and (god willing) no whining.<br /><br />Stropp himself wonders whether this sort of system could be adopted by other mainstream MMOs as a way to eliminate all the drama that normally surrounds the whole looting process. To me the issue seems fairly straight-forward. In a more casual game like <em>Mythos</em>, where the gear is really secondary to the experience, a loot system that equitably distributes loot is the easiest way to keep gamers geared and happy. But when it comes to more serious MMOs like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> or <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQ2</em></a>, the gear is really an end to itself. If ever player got an epic every time they did a raid encounter, people would have finished out the content months ago. Still, it's an interest thought that'll get you thinking about how <a href="http://massively.joystiq.com/2007/12/16/top-10-mia-mmos-of-2007-part-2/">future MMOs</a> could improve the process.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/">My loots, let me show you them</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jan 2008 18:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stroppsworld.com/2008/01/14/loot-rules-okay>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1088814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>drops</category><category>flagship-studios</category><category>loot</category><category>mythos</category><category>Stropp</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 16 Jan 2008 18:32:00 EST</pubDate></item><item><title><![CDATA[Another look inside Mythos]]></title><link>http://massively.joystiq.com/2008/01/10/another-look-inside-mythos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/10/another-look-inside-mythos/</guid><comments>http://massively.joystiq.com/2008/01/10/another-look-inside-mythos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/durkin1.jpg"  alt="" /><br /></div>
Lots has been written already about <a href="http://massively.joystiq.com/category/mythos"><em>Mythos</em></a>, a free-to-play <em>Diablo</em>-esque MMO <a href="http://www.flagshipstudios.com/">from Flagship Studios</a> (makers of <a href="http://massively.joystiq.com/category/hellgate-london"><em>Hellgate London</em></a>), and there are <a href="http://massively.joystiq.com/2007/12/30/mythos-gets-crunched-levels-1-10/">plenty of guides</a> (including <a href="http://massively.joystiq.com/2007/11/23/first-impressions-mythos/">our own</a>) to look through if you want some insight on what the game is like.  And here's another-- our friend Stropp has <a href="http://stroppsworld.com/2008/01/11/mythos-preview-one-to-five/">punched up another preview</a> of levels 1-5 in <em>Mythos</em>.<br /><br />Like a lot of other people who've played the game, Stropp compares it directly to <em>Diablo 2</em>-- lots of running around, clicking, and just generally crushing everything in your path.  As we've heard before, there are three classes and three races in the game, so while the game itself is a little simpler than the major MMOs (it is <a href="http://massively.joystiq.com/tag/f2p">F2P</a>, after all), the gameplay is solid and well-traveled enough that it stays fun.  There's also an achievement system, apparently, in which you can win titles that actually grant attributes for your character.  Sounds cool, even if it's not quite as developed as some other games yet.<br /><br /><em>Mythos</em> is currently in very, very open closed beta-- they'll <a href="http://massively.joystiq.com/2007/11/13/mythos-cm-handing-out-beta-invites-in-irc-and-forums/">give away a beta invite</a> to almost anyone if you ask nicely enough.  The buzz just keeps going-- it may be the free-to-play game of 2008.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-mythos/">Mythos</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999244"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion31-1300996635_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999245"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion32-1300996636_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999246"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion33-1300996637_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999247"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion34-1300996638_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999248"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion35-1300996639_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/10/another-look-inside-mythos/">Another look inside Mythos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stroppsworld.com/2008/01/11/mythos-preview-one-to-five/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/10/another-look-inside-mythos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1083481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/10/another-look-inside-mythos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo-2</category><category>free-to-play</category><category>hellgate</category><category>mythos</category><category>preview</category><category>stropp</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 10 Jan 2008 14:30:00 EST</pubDate></item></channel></rss>
