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Posts tagged storytelling

In the beginning: Guild Wars 2 shows off Ascalon Catacombs intro cinematic

Dungeons without context tend to just blend in with the other 55,000 instances we've run in our MMO careers, so a gripping backstory can make all the difference in how memorable a good dungeon run can be. ArenaNet has released a new introductory cinematic for Guild Wars 2's Ascalon Catacombs...

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Engaging the brain: Funcom talks about the immersiveness of story in The Secret World

"No designer could ask for more to draw upon," The Secret World's Joel Bylos says. "This world, our world, is the greatest resource of them all." And so begins a fascinating trip down the dark alleys of storytelling in Funcom's upcoming MMO. In a dev diary posted at MMORPG.com, The Secret...

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EVE Evolved: Three years of EVE Evolved

A few days shy of three years ago, I joined Massively and published the very first edition of this column. Since April 27th, 2008, EVE Online players have received their weekly dose of EVE Evolved every Sunday at 6 p.m. EDT. I still remember the first few articles as if they were published only a...

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The fourth pillar of fear: Ragnar Tørnquist dishes on story in The Secret World

BioWare and ArenaNet aren't the only MMO studios to be beating on the drums of storytelling lately -- Funcom feels just as strongly that good stories not only have a place in MMOs but are essential to making memorable games. In a new post over at The Secret World, Ragnar Tørnquist...

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Storyboard: You are not a storyteller

I know that some of you are looking at that title in disbelief. Others are probably just reading already, figuring that in a few lines I'm going to set up what the central joke is and explain how I'm subverting the title -- you know, a nice eye-catching title that draws everyone in, then a...

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The Daily Grind: Why don't you like roleplaying?

If you're playing an MMO, you're roleplaying. No, you might not be peppering your speech with authentic Klingon or trying to simulate the dialogue of a nigh-immortal elf, but you're still pretending to be someone other than yourself on the screen. And yet roleplaying remains an intensely divisive...

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Hyperspace Beacon: Jef's soapbox smells like a wet Wookiee

Disclaimer: This column is entirely the opinion of the Hyperspace Beacon's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, remember: fear leads to anger, anger leads to hate, hate leads to suffering -- whatever that means. So,...

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EVE Evolved: Death of an Industrialist, part 2

Of all the things that define EVE Online, it's the stories of criminality that stand out the most. The criminal underworld of New Eden is so deeply ingrained in EVE that CCP even made a selling point of it in the latest official trailer. Last week, I began to tell the true tale of one EVE pilot's...

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SWTOR devs dive deep in Jedi design in this week's dispatch

The character type that will likely be played the most in Star Wars: The Old Republic will be the Jedi. BioWare has been conscious of this from the early stages of the game. This is evident in the fact that there are two distinct Jedi classes: the knight and the consular. Yet, the designers have...

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EVE Evolved: Death of an industrialist

It's often said that the EVE Online universe is a dark and harsh place, the market overflowing with con-artists and the skies filled with pirates looking for some easy prey. The sandbox style of New Eden enables emergent gameplay like market manipulation, corporate infiltration, spying and theft....

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