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Posts tagged story

Storyboard: Why I rejected your guild application

Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to ...

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Creative staff discuss the story setting of The Elder Scrolls Online

MMOs in an existing franchise always present certain issues: You need enough conceptual space to advance a game's storyline, but you may not want to be locked in to never doing another title in the franchise. So The Elder Scrolls Online has to be set in just the right time period for the game to ...

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Matt Firor on The Elder Scrolls Online's '100% solo' personal story

Games in the Elder Scrolls series have always been about giving players the opportunity to become the game's hero, and it looks like The Elder Scrolls Online will be no different. The title's game director, Matt Firor, has announced that each character's main storyline in the game will be "100% ...

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Storyboard: The second anniversary of Storyboard

Last year, I had planned to change up the focus of Storyboard a little. The "high and wide" format had been working, but I was worried that the column just wouldn't have legs if I didn't start going for more focused and narrow applications. So I spent several months working on just the right way ...

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Guild Wars 2 writers talk (at length) about MMO story

What's it like to pen the narrative for one of the most anticipated MMORPGs, well, ever? It's quite different from writing a novel or a screenplay, according to ArenaNet's Angel McCoy. She joins Guild Wars 2 lead writer Bobby Stein and Peter "The Explorer" Fries for an MMO story-flavored sit-down ...

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Storyboard: Why roleplaying is worth the trouble

Why bother roleplaying? I've covered a lot of topics in this column that circle around that topic. I've talked about why roleplaying is important and how you can roleplay without tears, but I've never touched the central question, something that was brought to mind recently by a fellow ...

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Storybricks' alpha web client goes public

Attention, all would-be MMO creators: The Storybricks alpha client has been made public, allowing players to utilize their creative urges to create in-depth adventures that can be shared with fellow players across the globe. The site seems to be getting slammed at the moment, so some ...

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Storyboard: Problem players

I don't tend to talk about the players behind the characters in this column because more often than not it doesn't matter. A good roleplayer is a good roleplayer, and if your characters can interact well, you don't really need to be close friends behind the scenes. Sure, I promote communication ...

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Storyboard: The growth of a plot tumor

Everyone has had that friend. Heck, almost everyone has been that friend at one point or another. It's the guy who just found himself in a relationship, and suddenly every single topic of conversation jerks right back to that relationship. It starts out subtle, but eventually your friend will ...

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Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one

Today Captain's Log continues with the first of two installments of my interview with Christine Thompson, Star Trek Online's lead writer at Cryptic Studios! I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She ...

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