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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storyboard: Why I rejected your guild application]]></title><link>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</guid><comments>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/"><img alt="Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-105-epl-523.jpg" /></a></div>
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.<br />
<br />
So it feels like a real kick in the teeth to do all that and then get rejected.<br />
<br />
At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.<p><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark">Continue reading <em>Storyboard: Why I rejected your guild application</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/">Storyboard: Why I rejected your guild application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>guild</category><category>guild-application</category><category>guild-interaction</category><category>guilds</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Creative staff discuss the story setting of The Elder Scrolls Online]]></title><link>http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/</guid><comments>http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/"><img alt="Right now, this pretty much qualifies as concept art." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-story-epl-521.jpg" /></a></div>
MMOs in an existing franchise always present certain issues: You need enough conceptual space to advance a game's storyline, but you may not want to be locked in to never doing another title in the franchise. So <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> has to be set in just the right time period for the game to work. In a recent video interview, creative director <a href="http://massively.joystiq.com/tag/Paul-Sage/">Paul Sage</a> and content designer <a href="http://massively.joystiq.com/tag/Rich-Lambert/">Rich Lambert</a> sat down to talk about <a href="http://www.gameinformer.com/b/features/archive/2012/05/21/creating-the-story-for-the-elder-scrolls-online.aspx">the why behind the when</a>.<br />
<br />
Sage and Lambert explain that the real draw to this particular time period was the fact that there's neither a great deal of recorded in-game history nor a lot of huge events that might affect future titles -- it's a time when almost anything can happen without derailing future events in the universe. The duo also discusses keeping the game aligned with existing lore and ensuring that nothing gets thrown off by mistake. Those looking forward to the game will want to <a href="http://www.gameinformer.com/b/features/archive/2012/05/21/creating-the-story-for-the-elder-scrolls-online.aspx">watch the full interview</a>, which goes into more details regarding specifics of lore and setting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/">Creative staff discuss the story setting of The Elder Scrolls Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>bethesda</category><category>interview</category><category>lore</category><category>lore-details</category><category>news</category><category>paul-sage</category><category>rich-lambert</category><category>setting</category><category>story</category><category>teso</category><category>the-elder-scrolls-online</category><category>video</category><category>video-interview</category><category>zenimax</category><category>zenimax-online-entertainment</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Matt Firor on The Elder Scrolls Online's '100% solo' personal story]]></title><link>http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/</guid><comments>http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/"><img alt="Screenshot -- The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-1337366054.jpg" /></a></div>
<div>
	Games in the Elder Scrolls series have always been about giving players the opportunity to become the game's hero, and it looks like <em><a href="http://www.massively.com/category/the-elder-scrolls-online">The Elder Scrolls Online</a></em> will be no different. The title's game director, <a href="http://www.massively.com/tag/matt-firor">Matt Firor</a>, has announced that each character's main storyline in the game will be "100% solo."<br />
	<br />
	Firor points back to the previous entries in the series, stating that "in <em>The Elder Scrolls</em> games, you're always the hero... The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him." While it's a good point, we can't help but wonder what kind of an impact this design will have on the social aspect of the MMO, but at this point all we can do is wait and see. Firor's full interview over on Game Informer has plenty of extra information as well, so if you're jonesing for more details, just head on over and check it out for yourself.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/">Matt Firor on The Elder Scrolls Online's '100% solo' personal story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>matt-firor</category><category>morrowind</category><category>oblivion</category><category>personal-story</category><category>personal-storyline</category><category>please-dont-suck</category><category>pvp</category><category>sandbox</category><category>skyrim</category><category>solo</category><category>story</category><category>storyline</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 18 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The second anniversary of Storyboard]]></title><link>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</guid><comments>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/"><img alt="Yes, I plan to have something bizarre for this every anniversary." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-104-epl-516.jpg" /></a></div>
Last year, I had planned to change up the focus of <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a> a little. The "high and wide" format had been working, but I was worried that the column just wouldn't have legs if I didn't start going for more focused and narrow applications. So I spent several months working on just the right way to do more game-specific columns in here.<br />
<br />
You don't remember them, of course, because none of them was ever posted. Those several months of work did not produce a single viable column.<br />
<br />
At the capstone of the second year of Storyboard, I'm forced to basically eat crow about one of my major plans for the last year because it turns out that not only did it not work but it didn't need to work in the first place. I managed to fill up another year of columns just fine without going into great detail about one game over another, and as it turns out, I'm a lot happier with this year as a whole anyway.<p><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark">Continue reading <em>Storyboard: The second anniversary of Storyboard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/">Storyboard: The second anniversary of Storyboard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>column</category><category>columns</category><category>featured</category><category>looking-back</category><category>opinion</category><category>retrospective</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 writers talk (at length) about MMO story]]></title><link>http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/</guid><comments>http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/"><img alt="Guild Wars 2 - Human concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/humanstorystart.jpg" /></a></div>
What's it like to pen the narrative for one of the most anticipated MMORPGs, well, ever? It's quite different from writing a novel or a screenplay, according to <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/angel-mccoy">Angel McCoy</a>. She joins <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> lead writer <a href="http://massively.joystiq.com/tag/bobby-stein">Bobby Stein</a> and Peter "<a href="http://massively.joystiq.com/tag/peter-fries">The Explorer</a>" Fries for an MMO story-flavored sit-down with fan site <a href="http://thepaletree.net/2012/05/15/writing-your-story-an-interview-with-the-writers-of-guild-wars-2/">Under the Pale Tree</a>.<br />
<br />
The interview is a lengthy one (who knew that writers could be so wordy?), and it covers a bunch of ground including the megalithic sprawl of <em>GW2's</em> narrative, the challenges inherent in writing particular races, and the differences between in-game dialogue and cutscene exposition. There's more to it, of course, but honestly the thing is so huge that we're going to go finish reading it after we've jotted down this here news post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/">Guild Wars 2 writers talk (at length) about MMO story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>angel-mccoy</category><category>arenanet</category><category>bobby-stein</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-interview</category><category>guild-wars-2-story</category><category>guild-wars-2-writers</category><category>gw2</category><category>gw2-story</category><category>interview</category><category>mmo-story</category><category>narrative</category><category>ncsoft</category><category>peter-fries</category><category>story</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Why roleplaying is worth the trouble]]></title><link>http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/</guid><comments>http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying"><img alt="I need more stock images for these headers.  Time to start digging." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-103-epl-509.jpg" /></a></div>
Why bother roleplaying?<br />
<br />
I've covered a lot of topics in this column that circle around that topic. I've talked about why roleplaying is important and how you can roleplay without tears, but I've never touched the central question, something that was brought to mind recently by a fellow Massively writer. Why even bother with roleplaying?<br />
<br />
