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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[LotRO: Seven genres in one game]]></title><link>http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/</guid><comments>http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/index.php?page_id=62&amp;siid=7"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cc_lotro_bear_425.jpg"  alt="" /></a><br /></div>
Part of the genius of <em><a href="http://www.lotro.com/">Lord of the Rings Online</a></em> is how <a href="http://www.turbine.com/">Turbine</a> managed to wrap seven genres into one game. No, I am not talking about their <a href="http://www.unlocktheminesofmoria.com/">Web games promoting the Mines of Moria</a>. Rather, I am talking about how utterly different the play of each class is while being in the same environment. This is great because it aids the replayability of a game whose content, shall we say, lends itself to considerable replay for the committed player. <br /><br />Each class is its own game - so much so that each actually typifies not merely a different RPG character type, but actually completely different genre of gaming.<br /><br />Can you match the genre to the character class?
<p> </p><p><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/" rel="bookmark">Continue reading <em>LotRO: Seven genres in one game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/">LotRO: Seven genres in one game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-cheating</category><category>arcade-fighter</category><category>blizzard</category><category>breakout-2000</category><category>dawn-of-war</category><category>deus-ex</category><category>doom</category><category>everquest</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mmorpg</category><category>real-time-strategy</category><category>sandbox</category><category>sid-meiers-pirates</category><category>sonic-the-hedgehog</category><category>street-fighter</category><category>tetris</category><category>Turbine</category><category>turn-based-strategy</category><dc:creator><![CDATA[Christopher Colon]]></dc:creator><pubDate>Fri, 30 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[A quick developer look inside Age of Conan's combat system and player cities]]></title><link>http://massively.joystiq.com/2008/05/19/a-quick-developer-look-inside-age-of-conans-combat-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/19/a-quick-developer-look-inside-age-of-conans-combat-system/</guid><comments>http://massively.joystiq.com/2008/05/19/a-quick-developer-look-inside-age-of-conans-combat-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://massively.joystiq.com/category/age-of-conan/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aoclostway.jpg" /></a><br /></div>
Smash, Burn, Maim! Combat is so crucial in a game that revolves around killing enemies to advance your character. We have been anticipating <a href="http://www.ageofconan.com/"><em>Age of Conan's</em></a> combat ever since its announcement. How did we get to this new era in combat with lopped off heads alongside a variety of other deadly reactionary combos? Well, in this <a href="http://www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1223">part one video by MMORPG.com</a>, <a href="http://massively.joystiq.com/category/age-of-conan/"><em>Age of Conan's</em></a> Gaute Godager and Erling Ellingsen help demonstrate the melee combat combo system and aiming with the ranger class and how it plays an integral role in the ranged combat system. <br /><br />There isn't nearly enough shown in the video to gauge the differences in combat from other MMOs, but the fact that the developers gravitated towards a combat system reminiscent to <em>Street Fighter 2</em> and other console fighting games does help explain things a bit better if you haven't tried <em>AoC</em> yet. While the pundits mull over <em>Age of Conan's</em> early start and <a href="http://massively.joystiq.com/2008/05/19/funcom-unveils-the-size-of-age-of-conans-preorder-horde/">the thousands of others wait for the official launch</a> we can't help comparing the differences in this combat system from the one in <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em>.</a> Be sure to check out <a href="http://www.mmorpg.com/gamelist.cfm?GAME=191&amp;FEATURE=1945&amp;bhcp=1">MMORPG.com's inside look</a> regarding <em>AoC's </em>player cities from the same event.<br /><br />What do you guys think: Is <em>Age of Conan's</em> combat system is revolutionary or does it take button mashing to a whole new annoyance level? <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/19/a-quick-developer-look-inside-age-of-conans-combat-system/">A quick developer look inside Age of Conan's combat system and player cities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 May 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1223>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/19/a-quick-developer-look-inside-age-of-conans-combat-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1199852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/19/a-quick-developer-look-inside-age-of-conans-combat-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>combat</category><category>erling-ellingsen</category><category>funcom</category><category>gaute-godager</category><category>launch</category><category>mmorpg</category><category>street-fighter</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 19 May 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Jiminy Cricket is a Manga Fighter: free-to-play producer interview]]></title><link>http://massively.joystiq.com/2007/12/10/jiminy-cricket-is-a-manga-fighter-free-to-play-producer-intervi/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/10/jiminy-cricket-is-a-manga-fighter-free-to-play-producer-intervi/</guid><comments>http://massively.joystiq.com/2007/12/10/jiminy-cricket-is-a-manga-fighter-free-to-play-producer-intervi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://mangafighter.gamescampus.com/download/artwork/list.asp?page=2"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/121007mangafighter.jpg" alt="This little fella never read Watership Down." /></a>Over at <a href="http://freetoplay.biz">freetoplay.biz</a>, there's a candid <a href="http://freetoplay.biz/2007/12/03/manga-fighter-producer-talks-free-to-play/">interview with YJ Jin,</a> the producer of <em><a href="http://mangafighter.gamescampus.com/">Manga Fighter</a></em>, which is best described as a fast-paced third person shooter MMO. With hawaii shirts.