Posts tagged story 
Storyboard: You guys must be the party
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different ...
PlanetSide 2 website features new Terran Republic lore
It's been a while since we've featured a PlanetSide 2 lore update, mainly because more interesting gameplay info was on offer from Sony Online Entertainment. In the absence of new vehicle screens and Matt Higby Q&A's, though, we'll happily tell about the latest story-centric update to the ...
The Daily Grind: Do you skip dialogue?
A very clever Massively poster once remarked that BioWare is indeed famous for story -- the same story, over and over. OK, so he was exaggerating for effect, but even I sometimes feel as if I've seen this scene before once or twice in BioWare's storygames. That hasn't driven me to skip over ...
Storyboard: We are (among) the champions
The night before I started writing this column, I finally managed to clear Chapter 1 in Star Wars: The Old Republic with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and ...
Massively Exclusive: Storybricks team talks art, animation, and non-combat design
Namaste Entertainment is working away on Storybricks, and the company has just released a new exclusive video dev diary featuring CEO Rodolfo Rosini, art manager Oliver Bermejo, and a glimpse of the game's art style and animations. Rosini talks at length about the inspiration behind the art; ...
Storyboard: Let the gate be
Over the past two weeks, I've been essentially playing politics. That's a bit glib, sure, but if you have a better term for arguing two sides of the same issue over the course of two separate essays, I'd love to hear it. Of course, turning around and arguing the other side of my own points is ...
BioWare's Freed talks Wookiees, relatability, and story-based MMOs
What's up with the lack of Wookiee player-characters in Star Wars: The Old Republic? BioWare scribe Alexander Freed says it has to do with both development costs and a concept called relatability. "There are enormous technical obstacles, there is building all the lip synching, all the emotion ...
Storyboard: The other gatekeepers
If there's one thing that I've proven incapable of doing with tabletop gaming, it's remembering the names of NPCs. Not the ones related to this week's adventure, mind you; those I remember just fine. But throw out a big signature NPC and I suddenly find myself completely blank. It's bad enough ...
Some Assembly Required: In defense of player-driven story
To say that I feel strongly about player-created stories and the MMOs that support them is an understatement of epic proportions, and as such I was disheartened after reading one of Eliot's recent Storyboard columns that pooh-poohed player creativity in favor of dev-driven narrative. I feel ...
BioWare's Erickson talks about creating MMO story
Story is on everyone's mind when it comes to discussing Star Wars: The Old Republic, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with BioWare writer Daniel Erickson. The development process is quite complex, and ...