The usual answer is a shrug and a self-evident "because it's fun," but that's more a dismissal of the question than a functional response. That's not a good thing because there's a case to be made against roleplaying. Your character doesn't have an impact on the game world. Your roleplaying is, in the context of the game itself, irrelevant. The game doesn't care why your character wears weaker gear than normal; it just downgrades your stats and makes your life harder. You derive no benefit and wind up losing a lot of time for social interactions that are prone to drama and arguments. So why bother?<p><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/" rel="bookmark">Continue reading <em>Storyboard: Why roleplaying is worth the trouble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/">Storyboard: Why roleplaying is worth the trouble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>motivation</category><category>opinion</category><category>player-motivation</category><category>reasons</category><category>reasons-to-roleplay</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Storybricks' alpha web client goes public]]></title><link>http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/</guid><comments>http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/"><img alt="Storybricks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storybricks-1336666365.jpg" /></a></div>
<div>
	Attention, all would-be MMO creators: The <em><a href="http://www.massively.com/tag/storybricks">Storybricks</a></em> alpha client has been made public, allowing players to utilize their creative urges to create in-depth adventures that can be shared with fellow players across the globe.<br />
	<br />
	The site seems to be getting slammed at the moment, so some patience may be required before you get your hands on the game proper, but if you're at all interested in <em>Storybricks</em>' particular brand of tale-weaving, it's definitely worth a look. And stay tuned because later today we'll have a hands-on impression of the alpha client as well as an interview with the folks behind it all. In the meantime, though, just click on through to the alpha client below and jump right in.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/">Storybricks' alpha web client goes public</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/storybricks-alpha-web-client-goes-public/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alpha-client</category><category>bricks</category><category>namaste</category><category>namaste-entertainment</category><category>story</category><category>storybricks</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 10 May 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Problem players]]></title><link>http://massively.joystiq.com/2012/05/04/storyboard-problem-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/storyboard-problem-players/</guid><comments>http://massively.joystiq.com/2012/05/04/storyboard-problem-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/"><img alt="Hopefully my internet connection is working as you read this." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-102-epl-502.jpg" /></a></div>
I don't tend to talk about the players behind the characters in this column because more often than not it doesn't matter. A good roleplayer is a good roleplayer, and if your characters can interact well, you don't really need to be close friends behind the scenes. Sure, I promote communication out of character, but that's to avoid drama, and liking the person involved is more of a bonus than a requisite goal. The majority of roleplayers won't have issues beyond character or story-based ones, and thus I focus on those.<br />
<br />
There are exceptions.<br />
<br />
Even if most of the troubles you'll encounter are the result of characters that don't quite work for whatever reason (something we're all guilty of), there are certain players who are going to cause problems no matter what. And I'm not talking about the guy who always makes the same character with minor setting adjustments. I'm talking about the players who will make you actively dislike the game you're playing, the cases where you're going to need to address the problem beyond just shaking your head at one character or another. These guys exist, and even though they're not the majority, they have an unpleasant impact.<p><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/" rel="bookmark">Continue reading <em>Storyboard: Problem players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/">Storyboard: Problem players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>featured</category><category>groups</category><category>opinion</category><category>problem-players</category><category>problems</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>social-problems</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The growth of a plot tumor]]></title><link>http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/</guid><comments>http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/"><img alt="As I approach two years of this, I'm still waiting to run out of headers to assemble." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-101-epl-425-1335394004.jpg" /></a></div>
Everyone has had <em>that friend</em>. Heck, almost everyone has<em> been</em> that friend at one point or another. It's the guy who just found himself in a relationship, and suddenly every single topic of conversation jerks right back to that relationship. It starts out subtle, but eventually your friend will turn everything back to the topic of his relationship, up to and including a car crash. And while said friend isn't a bad guy, you start enjoying your time with him less and less because he's down to a single droning note that's no longer interesting.<br />
<br />
The exact same thing happens in roleplaying. It's not usually about a girlfriend, although it can be. It's any aspect of a character's plot that grows until it's all-encompassing and grows into the plots of other characters as well. It's a plot tumor. It's a growth bigger than it has any right to be, and it's the sort of thing that can really drive you away from roleplaying whether or not you liked the plot in the beginning.<p><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/" rel="bookmark">Continue reading <em>Storyboard: The growth of a plot tumor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/">Storyboard: The growth of a plot tumor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>plot-tumors</category><category>plots</category><category>problem-plots</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><category>trouble</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 27 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one]]></title><link>http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/</guid><comments>http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr"><img alt="Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/cryptic-header-1335067190.jpg" /></a></div>
Today <a href="http://massively.joystiq.com/category/Captains-Log/">Captain's Log</a> continues with the first of two installments of my interview with <a href="http://massively.joystiq.com/tag/Christine-Thompson">Christine Thompson</a>, <em><a href="http://www.startrekonline.com/">Star Trek Online's</a></em> lead writer at <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a>!<br />
<br />
I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She stated that she had held positions as a reporter, editor, page designer, and wire editor for 13 years, after which she found herself in a position of "either having to move up into management or having to find something else to do."<br />
<br />
Yet she spent a lot of her personal time playing MMOs, reading comic books and fantasy novels, and watching Star Trek. Since she had to find a new career anyway, she thought, "Why not find a career I actually enjoy?" That's when she began to look for writing positions in the gaming industry.<p><a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/" rel="bookmark">Continue reading <em>Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/">Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>Christine-Thompson</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>star-wars-the-old-republic</category><category>sto</category><category>story</category><category>swtor</category><category>writing</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 23 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: One hundred moments and done]]></title><link>http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/</guid><comments>http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/"><img alt="No, I'm not ending the column, but now people will read the whole thing because they'll suspect I am.  Unless, of course, you read the alt text." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-100-epl-419.jpg" /></a></div>
All good things must come to an end.<br />
<br />
Roleplaying is all about creating a shared space for your character to inhabit with other characters. It's about crafting trials and challenges that can be overcome through narrative means; it's about building a set of experiences together. And all of the columns I've written up to this point have been entirely about making that work well and creating a shared environment that's fun for everyone.<br />
<br />
But it can end. One day, you may log in to find that the people you've been roleplaying alongside are no longer there -- that the friends you once had have left, the allies you once charished have moved on, and your universe has narrowed by degrees until it's just you. After all of the roleplaying you've done, it tuns out that your group of fellow roleplayers has slowly drifted away until the only person who remembers these stories is you. And it seems fitting, for the 100th column, to talk about what happens when you're left remembering a universe that never was.<p><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/" rel="bookmark">Continue reading <em>Storyboard: One hundred moments and done</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/">Storyboard: One hundred moments and done</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>conclusions</category><category>departure</category><category>ending</category><category>featured</category><category>leaving</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: To say nothing of cute shoes]]></title><link>http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/</guid><comments>http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/"><img alt="During PAX East, I roleplayed a drunk man.  It's a role I'm apparently quite good at." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-99-epl-411.jpg" /></a></div>