<br /><br />The interview is a little on the short side, but it's refreshing to hear an honest take on the distinctions between the commercial subscription market and the free-to-play sector. The tactics used for <em>Manga Fighter</em>? Viral marketing, email collectibles, and extended open betas that <a href="http://massively.joystiq.com/2007/12/05/garriott-says-too-many-beta-testers-hurt-tabula-rasa/">wouldn't hurt the game in the long-term.</a> The specter of secondary markets also rears its head.<br /><br />As for <em>Manga Fighter:</em> don't let the "fighter" part confuse you, it looks to be more <em>Quake</em> than <em>Street Fighter.</em> I'm reasonably confident it's also the first and only game to feature a (manga) Jiminy Cricket lookalike jumping on a trampoline and unloading a 9mm handgun at a gigantic gateaux. <a href="http://mangafighter.gamescampus.com/download/movieclip/list.asp">No, really.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/10/jiminy-cricket-is-a-manga-fighter-free-to-play-producer-intervi/">Jiminy Cricket is a Manga Fighter: free-to-play producer interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Dec 2007 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://freetoplay.biz/2007/12/03/manga-fighter-producer-talks-free-to-play/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/10/jiminy-cricket-is-a-manga-fighter-free-to-play-producer-intervi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1058814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/10/jiminy-cricket-is-a-manga-fighter-free-to-play-producer-intervi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free-to-play</category><category>gigantic-gateaux</category><category>jiminy-cricket</category><category>manga-fighter</category><category>on-net</category><category>quake</category><category>secondary-market</category><category>street-fighter</category><category>yj-jin</category><dc:creator><![CDATA[Louis McLaughlin]]></dc:creator><pubDate>Mon, 10 Dec 2007 15:10:00 EST</pubDate></item><item><title><![CDATA[Ken and Chun Li coming to Perfect KO MMOG]]></title><link>http://massively.joystiq.com/2007/12/03/ken-and-chun-li-coming-to-perfect-ko-mmog/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/03/ken-and-chun-li-coming-to-perfect-ko-mmog/</guid><comments>http://massively.joystiq.com/2007/12/03/ken-and-chun-li-coming-to-perfect-ko-mmog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><center><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/update053007_ken.jpg"  alt="" /></center><br /><br />The Insert Credit site has the news that the Korean online fighting game <em><a href="http://massively.joystiq.com/tag/Perfect-KO/">Perfect KO</a></em> (which enters Beta test this month), will <a href="http://www.insertcredit.com/archives/002109.html">feature the <em>Street Fighter</em> characters Ken and Chun Li as playable avatars</a>. The licensing deal for this unique Asian-aimed title surprised commentator Brandon <font size="-1">Sheffield: <em>It's interesting for a few reasons - one is that the characters are customizable, so you'll be able to tailor your SF folks a bit. Another is that the company has stated (according to the second linked article) that they're open to more licenses in the future from other fighting games. And in fact, it's quite interesting that they'll be 3D. Who will provide the models, I wonder?<br /><br /></em>The news comes originally <a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&amp;url=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F042%2FG004242%2F20071129011%2F">from the Japanese gaming site 4gamer</a> (babelfish translation). <em>Perfect KO</em> is in development by the company <a href="http://en.wikipedia.org/wiki/Neowiz">Neowiz</a>, makers of titles like <em><a href="http://massively.joystiq.com/tag/Silk-Road/">Silk Road</a></em>, <em><a href="http://massively.joystiq.com/tag/Shot-Online/">Shot Online</a></em>, and <em><a href="http://massively.joystiq.com/tag/SEALS-Online/">SEALS Online</a></em>. The best example of the game's playstyle I could find is <a href="http://uk.youtube.com/watch?v=nIZh4M_7gnI">a YouTube trailer for the title</a>. (Sound is NSFW, as there is a Linken Park song dubbed over the footage; video should be fine.)<br /></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/03/ken-and-chun-li-coming-to-perfect-ko-mmog/">Ken and Chun Li coming to Perfect KO MMOG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insertcredit.com/archives/002109.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/03/ken-and-chun-li-coming-to-perfect-ko-mmog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1053598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/03/ken-and-chun-li-coming-to-perfect-ko-mmog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>chun-li</category><category>fighting-game</category><category>ken</category><category>korea</category><category>neowiz</category><category>perfect-ko</category><category>street-fighter</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 03 Dec 2007 12:00:00 EST</pubDate></item></channel></rss>
