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Posts tagged storytelling

Storyboard: The other gatekeepers

If there's one thing that I've proven incapable of doing with tabletop gaming, it's remembering the names of NPCs. Not the ones related to this week's adventure, mind you; those I remember just fine. But throw out a big signature NPC and I suddenly find myself completely blank. It's bad enough ...

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The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play ...

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Choose My Adventure: Story time!

Welcome back, Choose My Adventurers! Last week I took you on a leisurely stroll through my beginning days in Final Fantasy XIV's Limsa Lominsa and asked you lovely folks to choose what I should do next. Wouldn't you know it, you told me to go and finish up the storyline. So that's exactly what I ...

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The Soapbox: The battle for story

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When I was in grad school, one of my favorite classes spent a ...

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The Secret World shares details on sharing stories

While it's not the poster child for story in MMOs, The Secret World is putting a big emphasis on giving players an engaging and in-depth story to enjoy as they unravel conspiracies and search for the truth. A new developer diary by Ragnar Tornquist explains how the story is woven into every ...

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One Shots: Storyteller

I'm always captivated with NPC life in MMOs -- what these not-so-essential characters are doing in the background of our unbridled heroism. Here's a charming scene in Lord of the Rings Online's Hobbiton, where a matronly storyteller is spinning a yarn for two fascinated children and one sleeping ...

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In the beginning: Guild Wars 2 shows off Ascalon Catacombs intro cinematic

Dungeons without context tend to just blend in with the other 55,000 instances we've run in our MMO careers, so a gripping backstory can make all the difference in how memorable a good dungeon run can be. ArenaNet has released a new introductory cinematic for Guild Wars 2's Ascalon Catacombs ...

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Engaging the brain: Funcom talks about the immersiveness of story in The Secret World

"No designer could ask for more to draw upon," The Secret World's Joel Bylos says. "This world, our world, is the greatest resource of them all." And so begins a fascinating trip down the dark alleys of storytelling in Funcom's upcoming MMO. In a dev diary posted at MMORPG.com, The Secret ...

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EVE Evolved: Three years of EVE Evolved

A few days shy of three years ago, I joined Massively and published the very first edition of this column. Since April 27th, 2008, EVE Online players have received their weekly dose of EVE Evolved every Sunday at 6 p.m. EDT. I still remember the first few articles as if they were published only a ...

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The fourth pillar of fear: Ragnar Tørnquist dishes on story in The Secret World

BioWare and ArenaNet aren't the only MMO studios to be beating on the drums of storytelling lately -- Funcom feels just as strongly that good stories not only have a place in MMOs but are essential to making memorable games. In a new post over at The Secret World, Ragnar Tørnquist ...

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Featured Stories

WRUP: Larry will be staring at chest hair edition

Posted on Feb 11th 2012 10:00AM

The Daily Grind: Do you game on a Mac?

Posted on Feb 11th 2012 8:00AM

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

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