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Posts tagged stephen-reid

Hyperspace Beacon: SWTOR and the transparency dilemma

This past week on The Republic, I talked to prominent community members about transparency and broken promises in regard to Star Wars: The Old Republic. Both Heather from Corellian Run Radio and Redna from Ootinicast agreed that BioWare's community team has communicated too little and too...

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Hyperspace Beacon: Why do I still play SWTOR?

Given how many people have quit Star Wars: The Old Republic and how many of those people still follow me in other media, I should really not be surprised at the number of people who ask, "Why do you still play SWTOR?" Usually, that question is followed by some snide remark about how the game...

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Stephen Reid is 'on again' with Gazillion Entertainment

Stephen Reid, most recently one of the folks steering the consular ship that is the Star Wars: The Old Republic community, has found a home (once again) with Gazillion Entertainment. The industry vet has worked as Gazillion's Community Director previously and says he's both really happy and...

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Hyperspace Beacon: PR nightmare

It's my sincerest hope that we never again have a news week like we did last week. Every mistake that could be made in MMO development was made this past week. Obviously, the biggest news revolved around the 38 Studios fiasco. Perhaps it's hard when you're in the midst of a development cycle...

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Hyperspace Beacon: Outbreak

A year ago at PAX East, I spoke to Community Manager Stephen Reid about events in Star Wars: The Old Republic. He asked and answered a popular question at the time: "Will [SWTOR] have events where we randomly spawn NPCs for players to fight? No, but we will have events." He couldn't elaborate,...

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SWTOR Senior Community Manager responds to high-res texture concerns

Many keen-eyed Star Wars: The Old Republic players noticed that, while there were "low," "medium," and "high" options for the game's texture quality settings, there seemed to be only two different sets of textures, and neither of them includes the high-resolution textures seen in the game's...

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BioWare responds to SWTOR's Ilum exploits

The Star Wars: The Old Republic open-world PvP zone of Ilum is intended to be an area where high-level players duke it out for planetary control. However, many players spend their time just standing around and not actually engaging each other. Some even go so far as to use their low-level alts of...

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SWTOR's Reid hosting Reddit AMA tomorrow

Got a few burning questions for BioWare on the heels of Star Wars: The Old Republic's blockbuster launch? Get them ready, because community manager Stephen Reid is throwing himself to the wolves preparing a Reddit-based AMA event for this Wednesday. What's AMA? It stands for ask me anything,...

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Stephen Reid addresses SWTOR server load issues

Star Wars: The Old Republic continues to prove itself overwhelmingly popular as the official launch day progresses. Perhaps a little too popular, in fact. Stephen Reid stopped by the official forums today to post a short warning on high-population servers. Many players are experiencing extended...

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BioWare updates fans on staggered SWTOR launch

If you're still not in Star Wars: The Old Republic's early access phase, you're not alone. In fact, BioWare's Stephen Reid took to the forums today to update impatient fans on just how the staggered pre-launch will continue to roll out over the next few days: Today, we invited people who had...

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