Just as in real life, player characters in MMOs have more than one set of clothing for different situations. Sure, I don't divide my actual clothes up in usual MMO categories ("well, those are my PvP pants"), but I have things I wear around the house that I wouldn't wear out in public or when attending a funeral, for instance. But even that doesn't compare to a high-level roleplaying character, who has not only PvP gear and PvE gear and solo gear tand the like but also funeral gear and casual gear and so forth. It's all the joy of assembling a real wardrobe alongside the joy of stat comparisons.<br />
<br />
Roleplaying outfits are universally important. Even if your character is in a game without visible gear (such as <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>), you probably have different outfits for different circumstances (civilian clothes, for instance). But there's an art to putting together a good roleplaying ensemble, and it's not just as simple as equipping the same equipment you wore 10 levels ago and calling it a day. You want to create a distinct impression, and that takes a little more doing. So how do you assemble a good roleplaying outfit?<p><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/" rel="bookmark">Continue reading <em>Storyboard: To say nothing of cute shoes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/">Storyboard: To say nothing of cute shoes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>equipment</category><category>featured</category><category>gear</category><category>opinion</category><category>outfits</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation broadcasts its first public gameplay footage]]></title><link>http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/</guid><comments>http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/"><img alt="The Repopulation" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/repop.jpg" /></a></div>
Drips and drabs of information about the sci-fi sandbox <a href="http://massively.joystiq.com/tag/the-repopulation/"><em>The Repopulation</em></a> have been coming in, but as with any title in early development, it's never enough to satiate the masses who want the whole scoop. So consider today's bounty of the first gameplay footage and a lore piece as an appetizer to tide you over until the main course.<br />
<br />
The gameplay video demonstrates one of the core features of <em>The Repopulation</em>: its city-building system. During the 12-and-a-half minutes the video runs, fans can check out how cities are put together piece by piece using a wide variety of tools and fellow player cooperation. The devs also take this opportunity to discuss the UI, controls, and how alliances work in the game.<br />
<br />
The team also posted a lore piece called <a href="http://www.therepopulation.com/index.php?option=com_content&amp;view=article&amp;id=215&amp;Itemid=466">Leesa's Story</a> on the site. The vignette introduces the titular character, a cook who also happens to be a cook, and her misguided adventures going duck hunting.<br />
<br />
<em>The Repopulation</em> is currently accepting signups for its alpha testing, which begins in June. You can watch the full video after the break.<br />
<br />
[Thanks to J.C. for the tip!]<p><a href="http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/" rel="bookmark">Continue reading <em>The Repopulation broadcasts its first public gameplay footage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/">The Repopulation broadcasts its first public gameplay footage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/the-repopulation-broadcasts-its-first-public-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliances</category><category>alpha</category><category>alpha-test</category><category>alpha-testing</category><category>city-building</category><category>duck-hunt</category><category>duck-hunting</category><category>leesas-story</category><category>pre-alpha</category><category>repopulation</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>short-story</category><category>story</category><category>the-repopulation</category><category>ui</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 09 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Police state]]></title><link>http://massively.joystiq.com/2012/04/06/storyboard-police-state/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/storyboard-police-state/</guid><comments>http://massively.joystiq.com/2012/04/06/storyboard-police-state/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/"><img alt="No, I don't know exactly why Saren's here." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-98-epl-403.jpg" /></a></div>
Sometimes, column topics get away from you. When I sat down to write last week's <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a>, I realized at the halfway mark that I had spent a lot of time not really hitting the core of the issue, and the overall article wound up being much weaker as a result. So I went back, started fresh, and instead delivered a column aimed squarely at the central question of <a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/">whether or not it's important to have a flagged roleplaying server</a>.<br />
<br />
But there is an issue that I didn't really address in that column but still remains relevant. If you're going to talk about having an RP server exist even if it's not policed, you do need to address what policing a roleplaying server actually <em>entails</em>. A lot of it is just plain speculative at the moment, given the overall track record of the industry, but that doesn't mean it's not worth discussing.<p><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/" rel="bookmark">Continue reading <em>Storyboard: Police state</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/">Storyboard: Police state</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>policies</category><category>policing</category><category>roleplay</category><category>roleplay-servers</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>rp-servers</category><category>server-police</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Flag a server]]></title><link>http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/</guid><comments>http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/"><img alt="I need to spend either more time or less time getting irritated by the people of the Internet from now on.  Depends on how this article is received, I guess." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-97-epl-328.jpg" /></a></div>
A couple of weeks ago, <a href="http://massively.joystiq.com/editor/matt-daniel">Matt Daniel</a>, <a href="http://massively.joystiq.com/editor/elisabeth-cardy">Elisabeth Cardy</a>, and I were talking amongst ourselves about the dearth of official roleplaying servers in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. Lis was contending that the primary defense from <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> was the idea that the GMs wouldn't be able to properly police these servers, so as a result the, studio didn't want to designate them that way in the first place. As she put it, she'd rather see them not do the servers at all than do them in a slipshod fashion, and she believed an unpoliced roleplaying server was worse than no roleplaying server at all.<br />
<br />
This prompted me to ask whether anyone actually expected roleplaying servers to be policed, but honestly, that's a tangent to the real issue. I can convincingly argue that there are ways that the servers should be policed, but regardless of whether or not roleplayers expect this to happen, I think it's pretty absolute that not having a roleplaying server is much more slipshod than having one with inadequate support. The alternative suggests you really don't care whether your game has <em>roleplayers</em> or not.<p><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/" rel="bookmark">Continue reading <em>Storyboard: Flag a server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/">Storyboard: Flag a server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>rant</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>roleplaying-servers</category><category>rp</category><category>server-flagging</category><category>servers</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: The crew skills story]]></title><link>http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/</guid><comments>http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/"><img alt="Hyperspace Beacon: The crew skills story" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-crew-skills-story.jpg" /></a></div>
Forgive my fanboy-ism a bit, please. Update 1.2: Legacy excites me. My friends on the <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> live server wonder where I've got off to since the patch hit the test server. Not to worry, guys. I'm still in game; I'm just playing with the new UI and character builds.<br />
<br />
We know that the major part of this update is the Legacy system. In a system that is rarely seen across MMOs, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> has created a tangible connection between alts. Now, Aaron Shaddoe can be the brother of Maacus Shaddoe and the son of Ryctur Shaddoe, and the game will reward me for doing that. Aaron could be a Smuggler, Maacus a Jedi Consular, and Ryctur a Bounty Hunter, all with interconnecting abilities between them. It's an interesting concept, but I'm curious how many people are going to seriously use it for its intended purpose.<br />
<br />
Update 1.2 holds a couple of other changes that interest me more -- namely, crew skills and story content. Lead Combat Designer <a href="http://massively.joystiq.com/tag/georg-zoeller/">Georg Zoeller</a> and Writer <a href="http://massively.joystiq.com/tag/charles-boyd/">Charles Boyd</a> spoke about the changes to <a href="http://massively.joystiq.com/2012/03/20/bioware-talks-swtors-1-2-crew-skill-changes/">crew skills</a> and <a href="http://www.swtor.com/news/blog/20120316">the story update</a> in two developer blogs last week. And despite the legacy system's being the biggest part of this update, it's these two areas that will impact the greater game.<br />
