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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion]]></title><link>http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/</guid><comments>http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/eon-title.jpg" vspace="4" /></a></div>
Issue 24 of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s quarterly <a href="http://massively.joystiq.com/2011/01/31/eon-magazine-issue-22-tackles-incarna-surviving-the-eve-fanfest/">official magazine EON</a> hit the shelves this month, bringing a fresh dose of internet spaceships to coffee tables and bathrooms everywhere. Produced by MMM Publishing and written by a growing cast of writers from within the <em>EVE</em> community, EON provides something solid for fans of <em>EVE</em> to hold on to and acts as a snapshot in time or record of the game as it evolves. Recent big news stories and nullsec wars are detailed in each issue, along with editorial pieces, fiction, interviews and guides.<br />
<br />
The latest issue is a wormhole special, with a huge focus on 2009's incredibly successful <a href="http://massively.joystiq.com/tag/apocrypha/"><em>Apocrypha</em></a> expansion and the hidden wormhole systems it brought to <em>EVE</em>. In addition to the second part of Pottsey's background on <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">the ancient Sleeper race</a> locked away in wormhole systems, the magazine contains testflights of the four strategic cruisers produced from materials discovered in wormhole space. A fantastically insightful article on the making of <em>Apocrypha</em> also delves into the gritty details of how CCP put its entire weight behind one incredible expansion during a time of real world economic turmoil.<br />
<br />
Skip past the cut for a breakdown of everything in EON Issue 24 and my impressions from reading through it.<p><a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/" rel="bookmark">Continue reading <em>EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/">EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19996350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>issue-24</category><category>mag</category><category>magazine</category><category>noah-ward</category><category>review</category><category>reviews</category><category>richie-shoemaker</category><category>sleeper</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>templar-one</category><category>tony-gonzales</category><category>wormholes</category><category>zapatero</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 23 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3, part 2]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/">EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/re-title.jpg" /></a></div>
In the first two parts of this guide to Research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I covered <a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">the basics of Tech 1 blueprint research</a> and <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">the "Invention" system</a> that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except with a new set of materials, equipment and skills. Though the process used to create it will be familiar to inventors, the end product is a strange beast. Unlike Tech 2, Tech 3 isn't just a straight improvement over lower tech levels and doesn't use Tech 1 or 2 as a base. Instead, it's an entirely new technology used to make <a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/">custom, modular ships</a>. At the moment, the only Tech 3 products we have are the modular "Strategic Cruiser" class but more is planned for future patches. Tech 3 frigates are rumoured to be next on the development table and it's entirely possible that we'll see strange new Tech 3 modules thrown into the mix too at some point.<br />
<br />
In today's part of this bumper guide to research, I look into <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s newest addition to the researcher's repertoire as I examine Tech 3 and "Reverse Engineering". I'll look at how it all fits together to make a finished product, what's required to get involved and best practices for staying profitable in what has become a very competitive marketplace.<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">EVE Evolved: Research: Reverse Engineering and Tech 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Tech 3 Strategic Cruisers]]></title><link>http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/</guid><comments>http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tech3-title.jpg" /></a><br /></div>
With <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <em><a href="http://massively.joystiq.com/tag/apocrypha/">Apocrypha</a></em> expansion came an entire new class of ship. Tech 3 Strategic Cruisers represent a new wave of technology in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. Rather than being simply improved versions of the existing Tech 2 ships, Strategic Cruisers are modular ships reverse engineered from <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">ancient Sleeper and Talocan components</a>. They allow players to design their own ship from a base hull and a set of five subsystems. Each subsystem has four options, with a fifth possibly in the works. Original designs called for the ship to improve as it was used, but this was replaced with a set of rank 1 skills and <a href="http://massively.joystiq.com/gallery/eve-strategic-cruisers/2261582/">you lose a level of one of them</a> if your ship is destroyed. A fully fit Tech 3 ship originally would have cost you upwards of two billion isk but prices have since dropped to around the 600 million mark and they're still falling. As these ships have become more affordable, I've had a chance to see some of them in action and see first hand what they can do.<br /><br />Join me in <a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/">this visual gallery article</a> where I dish out some information on Strategic Cruisers and then examine a few of the different ways these ships can be fit to fulfill different roles. If you have a particularly inventive setup, feel free to post it as a comment.<br />
