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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wasteland Diaries: Exploring the Citadel]]></title><link>http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/</guid><comments>http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fecitadel1.jpg" /></a></div>
Normally, I prefer to PvP in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>. It gives me the biggest sense of accomplishment and it's a handy way to gain tons of faction rep. But, while I'm leveling up my PvP clones and getting used to the new combat system, I've been doing mostly PvE. I went to <a href="http://massively.joystiq.com/2011/07/06/fallen-earth-launches-alpha-county-expansion/">Alpha County</a> and ran some missions, but I'll go into more detail on that later in this post. I also got a chance to check out the <a href="http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/">progress towns</a>. I have to admit, they are fun, and rewarding too!<br />
<br />
I actually had more fun messing around in the progress towns back in Deadfall than I did roaming around in Sector 4. Sure, I didn't do every mission in Alpha -- I probably didn't even do half of them. After a while, I decided to put my time to use in the progress towns. After the cut, I'll tell you why I left Sector 4 and came back to Deadfall.<p><a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/" rel="bookmark">Continue reading <em>Wasteland Diaries: Exploring the Citadel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/">Wasteland Diaries: Exploring the Citadel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-county</category><category>blockade</category><category>citadel</category><category>combat-system</category><category>deadfall</category><category>defense-tokens</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>gamersfirst</category><category>juniper</category><category>pre-fall-tech</category><category>progress</category><category>progress-towns</category><category>sector-4</category><category>stronghold</category><category>volatile-chemicals</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 15 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[A sneak peek at Fallen Earth's Progress Towns]]></title><link>http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/</guid><comments>http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://www.fallenearth.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fetitle.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Coming soon to a public test server near <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> is one of the more exciting pieces of content the game has seen: Progress Towns! <a href="http://massively.joystiq.com/tag/icarus-studios/">Icarus Studios</a> wanted to take the concept of a player-built town and make it something truly special.<br />
<br />
Progress Towns are the next iteration of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> attempt to include player housing, which started with patch 1.2's camps. With the this new system, players will be able to build up their own towns from the ruins of old ones. Three such towns will be in place for testing: Progress in Sector 2, Stronghold in Sector 3, and Citadel in Deadfall.<br />
<br />
Before players can move in and start performing stunning makeovers, they'll have to fight enemy mobs who've declared squatter's rights. Once the battle is won, the area becomes player-controlled and can be improved upon by using the <a href="http://massively.joystiq.com/tag/construction/">construction skillset</a>. Progress Towns can be built up to house many useful features, such as merchants, mailboxes, and defensive structures. Once enough construction takes place, special merchants will appear and offer unique crafting components in exchange for a new form of currency.<br />
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Don't get too comfortable, however. These towns will always be under the threat of enemy raiders looking to take back what once was theirs! This slice of player-generated content will appear on the test servers next week, but you can get a sneak peek at Progress Towns in the gallery below right now!<br />
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<div style="text-align: center;">
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/fallen-earth/">Fallen Earth</a></strong></p><a href="http://massively.joystiq.com/photos/fallen-earth/#4095186"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/progress-towns-1logo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/fallen-earth/#4095187"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/progress-towns-2logo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/fallen-earth/#4095188"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/progress-towns-3logo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/fallen-earth/#4095189"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/progress-towns-4logo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/fallen-earth/#4095192"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/progress-towns-5logo_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/">A sneak peek at Fallen Earth's Progress Towns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camps</category><category>citadel</category><category>construction</category><category>deadfall</category><category>fallen-earth</category><category>fe</category><category>gallery</category><category>icarus</category><category>icarus-studios</category><category>patch-1.2</category><category>player-camps</category><category>player-generated-content</category><category>player-housing</category><category>preview</category><category>progress</category><category>progress-towns</category><category>pve</category><category>raiders</category><category>sneak-peek</category><category>stronghold</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Castle simulation goes MMO with Stronghold Kingdoms]]></title><link>http://massively.joystiq.com/2009/05/28/castle-simulation-goes-mmo-with-stronghold-kingdoms/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/28/castle-simulation-goes-mmo-with-stronghold-kingdoms/</guid><comments>http://massively.joystiq.com/2009/05/28/castle-simulation-goes-mmo-with-stronghold-kingdoms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div align="center"><a href="http://massively.joystiq.com/category/news-items/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/shkingdomsheader25.jpg" alt="" /></a><br /></div>
