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Posts tagged story

WildStar's open beta is live along with a story trailer and new music

There's been a pretty consistent tone to most of WildStar's promotional materials -- not strictly comedy, but certainly irreverent. The developers obviously enjoy getting a good nudge and a laugh. But with the game's open beta test going live today, a new trailer has been unveiled, and this one...

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The Mog Log: More time in Final Fantasy XIV's 2.2

I was pressed for time when Final Fantasy XIV patched at just the wrong time. I'm on a schedule, you know. My first impressions of the patch were far less comprehensive than I would have liked, although I did try to fill in the blanks as best I could down in the comments. But that was two weeks...

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PAX East 2014: WildStar's panel is all about the endgame

So what happens when when you reach the end of WildStar? You've got a while to think about it, obviously, the game isn't even out just yet. But it's an obvious concern. People are going to hit the level cap, and what are they going to be doing then? Staring at the walls, singing songs, perhaps...

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ArcheAge stream tours the in-game world

Trion is certainly gung-ho about ArcheAge these days, so if you've come around to accepting that it's coming to the West this year, the studio has a lengthy stream devoted to introducing you to the game's world and the story behind it. The stream starts out with the new CGI story trailer and is...

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ArcheAge lore series sets the tone for the game

A fourth and final part of ArcheAge's lore series that's been posted today gives an epilogue of the backstory while providing the launching pad for players' future journeys. The story concerns a battle between 12 heroes and Kyrios, the god of death. The battle results in several companions dead,...

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The Mog Log: A couple of days in Final Fantasy XIV's patch 2.2

After a couple of weeks of a break from Final Fantasy XIV, I happily patched up and got back into the mix on Thursday evening. Unfortunately, I'm writing this up on Sunday morning, and honestly there's too much for me to have a firm grasp upon the entirety of it after three days. Due to schedule...

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The Daily Grind: Which MMO has the best story?

The other morning I asked if you cared more about story or game mechanics in your MMOs and more than a couple of you stuck up for the former. My next question, then, has to do with execution as opposed to design. Which MMO do feel has the best story? Every morning, the Massively bloggers...

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Storyboard: Six things people (falsely) believe about roleplaying

Roleplaying is one of those things that you know a lot about if you've done it and very little about if you haven't. That's fine; it's not as if you need to know the fine details of PvP balance if you never PvP. But there are tons of gaping holes in people's conception of what roleplaying actually...

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The Art of Wushu: Finishing the job

Last episode, we talked about getting a bounty and the mindset of a career criminal. Unfortunately, this is the last Art of Wushu, but that doesn't mean we can't finish what we started. And that means talking about the art of killing good guys. Having a bounty means living on the edge. A lot of...

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Storyboard: Manipulative tricks

Playing a manipulative character is kind of a minefield because you wind up falling into one of two traps. The first possibility is that you wind up not being very good at it because you aren't very manipulative. This isn't a mark against you, as none of the hallmarks of manipulation is thought of...

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