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Posts tagged story

Storyboard: Moral framework

Every so often, I start a column and it just doesn't come together. So my original plans for this week's article are being changed. I could technically go back and edit last week's piece to erase any evidence that plans had changed, but that would just be wrong. That segues nicely into this ...

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Hyperspace Beacon: Six reasons Rise of the Hutt Cartel makes SWTOR better

I don't work for BioWare, and I definitely don't believe that Star Wars: The Old Republic is the greatest, most ambitious project in videogame history. However, I do believe that SWTOR is a great game, and its expansion Rise of the Hutt Cartel only makes the game better. It's not because Makeb ...

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Storyboard: RP in the key of C

Music is kind of a big deal. The right choice of music can change a scene from being happy to ominous, and intentionally mismatching the scene and the music can lead to hilarious results with minimal effort. In-game music makes use of this, naturally, and it's rare to find something stirring and ...

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Second Wind: The Old Republic at the 15-month mark

A long time ago, I previewed Star Wars: The Old Republic. It was a beta build, and a limited press preview to boot, so it's fair to say that I didn't have the full measure of BioWare's latest Star Wars opus. Even so, it exceeded my expectations in some respects, and despite the reams of hate fan ...

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Guild Wars 2's living story to 'grow in scope and grandeur'

Guild Wars 2 Living World Designer Leif Chappelle continues ArenaNet's efforts to educate and sell the concept of gradually unfolding stories to the playerbase. Chapelle says that several storytelling tools are being employed, including open world activities, dungeons, crafting, and instanced ...

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Garriott talks Shroud of the Avatar story, questing, and mechanics

Richard Garriott recently dropped in on Matt Chat to talk up Shroud of the Avatar with host Matt Barton. Lord British has a lot to say over the course of the hour-long show, including some elaboration on Shroud's curious is-it-or-isn't-it-an-MMO design structure. "While most people will ...

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EVE Evolved: The Battle for Caldari Prime

The empires of EVE Online have long and bloody histories that, until now, have been played out largely through fictional chronicles and in-character news posts. This week saw conflict erupt in-game between two NPC empires in the Battle for Caldari Prime live event. The neutral CONCORD faction has ...

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Storyboard: The characters you like

Some of my characters are pretty awful people. Some of them aren't people in the strictest sense of the word, to be fair. But there are some pretty awful types among them. And I enjoy playing them, but I sure as heck don't like them. They're terrible people who deserve to meet with terrible ...

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Storyboard: Profession discussion - The Merchant

People want stuff. It's a given. Part of this is because in the earliest days of human history having a sharpened stick was the difference between eating and starving, but part of it is just the way that we've structured our societies. And a lot of the things that people want are things that they ...

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The Daily Grind: Should games periodically update their tutorials?

As I began playing Star Trek Online for the first time in years, it occurred to me that the tutorial quests were still very familiar. This is not entirely surprising; outside of a handful of extra help windows, they're the same basic tutorial quests that existed in the game back when it launched. ...

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