<br />
[Warning: Some minor spoilers are contained within. It's been three months, so I hope they are not spoilers any more, but I should warn you just in case.]<p><a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/" rel="bookmark">Continue reading <em>Hyperspace Beacon: The crew skills story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/">Hyperspace Beacon: The crew skills story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>augment</category><category>augment-slot</category><category>bioware</category><category>charles-boyd</category><category>crafting</category><category>crew-skills</category><category>custom-crafting</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>flashpoint</category><category>georg-zoeller</category><category>hyperspace-beacon</category><category>legacy</category><category>lost-island</category><category>lucasarts</category><category>opinion</category><category>Rise-of-the-Rakghouls</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-fourth-pillar</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 27 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Breaking down Guild Wars 2's character creator]]></title><link>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</guid><comments>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/character.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
In just the few minutes that it takes to traverse the 10 screens of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet!<br />
<br />
I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome?<br />
<br />
Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.<p><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark">Continue reading <em>Breaking down Guild Wars 2's character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/">Breaking down Guild Wars 2's character creator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>backstory</category><category>character</category><category>character-creation</category><category>character-creator</category><category>character-customization</category><category>characters</category><category>charr</category><category>class</category><category>classes</category><category>customization</category><category>fantasy</category><category>featured</category><category>guide</category><category>guides</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>human</category><category>ncsoft</category><category>norn</category><category>preview</category><category>race</category><category>races</category><category>story</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Living large in Limsa Lominsa]]></title><link>http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/</guid><comments>http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-moglog-1332454217.jpg" /></a></div>
Limsa Lominsa isn't like the other cities in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home.<br />
<br />
Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.<p><a href="http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/" rel="bookmark">Continue reading <em>The Mog Log: Living large in Limsa Lominsa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/">The Mog Log: Living large in Limsa Lominsa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/24/the-mog-log-living-large-in-limsa-lominsa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areas</category><category>backstory</category><category>cities</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>limsa-lominsa</category><category>lore</category><category>mog-log</category><category>opinion</category><category>regions</category><category>square</category><category>square-enix</category><category>squenix</category><category>story</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 24 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Talk this way]]></title><link>http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/</guid><comments>http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/"><img alt="Nobody is talking in this picture.  Ironic?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-96-epl-320.jpg" /></a></div>
One of the great problems presented to roleplayers is the challenge of presenting audio via text.<br />
<br />
We don't think about it all the time because most of the time it's easy to construct the sound of something from context. Sure, simply saying that your character sighs could mean any number of things, but contextually it's usually obvious whether it's meant as a gesture of exasperation or a sign of relaxed contentment. "Yes, I'm sure your new weapon will make a huge difference in the war" could be sarcastic or serious, but there are generally enough clues in the situation to make the difference obvious.<br />
<br />
But there's one obvious case in which that breaks down, and that's in the matter of accents. After all, people from two different regions shouldn't quite sound the same... but there's also no effective way to communicate how one voice or another sounds different. And the most common solution is essentially a matter of making your character's words borderline unreadable in the hopes that you convey a sliver of your intention.<p><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/" rel="bookmark">Continue reading <em>Storyboard: Talk this way</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/">Storyboard: Talk this way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accents</category><category>dialogue</category><category>discussion</category><category>featured</category><category>opinion</category><category>rants</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>sounds</category><category>story</category><category>storyboard</category><category>voice</category><category>what-is-this-I-cant-even</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 23 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 and the evolving narrative of a personal story]]></title><link>http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/</guid><comments>http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/"><img alt="Yeah, it's mostly golems with these guys." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2-narrative-epl-319.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> has promised players a personal narrative from very early in development, but with all of the beta testing and class previews, it's a feature that hasn't seen as much description. So as the game draws ever closer to release, it's a good thing that <a href="http://www.arena.net/blog/the-evolution-of-narrative-in-personal-story">the most recent development blog</a> is all about the development of a player's personal narrative over the course of gameplay. According to the blog, the choices players make start during character creation and continue from there, resulting in 30 potential story paths just through the starter region alone.<br />
<br />
Of course, branches alone aren't worth much of anything if they don't lead to some interesting gameplay in the process. The design blog discusses how this works in the Asura starting area, whose designers began with a design document stating that the player needed to investigate two genius golemancers to determine which one was culpable in a crisis. Rather than forcing the player to simply run to two separate locations and have a chat, the staff realized that the two geniuses would be more likely to be interacting at an event -- say, a competition of golems. <a href="http://www.arena.net/blog/the-evolution-of-narrative-in-personal-story">The refinement goes on from there</a>, with each step refining the narrative and investing the players further to make something more memorable than a simple questioning session.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/">Guild Wars 2 and the evolving narrative of a personal story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196626/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/guild-wars-2-and-the-evolving-narrative-of-a-personal-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>developing-narratives</category><category>developing-stories</category><category>development</category><category>development-blog</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>narrative</category><category>ncsoft</category><category>personal-story</category><category>story</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 19 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: Watch Funcom's full The Secret World presentation]]></title><link>http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/</guid><comments>http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/"><img alt="TSW" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/weird-1332187669.jpg" /></a></div>
If you found your appetite whetted for <a href="http://massively.joystiq.com/category/the-secret-world/"><em>The Secret World</em></a> after reading <a href="http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/">Jef's writeup from GDC</a>, then make room in your life for 35 minutes of <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> full presentation from the conference! Senior Producer <a href="http://massively.joystiq.com/tag/Ragnar-T%C3%B8rnquist/">Ragnar T&oslash;rnquist</a>, Lead Designer <a href="http://massively.joystiq.com/tag/Martin-Bruusgaard/">Martin Bruusgaard</a>, and Lead Content Designer <a href="http://massively.joystiq.com/tag/joel-bylos/">Joel Bylos</a> take turns showing off in-game footage and discussing the game mechanics at play.<br />
<br />
Topics covered in the presentation include character creation, the creepy/sexy Dragon starter experience, how achievements work, story, crafting, and the lands of Transylvania.<br />
<br />
