| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged storytelling

Storyboard: Plotting concepts

There's an uncomfortable paradox in roleplaying as regards plotting in advance. If you plan out your character developments in advance, you're not really roleplaying so much as laying out a pre-determined plot that other people are forced to fit within. On the other hand, if you don't plan out an...

Continue Reading

The Daily Grind: What's the best way to deliver MMO lore?

The MMO genre is increasingly dominated by AAA titles like The Secret World, Guild Wars 2, and Star Wars: The Old Republic, all of which tuck story and lore into special cutscenes bookending regular combat, but that's not the only way to drop backstory into a game. In fact, Diablo III's lore-deli...

Continue Reading

EVE Evolved: Sandboxes make the best stories

Every MMO has stories to tell, some written by developers and told through quest content and others created by players through everyday gameplay. Themepark MMOs lead every player through the same fictional story and give no real control over the outcome, but I have to wonder whether the effort in...

Continue Reading

Guild Wars 2 weaves together three story types

ArenaNet Continuity and Lore Designer Jeff Grubb claims that there are three types of stories that players will encounter in Guild Wars 2, and he's written up an informative post explaining how the team has woven these tales into the game. "This is an underlying theme of the game -- people coming...

Continue Reading

Why I Play: The Secret World

I can't stop! No, seriously -- I had delusions of sneaking this article out a week earlier than scheduled, but that involved actually tearing myself away from Kingsmouth long enough to log out and write. And you can see how well that turned out! It's hard enough trying to do so now; every time I ...

Continue Reading

Why I play Star Wars: The Old Republic

I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter J...

Continue Reading

Storyboard: The other gatekeepers

If there's one thing that I've proven incapable of doing with tabletop gaming, it's remembering the names of NPCs. Not the ones related to this week's adventure, mind you; those I remember just fine. But throw out a big signature NPC and I suddenly find myself completely blank. It's bad enough...

Continue Reading

The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition...

Continue Reading

Choose My Adventure: Story time!

Welcome back, Choose My Adventurers! Last week I took you on a leisurely stroll through my beginning days in Final Fantasy XIV's Limsa Lominsa and asked you lovely folks to choose what I should do next. Wouldn't you know it, you told me to go and finish up the storyline. So that's exactly what I ...

Continue Reading

The Soapbox: The battle for story

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When I was in grad school, one of my favorite classes spent a c...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW