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Posts tagged stick-and-rudder-interviews

Discussing guild functionality with Star Citizen's Benoit Beausejour

Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release...

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Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more

At first glance, Star Citizen is a game about internet spaceships. Extremely high-poly pardon-me-while-I-pick-my-jaw-up-off-the-floor internet spaceships, but internet spaceships nonetheless. If you look deeper, though, you'll see a sim that aims to be just as immersive outside the cockpit as in,...

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