While the video isn't 100% pristine -- Funcom apologized for the less-than-perfect lighting during the presentation -- it's so chock-full of information and footage that you won't even notice. Give it a whirl after the jump!<p><a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/" rel="bookmark">Continue reading <em>GDC 2012: Watch Funcom's full The Secret World presentation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/">GDC 2012: Watch Funcom's full The Secret World presentation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>character-creation</category><category>crafting</category><category>dragon</category><category>faction</category><category>fantasy</category><category>funcom</category><category>gdc</category><category>gdc-2012</category><category>horror</category><category>Joel-Bylos</category><category>lesbian-sex</category><category>lore</category><category>Martin-Bruusgaard</category><category>mythology</category><category>presentation</category><category>Ragnar-Tørnquist</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>story</category><category>the-secret-world</category><category>transylvania</category><category>tsw</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 19 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Sadface]]></title><link>http://massively.joystiq.com/2012/03/16/storyboard-sadface/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/storyboard-sadface/</guid><comments>http://massively.joystiq.com/2012/03/16/storyboard-sadface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/"><img alt="For those of you who identify the middle picture, yes, I've beaten the game, and yes, I liked the ending.  If you want to talk about it, do so via mail, not in the comments." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-95-epl-314.jpg" /></a></div>
I have, on occasion, joked that all of my roleplaying characters are either looking for a tragedy or recovering from one. It's not an intentional thing, but for whatever reason, an awful lot of my characters tend to have a whole lot of pain and sorrow wrapped up in their heads. My attempts at making a joke character usually derail to the point that said character is even more depressing, like the mage I played who was supposed to be eccentric and wound up being desperately lonely due to her horrendous inability to focus on any one thing for too long.<br />
<br />
While it's very easy to go into the depressingly morbid side with a tragic character, we're not going into that this week. (Another week -- you know how I roll by now.) No, this week's problem is much simpler. If you're playing a character who's beset on all sides by misfortune, eventually you're just going to wind up with sadness-induced apathy. You're going to get tired of the fact that your character always fails and never wins and that things get worse every time he or she tries to fix problems. In short, you're going to not want to play the character because said character is just plain depressing.<p><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/" rel="bookmark">Continue reading <em>Storyboard: Sadface</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/">Storyboard: Sadface</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>depressing</category><category>depression</category><category>downers</category><category>featured</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>sad</category><category>sadness</category><category>sorrow</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Is The Secret World a sandbox?]]></title><link>http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/</guid><comments>http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/"><img alt="Some Assembly Required - Is The Secret World a sandbox?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sarheaderplansfinal.jpg" /></a></div>
I'm more excited than I thought I would be for <a href="http://www.thesecretworld.com"><em>The Secret World</em></a>. After playing it at last week's <a href="http://massively.joystiq.com/tag/gdc-2012">Game Developer's Conference</a> and getting a preview of the game's <a href="http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/">crafting system</a>, I think it's safe to say my anticipation went up a few notches.<br />
<br />
The real-world setting and horror-fantasy elements have always been appealing, but a general lack of info throughout 2011 -- coupled with <a href="http://www.funcom.com">Funcom's</a> decision to <a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">add a cash shop</a> to a subscription game -- conspired to knock <em>The Secret World</em> down a few pegs. Now I'm almost willing to forgive the business model faux pas because it seems like the game will feature significant sandbox elements.<br />
<br />
Is it a sandbox, though?<p><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/" rel="bookmark">Continue reading <em>Some Assembly Required: Is The Secret World a sandbox?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/">Some Assembly Required: Is The Secret World a sandbox?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracy</category><category>crafting</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>is-the-secret-world-a-sandbox</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>mmo-story</category><category>mythology</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>some-assembly-required</category><category>story</category><category>the-secret-world</category><category>themepark</category><category>tradeskilling</category><category>tradeskills</category><category>tsw</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The inevitable Mass Effect MMO]]></title><link>http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/</guid><comments>http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/"><img alt="Mass Effect - The Normandy (SR1)" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mass-effect-normandy.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
I don't know about you, but I've yet to play <em>Mass Effect 3</em>. This is not by choice, mind you, and now that I've returned from the wilds of last week's <a href="http://massively.joystiq.com/tag/gdc-2012">GDC</a>, it's time to settle in for another 30-hour tour with Shepard and company.<br />
<br />
What does this have to do with MMOs? Well, nothing really, except that <a href="http://www.bioware.com">BioWare</a> hasn't exactly closed the door on a <em>Mass Effect</em> title. On the contrary, the company's dynamic doctor duo have hinted at the fact that this, ahem, theoretical game would need to be somewhat different from the firm's maiden MMO voyage.<br />
<br />
At this point I think an <em>ME</em> MMO is inevitable, so join me after the cut to discuss whether <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> can really break the mold with its second effort as well as what that effort could look like.<p><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/" rel="bookmark">Continue reading <em>The Soapbox: The inevitable Mass Effect MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/">The Soapbox: The inevitable Mass Effect MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-comfort-zone</category><category>comfort-zone</category><category>cutscenes</category><category>design</category><category>ea-bioware</category><category>editorial</category><category>electronic-arts</category><category>featured</category><category>fourth-pillar</category><category>greg-zeschuk</category><category>mass-effect</category><category>mass-effect-mmo</category><category>mmo-comfort-zone</category><category>mmo-industry</category><category>mmo-story</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>possibility-space</category><category>rant</category><category>rants</category><category>ray-muzyka</category><category>sandbox</category><category>sandpark</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>story</category><category>the-fourth-pillar</category><category>the-soapbox</category><category>themepark</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Lord of the Rings Online developer blog on shaping the newest story]]></title><link>http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/</guid><comments>http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/"><img alt="Riverfront property is pretty much always like this." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lotro-quests-epl-312.jpg" /></a></div>
The next part of <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em>'s epic story is on the way, another installment with players following behind the Fellowship of the Ring and taking care of all sorts of important tasks on the periphery. That means it's time for players to head down south of Lothlorien toward the banks of the river Anduin. And according to <a href="http://www.lotro.com/gameinfo/devdiaries/1839-update-6-developer-diary-quest-notes">the latest developer diary</a>, if you're interested in the people of Rohan, you'll be happy to learn <a href="http://massively.joystiq.com/2012/03/12/lotros-great-river-update-flows-today-patch-notes-released/">this installment</a> is packed to the brim with all sorts of interesting moments and landscapes.<br />
<br />
Aside from laying out the basics of what players will be doing on the shores of the river, the entry also explains why this installment of the story is sending players via the river rather than the west when the last story put them on the wrong side of the Misty Mountains. The entry explains that it's all about the shape of the story -- sending players ahead to Rohan from the wrong side would lead to all sorts of unpleasantly early victories and make things a lot less interesting. It should be an enlightening look at the upcoming installment of the story, even if it won't ameliorate <a href="http://www.lotro.com/gameinfo/devdiaries/1839-update-6-developer-diary-quest-notes">some grumbles at the amount of travel involved</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/">Lord of the Rings Online developer blog on shaping the newest story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20191688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/lord-of-the-rings-online-developer-blog-on-shaping-the-newest-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diaries</category><category>epic-story</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-story</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lore</category><category>lotr</category><category>lotro</category><category>lotro-volume-iii-book-6</category><category>story</category><category>story-path</category><category>story-shape</category><category>turbine</category><category>turbine-entertainment</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 12 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Out of the rut]]></title><link>http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/</guid><comments>http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/"><img alt="Yes, it's a Claire Shepard week.  Can you blame me?  Yes?  Well, shut up." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-94-epl-307.jpg" /></a></div>