Being a king will soon be as easy as logging into a game and doing what needs to get done, as <a href="http://massively.joystiq.com/tag/firefly-studios/">Firefly Studios</a> has announced <em><a href="http://www.strongholdkingdoms.com/">Stronghold Kingdoms</a></em>, a 2010 dated castle and kingdom MMO. Although they don't currently have a publisher, the Stronghold series is well, for lack of a better term, strong -- we have no doubt it'll find a happy publishing deal in the coming months.<br /><br />The game itself will be very familiar to fans <a href="http://en.wikipedia.org/wiki/Stronghold_2">of Firefly's previous works</a>, with lots of besieging, battling and pillaging -- after the proper bankrolling of course. We'll warn the faint of heart now: delve into the official website at your own risk, this is not a casual game of "Let's build castles and play armies!" that Firefly creates. On the contrary, this looks to be a game with enough depth to drown a giraffe twice over.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/28/castle-simulation-goes-mmo-with-stronghold-kingdoms/">Castle simulation goes MMO with Stronghold Kingdoms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.strongholdkingdoms.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/28/castle-simulation-goes-mmo-with-stronghold-kingdoms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19050543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/28/castle-simulation-goes-mmo-with-stronghold-kingdoms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle</category><category>drowning</category><category>firefly</category><category>firefly-studios</category><category>giraffe</category><category>kingdom</category><category>stronghold</category><category>stronghold-kingdoms</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 28 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online: Hands-on gameplay impressions]]></title><link>http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/</guid><comments>http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/forhandson.jpg" alt="" /></a><br /></div>
During their most recent Media Day, <a href="http://massively.joystiq.com/tag/cryptic-studios/">Cryptic Studios</a> gave journalists a look at the current state of development of <em><a href="http://www.champions-online.com/">Champions Online</a></em>. After several interesting presentations, including a <a href="http://massively.joystiq.com/2008/07/11/video-jack-emmert-discusses-the-champions-ip/">talk about the IP</a> by Jack Emmert, we were allowed a sit-down with the game, playing through two zones: <a href="http://www.champions-online.com/worlds/stronghold">Stronghold Prison</a> and <a href="http://www.champions-online.com/worlds/snake_gulch">Snake Gulch</a>.<br /><br />While both sessions were somewhat managed, the experience was still exciting and rich, owing in no small part to the action-based gameplay -- a deliberate decision on Cryptic's part. Directly below, new screenshots for the gallery, and our impressions of what we played follow, after the jump. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/">Champions Online Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141403"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141404"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141405"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141406"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141407"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/" rel="bookmark">Continue reading <em>Champions Online: Hands-on gameplay impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/">Champions Online: Hands-on gameplay impressions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1273918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>annie-ascii</category><category>breaking</category><category>champions-online</category><category>cryptic-studios</category><category>featured</category><category>hands-on</category><category>joystiqfeatures</category><category>menton</category><category>snake-gulch</category><category>stronghold</category><category>xbox-360</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 05 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[New Champions Online location info: Stronghold]]></title><link>http://massively.joystiq.com/2008/02/29/new-champions-online-location-info-stronghold/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/29/new-champions-online-location-info-stronghold/</guid><comments>http://massively.joystiq.com/2008/02/29/new-champions-online-location-info-stronghold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com/worlds/stronghold"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/championsonlinestrongholdconcept.jpg" /></a></div>
<br />Now that the <a href="http://massively.joystiq.com/2008/02/14/cryptic-announces-champions-online-their-new-superhero-mmo/">cat's outta the bag</a>, more information about <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> is starting to trickle out. The developers are starting to present great background information like <a href="http://www.champions-online.com/heroes/defender">hero</a> and <a href="http://www.champions-online.com/villains/doctor_destroyer">villain profiles</a>, game features, and world history, like <a href="http://www.champions-online.com/worlds/stronghold">this page</a> on <em>CO</em>'s mega-security prison, Stronghold.<br /><br />Man, if you'd told me in the 80s that I'd be playing my hero alongside my buddies on the computer against the villains that, up until now, existed only as a picture on the page, I'd have said you were a <a href="http://en.wikipedia.org/wiki/The_Breakfast_Club">neo maxi zoom dweebie</a>. Or some other 80s reference. Whatever, I can't even think straight anymore, I'm so excited.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/29/new-champions-online-location-info-stronghold/">New Champions Online location info: Stronghold</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Feb 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/worlds/stronghold>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/29/new-champions-online-location-info-stronghold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1128584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/29/new-champions-online-location-info-stronghold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakfast-club</category><category>champions-online</category><category>concept-art</category><category>cryptic-studios</category><category>prison</category><category>stronghold</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 29 Feb 2008 21:00:00 EST</pubDate></item></channel></rss>
