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Posts tagged stories

EVE Evolved: Making EVE history

EVE Online has the odd distinction of being one of the only MMOs in which the developers have almost no control over the active storyline. There have been plenty of fiction articles written about the game's backstory, and the NPC factions occasionally butt heads in short news pieces, but none of ...

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EVE Evolved: Is EVE becoming a spectator sport?

This week saw another landmark event in EVE Online grab the gaming community's attention as over 3,000 players from dozens of alliances battled it out in the lowsec system of Asakai on the Caldari border. The battle reached 2,800 concurrent players at peak, falling just short of 2011's record-bre...

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Ask Massively: Why we write about only the games you hate

Welcome back to Ask Massively because why not? You're here; I'm here. We've previously discussed defining MMOs and how we select the games and the news Massively covers. This week, let's talk about column selection and perception of story frequency. tomrobbins asked, "Why do you guys cover ...

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Storyboard: Lessons from what roleplaying resembles most

When you get right down to it, roleplaying isn't really like a movie or a novel in which you determine the story. It's not even all that much like a video game in which you write the story; those tend to be structured better. No, roleplaying is most like making your own serial comic book. Thin...

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EVE Evolved: Sandboxes make the best stories

Every MMO has stories to tell, some written by developers and told through quest content and others created by players through everyday gameplay. Themepark MMOs lead every player through the same fictional story and give no real control over the outcome, but I have to wonder whether the effort in...

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Guild Wars 2 weaves together three story types

ArenaNet Continuity and Lore Designer Jeff Grubb claims that there are three types of stories that players will encounter in Guild Wars 2, and he's written up an informative post explaining how the team has woven these tales into the game. "This is an underlying theme of the game -- people coming...

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Storyboard: When I was the problem

I do not claim to have any sort of superhuman intellect. If I understand how people are likely to make mistakes in roleplaying and how to fix those mistakes, it's a product of having made a lot of mistakes of my own. Sometimes it's a result of failing to fix them and realizing what would have wor...

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A Mild-Mannered Reporter: Underused enemies in City of Heroes

Last week I discussed why I'm not fond of Nemesis as a group, and this week I promised to discuss villainous groups that I think that City of Heroes could use a bit more actively. So I am certain that longtime readers expected me to spend most of this week talking about the Fifth Column because o...

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Storyboard: You guys must be the party

A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solut...

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Storyboard: Let the gate be

Over the past two weeks, I've been essentially playing politics. That's a bit glib, sure, but if you have a better term for arguing two sides of the same issue over the course of two separate essays, I'd love to hear it. Of course, turning around and arguing the other side of my own points is som...

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