Every day it's the same thing. You wake up, you go to work, you convince your boss that you're actually working for eight hours or so, you go home, and then you log into your game of choice for some roleplaying. Except lately, that's been feeling like just as much of a routine. If your characters are supposed to be like people, it's not surprising that sometimes they'll wind up in the middle of a boring routine just like anyone else.<br />
<br />
Granted, depending on your roleplaying, that boring routine might involve several betrayals, affairs, and potential murders, but a routine is a routine.<br />
<br />
The point is that your character can get stuck in a rut. No matter how much you might like a character, it's no fun to keep running through the same basic stories again and again. You need to kick your character out of that rut, preferrably without destroying the elements you like about the character in the first place. So how do you get out of stagnant waters and start churning things up again?<p><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/" rel="bookmark">Continue reading <em>Storyboard: Out of the rut</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/">Storyboard: Out of the rut</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>player-rut</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>routine</category><category>rp</category><category>rut</category><category>same-old-same-old</category><category>story</category><category>story-rut</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: One step forward...]]></title><link>http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/</guid><comments>http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/"><img alt="Hyperspace Beacon: One Step Forward..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-one-step-forward.jpg" /></a></div>
You might notice that the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> but also voice their ideas for what they want from the game.<br />
<br />
Of course, a game carrying the Star Wars name appeals to a large diverse group of people, and not just because of the Star Wars IP; BioWare has created a name for itself with incredible story-driven games like <a href="http://masseffect.com"><em>Mass Effect 3</em></a>, which released this morning. Among the pre-summit discussion was the question of whether and how much BioWare leans on the Star Wars IP for the success of the game. The consensus among the guild leaders I spoke to was an interesting and surprising one: Although BioWare certainly leaned on Star Wars for the story elements of the game, the lack of huge success for the most recent <a href="http://lucasarts.com">LucasArts</a> games suggests that the Star Wars IP actually leaned on <em>BioWare's</em> reputation.<br />
<br />
When I jumped into Q&amp;A with the guild leaders, I half-expected a bunch of over-enthusiastic fanboys. I was pleasantly surprised to find that, although they were fans, those invited to this summit were very level-headed and oftentimes critical of the game's development. Thankfully, during the course of the summit, the developers were equally willing to address these concerns.<p><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/" rel="bookmark">Continue reading <em>Hyperspace Beacon: One step forward...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/">Hyperspace Beacon: One step forward...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-a-jedi</category><category>bioware</category><category>chris-elwood</category><category>combat-log</category><category>condemned</category><category>damion-schubert</category><category>ea</category><category>electronic-arts</category><category>event-coverage</category><category>featured</category><category>gear-grind</category><category>georg-zoeller</category><category>guild-summit</category><category>guilds</category><category>hyperspace-beacon</category><category>lucasarts</category><category>old-timers-guild</category><category>opinion</category><category>port-nowhere</category><category>PvE</category><category>PvP</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 06 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday examines redundancies in quest text]]></title><link>http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/</guid><comments>http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/"><img alt="I've been in a firefight before... well, in a fire.  Actually, I got fired." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-tweetquest-epl-229.jpg" /></a></div>
Can you really produce a meaningful set of quests while keeping each snippet of text down to 140 characters? The team developing <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> certainly thinks so. In <a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/">a previous installment of the regular <em>WildStar</em> Wednesday feature</a>, fans were introduced to the concept, but <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less_part2.php">this week's developer diary</a> is all about explaining how you keep all of the flavor of a quest while trimming it down to the bare minimum necessary. It's not about stripping out flavor -- it's about exactly the opposite.<br />
<br />
Senior narrative designer <a href="http://massively.joystiq.com/tag/Cory-Herndon/">Cory Herndon</a> explains by example that a lot of quest text winds up repeating unnecessary facts or stating something that should be immediately clear. Herndon starts with a longer example of quest text and steadily pares it down to the most important bits of information, keeping all of the flavor while posting each bit of communication in quick and comprehensible bursts. Combined with the discussion of adding further bits of quest dialogue after important objectives are completed, the diary shows just how you can get a lot of flavor into the quests <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less_part2.php">without quite as many fancy words</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/">WildStar Wednesday examines redundancies in quest text</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>developer-diary</category><category>ncsoft</category><category>presentation</category><category>previews</category><category>quest</category><category>quest-text</category><category>quests</category><category>story</category><category>twitter</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 29 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: You guys must be the party]]></title><link>http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/</guid><comments>http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/"><img alt="I always wonder if people read more into these header images than they ought to." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-89-epl-201.jpg" /></a></div>
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.<br />
<br />
No, those games have issues entirely their own, starting with the very nature of player-run stories.<br />
<br />
A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.<p><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/" rel="bookmark">Continue reading <em>Storyboard: You guys must be the party</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/">Storyboard: You guys must be the party</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>featured</category><category>open-world</category><category>opinion</category><category>player-driven-stories</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>stories</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 website features new Terran Republic lore]]></title><link>http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/</guid><comments>http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/"><img alt="PlanetSide 2 - TR Mosquito" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mosqexcl.jpg" /></a></div>
It's been a while since we've featured a <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> lore update, mainly because more interesting gameplay info was on offer from <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a>. In the absence of new vehicle screens and <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby</a> Q&amp;A's, though, we'll happily tell about the latest <a href="http://www.planetside2.com/news/feb1backstory">story-centric update</a> to the official site (hey, some <em>PS2</em> news is better than no <em>PS2</em> news, amirite?).<br />
<br />
Last night's blurb features one Tom Connery (presumably no relation to Sean, since it's the year 2640). Connery is prone to making holovid records of his life in the Terran Republic, and his latest is a somewhat harrowing account of a collapsing wormhole and the plight of the 40,000 colonists stuck on the wrong side of it. Click over to the official <em>PS2</em> website for the full report.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/">PlanetSide 2 website features new Terran Republic lore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/02/planetside-2-website-features-new-terran-republic-lore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>fps</category><category>lore</category><category>mmo-shooter</category><category>mmofps</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>Sony-Online-Entertainment</category><category>story</category><category>terran-republic</category><category>tom-connery</category><category>tr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you skip dialogue?]]></title><link>http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/</guid><comments>http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/screenshot2011-12-24172022650390.jpg" /></a></div>
