Posts tagged storyline 
Choose My Adventure: Story time!
Welcome back, Choose My Adventurers! Last week I took you on a leisurely stroll through my beginning days in Final Fantasy XIV's Limsa Lominsa and asked you lovely folks to choose what I should do next. Wouldn't you know it, you told me to go and finish up the storyline. So that's exactly what I ...
Archlord celebrates its second anniversary
If you haven't guessed by now, we here at Massively love MMO anniversaries. They're always great opportunities to celebrate a game's success and achievements, particularly in a field where it is so hard to get long-lasting titles off the ground. So we raise a glass to Archlord as it marks its ...
The Mog Log: Proof of concept
Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment ...
Perpetuum dev blog talks player influx, bug fixing, and new features
Avatar Creations has come up with a new Perpetuum dev blog, and it looks like the little sandbox that could has turned a bit of a corner when it comes to server stability and accommodating its expanding community. Avatar's Dev Calvin explains how the team had to allocate most of its resources ...
The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain
When we started into The Matrix Online month last week on The Game Archaeologist, one of the comments caught my eye. Massively reader stealthrider wrote: Please, please do a tribute to Rarebit. MxO was his baby, and no one took its death worse than he. He did everything for that game, much ...
The Game Archaeologist jacks into The Matrix Online: The highlights
It's not every year that a movie comes along that captures the pop culture zeitgeist so powerfully and so quickly as The Matrix did. I recall lugging a few college friends along to see this in 1999 -- having heard only a few sparse details about it beforehand -- and coming out of the theater ...
Exclusive Dev Diary: Designing the task forces for City of Heroes Issue 20
City of Heroes traditionally packs quite a lot into its large content patches, and Issue 20 looks to be no exception. Aside from the two new Incarnate Trials meant for endgame players, the update is going to see two new mid-level task forces added for players between levels 20-40. With one force ...
Final Fantasy XIV's patch 1.16 goes live with a new producer's letter
As we learned yesterday, patch 1.16 for Final Fantasy XIV has gone live today, bringing along a much-awaited infusion of new content and mechanics. The full patch notes are fairly meaty, with the new sidequests and several improvements to local levequests topping the bill. Players will also see ...
The Daily Grind: What NPCs stick in your memory?
I'm not fond of a lot of the storytelling on display in the Prophecies campaign of Guild Wars, but I have to admit that, against all logic, I was happy when Gwen showed up again. I joked about her, I complained about her uselessness and her irritating habits, but the fact that she turned up alive ...
Final Fantasy XI previews the end of Wings of the Goddess
The December version update is kicking off the end of many things for Final Fantasy XI -- the end of the year, the end of the level cap from the last update, and perhaps most notably the end of Wings of the Goddess. After a very long and drawn-out storyline and series of missions, it's time for ...