<div align="center"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/">EVE Strategic Cruisers</a></strong></p><a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/#2261559"><img src="http://www.blogcdn.com/www.massively.com/media/2009/09/t3variations_thumbnail.jpg" alt="4096 combinations" title="4096 combinations" /></a><a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/#2261585"><img src="http://www.blogcdn.com/www.massively.com/media/2009/09/t3sleepersite_thumbnail.jpg" alt="Tech 3 production" title="Tech 3 production" /></a><a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/#2261582"><img src="http://www.blogcdn.com/www.massively.com/media/2009/09/t3skillloss_thumbnail.jpg" alt="Skill loss" title="Skill loss" /></a><a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/#2261580"><img src="http://www.blogcdn.com/www.massively.com/media/2009/09/t3loki_thumbnail.jpg" alt="Concept art" title="Concept art" /></a><a href="http://massively.joystiq.com/photos/eve-strategic-cruisers/#2261574"><img src="http://www.blogcdn.com/www.massively.com/media/2009/09/t3talocancruiser_thumbnail.jpg" alt="Talocan Cruiser" title="Talocan Cruiser" /></a></div><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/">EVE Evolved: Tech 3 Strategic Cruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19152518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>legion</category><category>loki</category><category>opinion</category><category>proteus</category><category>sleeper</category><category>strategic-cruisers</category><category>subsystem</category><category>talocan</category><category>tech-3</category><category>tengu</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Fanfest PvP tournament to have free-for-all and Tech III matches]]></title><link>http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/</guid><comments>http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/proteusimageat580t3yum.jpg" alt="" /></a><br /><a href="http://www.virginworlds.com/podcast.php?show=17&amp;ep=21">The Drone Bay podcast</a> returned recently with an <a href="http://www.eveonline.com"><em>EVE</em> <em>Online</em></a> Fanfest preview. The podcast's hosts <a href="http://massively.joystiq.com/tag/crovan">Crovan</a> and Alsedrech got air time with <em>EVE</em> developers <a href="http://massively.joystiq.com/tag/ccp-tyr">CCP Tyr</a> and <a href="http://massively.joystiq.com/tag/ccp-claw">CCP Claw</a>, as well as StevieSG from <a href="http://massively.joystiq.com/tag/eve-tv">EVE TV</a>. In addition to dropping more info about the sixth annual Fanfest and some of the options players will have for excursions in Iceland beyond the player gathering itself (which will be October 1 - 3), they discuss the Fanfest PvP tournament. <br /><br />The Fanfest PvP tournament is a major draw to the event. The Fanfest tournament differs from the Alliance PvP Tournament (<a href="http://massively.joystiq.com/2009/06/12/eve-alliance-pvp-tournament-vii-details-and-changes-announced">which will be held earlier in the year</a>, in September) in some noticeable ways. Where the Alliance tournament is taken <em>very</em> seriously by most competitors who spend weeks in preparation -- after all, a substantial part of the game's playerbase are watching or listening to the event live -- the Fanfest PvP tournament is meant to allow for more impromptu, spontaneous match-ups. Indeed, some winning teams at the Fanfest tournament were comprised of virtual strangers who joined up at the last minute, and the rules can lead to some... <a href="http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/">unusual scenarios</a>. In keeping with this spirit of mixing it up, CCP has decided to hold free-for-all PvP matches at Fanfest 2009.<p><a href="http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/" rel="bookmark">Continue reading <em>EVE Fanfest PvP tournament to have free-for-all and Tech III matches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/">EVE Fanfest PvP tournament to have free-for-all and Tech III matches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virginworlds.com/podcast.php?show=17&amp;ep=21>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19068873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/16/eve-fanfest-pvp-tournament-to-have-free-for-all-and-tech-iii-mat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alsedrech</category><category>ccp-claw</category><category>ccp-tyr</category><category>crovan</category><category>eve-fanfest</category><category>eve-fanfest-2009</category><category>eve-online</category><category>fanfest</category><category>fanfest-pvp-tournament</category><category>free-for-all</category><category>player-gathering</category><category>pvp</category><category>pvp-tournament</category><category>sci-fi</category><category>stevie-sg</category><category>steviesg</category><category>strategic-cruisers</category><category>tech-2</category><category>tech-3</category><category>the-drone-bay</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 16 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Next EVE Online patch will boost Tech III production]]></title><link>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</guid><comments>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/proteustechiiiat580.jpg" /></a><br />The <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> for <a href="http://www.eveonline.com"><em>EVE Online</em></a> introduced wormhole exploration to the game and with it, the potential to reverse engineer advanced technology from the <a href="http://massively.joystiq.com/tag/sleepers">Sleeper NPC race</a>. The goal for many such explorers is ultimately to produce the next iteration of ship technology in the game; these <a href="http://massively.joystiq.com/tag/tech-3">Tech III strategic cruisers</a> feature modular designs that can accomplish some impressive things. This, coupled with their rarity and sky high prices make Tech III ships into everybody's favorite multi-billion ISK gankmagnets, and it's that scarcity that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> game designer CCP Chronotis addresses in his latest dev blog.<br /><br />He writes that <a href="http://www.ccpgames.com">CCP Games</a> will make some changes in the next <em>Apocrypha</em> patch that will affect the supply of Tech III materials. Specifically, they're going to boost reverse engineering while also balancing out the types of salvage gained from Sleeper NPC wrecks, and increase the availability of Tech III production materials in general. If you're involved in wormhole exploration or Tech III production, consider this dev blog from CCP Chronotis a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661">heads up as to the changes on the way</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">Next EVE Online patch will boost Tech III production</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>economy</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>gankmagnet</category><category>isk</category><category>patches</category><category>salvage</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 09 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online video shows off design evolution of Tech III ships]]></title><link>http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/</guid><comments>http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/gallenteproteusimageyellowat580.jpg" alt="" /></a><br />The <a href="http://www.ccpgames.com">CCP Games</a> art team is behind the latest <a href="http://www.eveonline.com"><em>EVE Online</em></a> dev blog, one that focuses on the game's newest ship class, the Tech III '<a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/">strategic cruisers</a>', as well as the <em>EVE</em>'s updated effects. <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> has brought modular ship designs to the sci-fi title, introducing a new level of flexibility and complexity to the game. <em>EVE</em> developer <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=652">CCP jBot writes</a> that the hundreds of potential configurations available when the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> launched has expanded into the thousands (4096 to be precise) with the <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1025327">introduction of the fourth Tech III subsystem</a>. <br /><br />The versatility of strategic cruisers impressive but presently, as with anything new in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, their extreme costs make them a rarity in the game until prices reach something resembling equilibrium. Still, even ISK-challenged capsuleers dare to dream; <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has put together a video that shows off the evolution of Tech III from the design sketches to blockout models, and right through paintovers to the the finished art assets. We've got it embedded for you below, best viewed in fullscreen HD.<p><a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/" rel="bookmark">Continue reading <em>EVE Online video shows off design evolution of Tech III ships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/">EVE Online video shows off design evolution of Tech III ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=652>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1525346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>art</category><category>art-assets</category><category>art-department</category><category>ccp-games</category><category>ccp-jbot</category><category>configurations</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>sci-fi</category><category>strategic-cruisers</category><category>subsystems</category><category>t3</category><category>tech-3</category><category>tech-iii</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 25 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/eveapocryphasunsetat425.jpg" /></a><br />
<div align="center"><strong><br />Epic Mission Arcs and Lore</strong><br /></div>
<br /><em>EVE</em> <em>Online</em>'s setting of <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden is one with a rich backstory</a>, which is always being fleshed out further through regular Chronicles (<a href="http://www.eveonline.com/background/potw/archive.asp">short stories found on the game's official site</a>), video footage tied into the game's lore and, as of last year, <a href="http://massively.joystiq.com/2008/06/13/the-empyrean-age-qanda-with-author-tony-gonzales/">brought to life in the <em>Empyrean</em> <em>Age</em> novel</a>. <br /><br />While not all players opt to delve into this aspect of the game, the content is there to immerse yourself in. The problem is that there's a disconnect between the story and gameplay because of how mission running (quests) work in <em>EVE</em> and the repetition that characterizes them.<p><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/" rel="bookmark">Continue reading <em>Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>eve-online</category><category>expansions</category><category>hands-on</category><category>legion</category><category>lego</category><category>loki</category><category>massively-hands-on</category><category>massively-interviews</category><category>noah-ward</category><category>proteus</category><category>sci-fi</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>tengu</category><category>tony-gonzales</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online launches Apocrypha expansion site]]></title><link>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</guid><comments>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveapocryphalogoat425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> have launched a new site for the sci-fi game's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, slated for a March 10th launch. The site has a teaser trailer, screenshots, wallpapers, and concept art related to <em>Apocrypha</em>. <br /><br />In addition, there are brief video presentations from three key developers involved with the expansion: Lead Game Designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> (CCP Hammerhead), Associate Producer <a href="http://massively.joystiq.com/tag/arend-stuhrmann">Arend St&uuml;hrmann</a> (CCP Whisper), and Senior Producer <a href="http://massively.joystiq.com/tag/ccp-torfifrans">Torfi Frans Olaffson</a> (CCP Torfifrans). Their presentations range from discussion of <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> to how <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the New Player Experience will add something fresh to the game:<strong><br /></strong><p><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark">Continue reading <em>EVE Online launches Apocrypha expansion site</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/">EVE Online launches Apocrypha expansion site</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/apocrypha/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>arend-stuhrmann</category><category>breaking</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-torfifrans</category><category>ccp-whisper</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>explorers</category><category>game-mechanics</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>previews</category><category>professions</category><category>races</category><category>sci-fi</category><category>skillpoints</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>torfi-frans-olafsson</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Video shows EVE Online's Sleeper NPC race in action]]></title><link>http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/</guid><comments>http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.youtube.com/watch?v=CvNwJUlWgno"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/singularitysleeperencounterat425.jpg" /></a><br />The ancient NPC race in <a href="http://www.eve-online.com"><em>EVE Online</em></a> known as the Sleepers will soon come into conflict with <em>EVE</em>'s capsuleers in the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, only a few weeks from now. Explorers willing to discover wormholes and <a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/">take the risk of engaging the Sleepers within</a> will be able to obtain some of their technology, provided they manage to survive the encounter. This could bring wealth by selling the tech outright, or reverse engineering it to create <em>EVE</em>'s <a href="http://massively.joystiq.com/tag/tech-3">strategic "Tech III" cruisers</a> -- modular ship designs based in part off of Sleeper technology. <br /><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has said that the Sleepers will be unlike any NPC type that pilots in the game have ever faced, and that was no exaggeration. Their AI makes fighting these particular NPCs more like fighting other players. That is to say, they react to immediate threats and change their tactics to counter what's thrown at them, to some degree. The video embedded below (captured on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>) shows what the Sleepers are capable of against a mixed fleet of players -- with capital ships no less -- that had great difficulty withstanding the ancients. <br /><br />Check out the raw power of the Sleepers in fullscreen HD, with their sizzling blue beams and warheads absolutely melting battleships and any other threat that demands their attention:<p><a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/" rel="bookmark">Continue reading <em>Video shows EVE Online's Sleeper NPC race in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/">Video shows EVE Online's Sleeper NPC race in action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=CvNwJUlWgno>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>god-is-an-astronaut</category><category>npc</category><category>npcs</category><category>previews</category><category>pve</category><category>pvp</category><category>races</category><category>sci-fi</category><category>singularity</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>test-server</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 22 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer explains how to build Tech III strategic cruisers]]></title><link>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</guid><comments>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/caldaritenuconfigurationat425.jpg" /></a><br />For many players of massively multiplayer online titles, the <a href="http://massively.joystiq.com/category/crafting">crafting side of these games</a> is especially appealing. Quite a number of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective efforts can allow them to produce vast quantities of items and reap equally vast <a href="http://massively.joystiq.com/tag/isk">sums of ISK</a>.<br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s crafting system is also very much the backbone of the game. Almost every ship and module used by players in the game was created by another player. Those who are into the combat aspects of the game are reliant upon the producers to supply their tools of destruction, and that destruction in turn creates demand (and fuels profits) for <em>EVE</em>'s industrialists. It's an interesting bit of symbiosis (despite that animosity towards those on the other side of the fence) that <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">keeps New Eden thriving</a>.<p><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark">Continue reading <em>EVE Online developer explains how to build Tech III strategic cruisers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/">EVE Online developer explains how to build Tech III strategic cruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>industrialists</category><category>industry</category><category>isk</category><category>manufacturing</category><category>new-eden</category><category>production</category><category>reverse-engineering</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>the-sleepers</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer explains major new feature: Tech III]]></title><link>http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/</guid><comments>http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=629"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/minmatarlokiat425.jpg" alt="" /></a><br />The dev blog many <a href="http://www.eve-online.com"><em>EVE Online</em></a> players have been waiting for was published today. Tech III ships have been the subject of a <a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">great deal of excitement</a> and <a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">no small amount of trepidation</a> from the game's players. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> developer CCP Nozh introduces the playerbase to <em>"the dark delights of Tech 3 ships"</em> in his dev blog "<a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=629">Strategic Cruisers: A New Breed</a>." This moniker "Strategic Cruisers" is a fitting one, as they certainly are a new breed of ship, and one that requires some explanation. <br /><br />Nozh writes, <em>"The elation of happening upon a unique fit, some fresh and clever setup, has always been a very appealing aspect of EVE. One of our primary goals for the Tech 3 ships was to bring this customization to a whole new level. The new ships are a fundamental departure from the tried and tested, offering such unparalleled customization that discussing them on the same terms as previous ships belies their true extent -- we're talking full-fledged, independent systems within the system. A little bit scary, really." </em><p><a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/" rel="bookmark">Continue reading <em>EVE Online developer explains major new feature: Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/">EVE Online developer explains major new feature: Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Feb 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=629>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1458654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>cruisers</category><category>customization</category><category>defensive</category><category>dev-blog</category><category>electronic</category><category>engineering</category><category>eve</category><category>eve-online</category><category>expansions</category><category>loki</category><category>new-features</category><category>offensive</category><category>propulsion</category><category>sci-fi</category><category>singularity</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>test-server</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 12 Feb 2009 17:00:00 EST</pubDate></item></channel></rss>