A very clever Massively poster once remarked that <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> is indeed famous for story -- the same story, over and over. OK, so he was exaggerating for effect, but even I sometimes feel as if I've seen this scene before <a href="http://starwars.wikia.com/wiki/Carth_Onasi">once</a> or <a href="http://masseffect.wikia.com/wiki/Kaidan_Alenko">twice</a> in BioWare's storygames. That hasn't driven me to skip over cutscenes or dialogue, not yet, but judging by how many gamers are already sitting in the endgame of <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, I have to wonder whether that's exactly what everyone else is doing.<br />
<br />
So 'fess up -- are you wearing out your spacebar key skipping through dialogue, or are you drinking in every last line?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/">The Daily Grind: Do you skip dialogue?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/the-daily-grind-do-you-skip-dialogue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>brianna-royce-tdg</category><category>dialogue</category><category>ea</category><category>electronic-arts</category><category>fourth-pillar</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 30 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: We are (among) the champions]]></title><link>http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/</guid><comments>http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/"><img alt="Wait, there can't be two of them!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-87-epl-117.jpg" style="width: 530px; height: 301px; " /></a></div>
The night before I started writing this column, I finally managed to clear Chapter 1 in <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and while it had been at great cost to myself, I was now more than worthy of respect, accolades, and the gratitude of a galaxy unaware of how close it had been to almost insurmountable danger.<br />
<br />
But then I finished the quest.<br />
<br />
This problem is not unique to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> at all, though. By the end of my career in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I had slain several unique individuals dozens of times on multiple characters, including several kills that were noted by NPCs as being once-in-a-lifetime achievements. <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> made me a pivotal figure in historic events that I could then jump right back into any time I had a friend doing the same quest. And let's not even get into the chronological strangeness that can erupt in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. What's to be done when there's an ongoing story that your character is part of <em>and</em> not a part of?<p><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/" rel="bookmark">Continue reading <em>Storyboard: We are (among) the champions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/">Storyboard: We are (among) the champions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>characters</category><category>column</category><category>featured</category><category>in-game-story</category><category>lore</category><category>missions</category><category>opinion</category><category>quests</category><category>roleplaying</category><category>rp</category><category>story</category><category>story-progress</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Storybricks team talks art, animation, and non-combat design]]></title><link>http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/</guid><comments>http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/"><img alt="Storybricks - inspired by Disney animation" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/snowwhite.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/namaste-entertainment">Namaste Entertainment</a> is working away on <a href="http://massively.joystiq.com/tag/storybricks"><em>Storybricks</em></a>, and the company has just released a new exclusive video dev diary featuring CEO <a href="http://massively.joystiq.com/tag/rodolfo-rosini">Rodolfo Rosini</a>, art manager <a href="http://massively.joystiq.com/tag/oliver-bermejo">Oliver Bermejo</a>, and a glimpse of the game's art style and animations.<br />
<br />
Rosini talks at length about the inspiration behind the art; one of the chief influences is a book called <a href="http://en.wikipedia.org/wiki/The_Illusion_Of_Life">The Illusion of Life</a> by early Disney animators Frank Thomas and Ollie Johnston. Rosini also name-checks Generation X geek icons like <em><a href="http://en.wikipedia.org/wiki/Dragon%27s_Lair">Dragon's Lair</a></em> and <a href="http://en.wikipedia.org/wiki/The_secret_of_nimh">The Secret of Nimh</a> as well as more recent properties like the <em>Fable</em> series, and he says that the <em>Storybricks</em> team aims to convey emotion in a similar manner to these epics.<br />
<br />
"We want to capture some of the Disney magic without necessarily making a game for kids," Rosini explains.<br />
<br />
Rosini also talks a bit about the game design philosophy behind <em>Storybricks</em>. In current MMOs, he says, NPCs have two states: They either serve as quest dispensers or as targets. Namaste is aiming for a new type of gameplay that isn't built exclusively around combat. "Don't get me wrong -- murder works fairly well. There are 12 million murderers in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>," Rosini says. "I've been one of them for many years, and I think it's a great game. But there has to be something different."<br />
<br />
Enjoy the full dev diary after the break.<p><a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/" rel="bookmark">Continue reading <em>Massively Exclusive: Storybricks team talks art, animation, and non-combat design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/">Massively Exclusive: Storybricks team talks art, animation, and non-combat design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>dirk-the-daring</category><category>dragons-lair</category><category>exclusive</category><category>massively-exclusive</category><category>mmo-story</category><category>namaste</category><category>namaste-entertainment</category><category>non-combat-gameplay</category><category>oliver-bermejo</category><category>player-generated-content</category><category>player-generated-story</category><category>rodolfo-rosini</category><category>sandbox</category><category>sandpark</category><category>story</category><category>storybricks</category><category>the-secret-of-nimh</category><category>video</category><category>video-diary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 16 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Let the gate be]]></title><link>http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/</guid><comments>http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/"><img alt="It's been a while since a Rhio picture." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-85-epl-104.jpg" /></a></div>
Over the past two weeks, I've been essentially playing politics. That's a bit glib, sure, but if you have a better term for arguing two sides of the same issue over the course of two separate essays, I'd love to hear it. Of course, turning around and arguing the other side of my own points is something that I've been doing for years now; it's really not surprising.<br />
<br />
For those of you just catching up, we've been discussing player-generated story in games -- whether it deserves to be the only form of story and whether or not it's any good at that goal. Today, I'm going to try to wrap up this discussion forever, or at least for the purposes of this little mini-discussion. That requires a bit of re-framing, since I think that like a lot of other issues, this one isn't nearly as monochromatic as we like to pretend it is. There are virtues to both sides, and the real danger lies not in preferring one but demonizing the other.<p><a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/" rel="bookmark">Continue reading <em>Storyboard: Let the gate be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/">Storyboard: Let the gate be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20139707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>featured</category><category>lore</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>stories</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[BioWare's Freed talks Wookiees, relatability, and story-based MMOs]]></title><link>http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/</guid><comments>http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/"><img alt="Princess Leia would just as soon play a wookiee" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/tumblrl0852nxo4h1qzfcsfo1500.png" /></a></div>
What's up with the lack of Wookiee player-characters in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>? <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> scribe <a href="http://massively.joystiq.com/tag/alexander-freed">Alexander Freed</a> says it has to do with both development costs and a concept called relatability.<br />
<br />
"There are enormous technical obstacles, there is building all the lip synching, all the emotion into the face of the human is incredibly difficult and time consuming, doing that for something like a Wookiee -- and we couldn't half do it, we couldn't let Wookiees be only a third as expressive as humans," Freed explains in an <a href="http://www.videogamer.com/pc/star_wars_the_old_republic/news/is_this_just_the_beginning_for_bioware_mmos.html">interview at VideoGamer.com</a>. He also touches on the fact that BioWare (and Star Wars) stories have traditionally revolved around human characters due to the ease with which most gamers relate to more familiar avatars.<br />
<br />
Freed also mentions <em>TOR's</em> grand scope, and opines that other companies looking to follow BioWare's lead may have a rough time. "Even we didn't know what we were getting into at the start. I think it will be difficult for people to attempt it the same way. I kind of hope they do -- it will be interesting to see," he says.<br />
<br />
