Posts tagged storyboard 
Storyboard: The way it was for three years
Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn ...
Storyboard: Making villains work
A while ago, I talked about the fact that roleplaying in MMOs most closely resembles comic books. This is apropos of the current discussion because both mediums have a fundamental issue with how villains are supposed to work. A good villain should be roundly trounced by the end of a story, but you ...
Storyboard: Just the artifacts
There's something inherently alluring about objects of power. That much is obvious; games are already fairly littered with them, ranging from weapons to vehicles to various items whose powers are invariably decided by needs of the plot. It's inevitable that as a roleplayer you would want to create ...
Storyboard: Villainy afoot
I really thought this was a topic I had revisited on a few occasions, but apparently the only time Storyboard has discussed villainy was back in the column's infancy when I was still properly finding its voice. (Not that I feel that project has ever stopped, but that's another matter.) And it's ...
Storyboard: Dramatic community
A couple of friends of mine recently found themselves knee-deep in roleplaying community drama. For those of you who have not seen this dread beast before, let me assure you that it is the most vile of all forms of drama, in which people wind up angry at one another over elements that virtually ...
Storyboard: Profession discussion - the Builder
Human beings like to make stuff. It's in our nature, presumably because the humans who liked making things were able to create important inventions like clothing and weapons and homes and portable DVD players. That stuff gives you an edge over the guy hunting with a rock and a decent pitching ...
Storyboard: Moral framework
Every so often, I start a column and it just doesn't come together. So my original plans for this week's article are being changed. I could technically go back and edit last week's piece to erase any evidence that plans had changed, but that would just be wrong. That segues nicely into this ...
Storyboard: RP in the key of C
Music is kind of a big deal. The right choice of music can change a scene from being happy to ominous, and intentionally mismatching the scene and the music can lead to hilarious results with minimal effort. In-game music makes use of this, naturally, and it's rare to find something stirring and ...
Storyboard: The characters you like
Some of my characters are pretty awful people. Some of them aren't people in the strictest sense of the word, to be fair. But there are some pretty awful types among them. And I enjoy playing them, but I sure as heck don't like them. They're terrible people who deserve to meet with terrible ...
Storyboard: Profession discussion - The Merchant
People want stuff. It's a given. Part of this is because in the earliest days of human history having a sharpened stick was the difference between eating and starving, but part of it is just the way that we've structured our societies. And a lot of the things that people want are things that they ...
Featured Stories
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM


