Posts tagged story 
Storyboard: Roleplaying hasn't gone anywhere
Certain phrases just tend to stick in my craw. For example, the idea that back in the day MMORPGs really supported roleplaying, but now they don't any more. You can't really lose yourself in modern games. You get the idea; I've talked about this before. The calls that roleplaying is dead are ...
The Soapbox: The soft launch scam
Back in the golden days of video games, there was no such thing as a soft launch. Nintendo didn't send out test copies of Super Mario World to special "backers," and Sega didn't ship half-finished Sonic games with promises of further content updates. Games, for the most part, were played only after ...
Storyboard: For me, it was Tuesday
I want to tell you a love story. It's not a happy one. It's about Daniel and Rachel. Rachel loves Daniel. She didn't expect to fall for him, but she did. The problem is that Daniel doesn't love Rachel back. More than that, he can't even conceptualize feeling for Rachel what she feels for him. ...
The Daily Grind: Which MMO story has moved you?
Sometimes I don't think that MMO writers get enough credit for the truly great tales that are embedded into our game experiences. Perhaps that's because there's a lot of fluffy nonsense tales that surround them, or perhaps it's because we're just so used to skipping past the story to reach the ...
Storyboard: Getting back the spark
People occasionally ask me, "How is it that your roleplaying is so exciting?" To which I can only ask, "How is yours so boring?" A lot happens when I roleplay. Relationships start and stop, alliances are made and broken, plots are hatched, crazy schemes are set into motion, and things generally ...
Storyboard: As stupid does
Playing a stupid character is oddly frustrating because it's incredibly difficult to do. This should not be the case. This should, in fact, be the opposite of the case. Playing someone with the mental alacrity of a ball of twine should be much easier than your brilliant wizard. But when you try ...
Storyboard: The way it was for three years
Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn ...
Storyboard: Making villains work
A while ago, I talked about the fact that roleplaying in MMOs most closely resembles comic books. This is apropos of the current discussion because both mediums have a fundamental issue with how villains are supposed to work. A good villain should be roundly trounced by the end of a story, but you ...
Look behind the living world in Guild Wars 2
Have you been out of the loop in Guild Wars 2? There's been big stuff going on with the game's narrative, sure, but it's easy to lose the thread if you're not playing the game on a regular basis. The latest developer video from ArenaNet is meant to address this, with narrative designers Angel McCoy ...
Storyboard: Just the artifacts
There's something inherently alluring about objects of power. That much is obvious; games are already fairly littered with them, ranging from weapons to vehicles to various items whose powers are invariably decided by needs of the plot. It's inevitable that as a roleplayer you would want to create ...