[Thanks to Emily for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/">BioWare's Freed talks Wookiees, relatability, and story-based MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20140113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/04/biowares-freed-talks-wookiees-relatability-and-story-based-mm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-freed</category><category>bioware</category><category>ea</category><category>ea-bioware</category><category>Electronic-Arts</category><category>id-just-as-soon-play-a-wookiee</category><category>interviews</category><category>player-wookiees</category><category>rage-of-the-wookiees</category><category>relatability</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>wookiees</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 04 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The other gatekeepers]]></title><link>http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/</guid><comments>http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/"><img alt="Was Sascha Baron Cohen a major NPC in Vampire?  I think that sounds right." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/storyboard-84-epl-1228.jpg" /></a></div>
If there's one thing that I've proven incapable of doing with tabletop gaming, it's remembering the names of NPCs.<br />
<br />
Not the ones related to this week's adventure, mind you; those I remember just fine. But throw out a big signature NPC and I suddenly find myself completely blank. It's bad enough that the only character I can think of off the top of my head is Caine from <em>Vampire: the Masquerade</em>, who mostly occupies a spot in my head for totally unrelated reasons. I can't help but think that if some clever GM tried to insert a major storyline character into an adventure, I'd wind up being the guy in the party who asked someone breathtakingly important if I could borrow some money.<br />
<br />
In the case of MMOs, I often have a bit more of an advantage. After all, Statesman and my character have a bit more interaction in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> than my characters in other games have with the setting-specific NPCs that I'd really like to be able to name off the top of my head. But even though I can remember who Thrall is, he suffers from the exact same problem as all the others -- as long as I'm not playing him, he's just plain not important.<p><a href="http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/" rel="bookmark">Continue reading <em>Storyboard: The other gatekeepers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/">Storyboard: The other gatekeepers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/30/storyboard-the-other-gatekeepers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>culture</category><category>featured</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><category>storytelling</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: In defense of player-driven story]]></title><link>http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/</guid><comments>http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/"><img alt="Some Assembly Required - architectural banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/sarheaderplansfinal.jpg" /></a></div>
To say that I feel strongly about player-created stories and the MMOs that support them is an understatement of epic proportions, and as such I was disheartened after reading one of <a href="http://massively.joystiq.com/editor/eliot-lefebvre">Eliot's</a> recent <a href="http://massively.joystiq.com/2011/12/23/storyboard-the-gatekeepers-of-story/">Storyboard</a> columns that pooh-poohed player creativity in favor of dev-driven narrative.<br />
<br />
I feel that a dissenting viewpoint needs equal time in the Massively spotlight, so join me after the cut for a few reasons why there's no substitute for player-driven stories.<p><a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/" rel="bookmark">Continue reading <em>Some Assembly Required: In defense of player-driven story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/">Some Assembly Required: In defense of player-driven story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Dec 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-driven-narrative</category><category>dev-driven-story</category><category>featured</category><category>mmo-story</category><category>opinion</category><category>player-content</category><category>player-driven-story</category><category>player-generated-content</category><category>player-story</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sandpark</category><category>some-assembly-required</category><category>story</category><category>themepark</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[BioWare's Erickson talks about creating MMO story]]></title><link>http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/</guid><comments>http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/"><img alt="Star Wars: The Old Republic - Not as clumsy or random as a blaster" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-0-1325099560.jpg" /></a></div>
Story is on everyone's mind when it comes to discussing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> writer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a>. The development process is quite complex, and it's also one that takes some time given the hundreds of hours of dialogue required, not to mention the interplay between quest NPCs and players.<br />
<br />
Erickson says that the world-building team uses "greybox" placeholders to connect story quests together while the technical and narrative details are ironed out, and there's a lot less room for error than there is in a typical single-player RPG.<br />
<br />
"You can teleport people around in a normal RPG, you can fake things, you can make it look like you went from one place to another because there's a secret room hidden in the wall - you can do all sorts of chicanery that, if you tried to do in an MMO somebody's gonna find that room, somebody's gonna teleport out. We have to cheat a lot less, and that takes more time," Erickson explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/">BioWare's Erickson talks about creating MMO story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/28/biowares-erickson-talks-about-creating-mmo-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>daniel-erickson</category><category>ea-bioware</category><category>Electronic-Arts</category><category>greybox</category><category>interviews</category><category>mmo-design</category><category>quest-design</category><category>quests</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Adding story to SWTOR]]></title><link>http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/</guid><comments>http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/"><img alt="Star Wars: The Old Republic - show me the story" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/smuggler.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
I'd like to take a few moments this week to prognosticate about story in <a href="http://swtor.com"><em>The Old Republic</em></a>. I'm not talking about the story that's already there, mind you, as I've barely scratched the surface (a 20 Sage, a 15 Gunslinger, and a <a href="http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/">beta-flavored</a> Trooper are the extent of my experience thus far).<br />
<br />
No, what I'm more interested in talking about is what's going to happen story-wise when I get to level 50 on one of these guys. The easy answer is, of course, roll an alt! There are seven other classes after all, each <a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/4">reportedly featuring</a> 200 hours worth of single-player story content.<br />
<br />
What happens if I were to get to level 50 on all eight classes, though? Is <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>The Old Republic's</em></a> gameplay still going to revolve around the heavily hyped story angle at that point?<p><a href="http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/" rel="bookmark">Continue reading <em>The Soapbox: Adding story to SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/">The Soapbox: Adding story to SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/the-soapbox-adding-story-to-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>cutscenes</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>featured</category><category>fourth-pillar</category><category>mmo-industry</category><category>mmo-story</category><category>opinion</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>star-wars</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>the-soapbox</category><category>themepark</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 27 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does quest reward realism matter?]]></title><link>http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/</guid><comments>http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/"><img alt="LotRO screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/prof1.jpg" /></a></div>
While playing <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the garb from Jedi corpses, why would they consider such wearables worthy gifts for us? In a game as story-driven as <em>SWTOR</em>, you'd think the quest rewards would match the lore, right?<br />
<br />
Of course, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare's</a> new epic isn't alone in these weird quirks. Think about how many fantasy games have monsters that drop abnormal numbers of body parts, or worse, money, when you know that ghost couldn't carry a sack of gold and you're pretty darn sure that bat had two eyes, not just one. But does it bother you? Are your immersions disrupted by such inanities, or do you chalk them up to game mechanics and go about your MMO business, happily accepting illogical quest rewards and looting ridiculous items (like furniture!) from any old white-con mob that wanders into your crosshairs?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/">The Daily Grind: Does quest reward realism matter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>immersion</category><category>immersions</category><category>loot</category><category>looting</category><category>lore</category><category>opinion</category><category>quest</category><category>quest-reward</category><category>quest-rewards</category><category>questing</category><category>quests</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 24 Dec 2011 08:00:00 EST</pubDate></item></channel></rss>
