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Posts tagged steve-danuser

Vanguard team shares initiatives for the new year

Creative Director Steve Danuser shared the philosophy of the Vanguard dev team in his latest design update when he wrote, "We can't change the past. What we can do is make our best effort to improve things going forward." How? Danuser and his team are focused on several key initiatives, including...

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SOE snags Project Copernicus lead dev for Vanguard

Former 38 Studios Lead Developer Steve Danuser is back in SOE's fold, this time working on Vanguard as a Creative Director. Danuser was originally a community manager for EverQuest II, but left SOE in 2006 to work on Project Copernicus. SOE recently announced his return and posted a developer...

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The Tattered Notebook: Gearing up for SOE Live

In just a few weeks, SOE fans will gather in Las Vegas for Fan Faire SOE Live. The name change isn't the only thing that's different this year, though. As the convention details begin to take shape, we're finding a lot more questions than answers. In this week's Tattered Notebook, we'll look at...

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Former 38 Studios dev releases Copernicus video, details player-driven systems

Stop us if you've heard this one before. Former 38 Studios developer shows us how awesome Copernicus the Kingdoms of Amalur massively multiplayer title would have been, and quality-starved MMO players cry into their beer. In any event, here's another posthumous reveal, this time courtesy of...

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Steve Danuser weighs in on the 38 Studios debacle

It's been one hell of a month for the folks at the now-bankrupt 38 Studios, but so far we've heard precious little from anyone directly involved with the Project Copernicus developer. Today, 38 Studios' former Creative Director, Steve Danuser, has broken that silence with a post about the...

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Missing something in our MMOs 3: Beyond Thunderdome

It started with Brian Green musing about something being missing in our MMOs, which was followed by Steve Danuser weighing in on the issue as well. The specifics are under debate, but there's been quite a bit of furor on the basis of that simple concept -- that something ought to be there that...

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Missing something in our MMOs, part II: Electric Boogaloo

A few days ago, we posted about Brian Green's musings over what's missing in our MMOs. Steve Danuser has taken the time to take a look at both that post and further incidents of ennui through the MMO blogosphere, and come to a similar but slightly different conclusion -- that what's missing isn't...

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38 studios developers speak up again

Just a few days ago we noted the first part of an interview with Steve Danuser and Jason Roberts, the community gurus at stealth-development house 38 Studios. Now MMO news site Ten Ton Hammer has posted the second part of the interview, further expanding Danuser and Roberts' commentary on the games...

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ION 08: Taking an MMO community from pre-launch to live, page 2

Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted? Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently...

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ION 08: Taking an MMO community from pre-launch to live

Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from. This time...

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