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Posts tagged stephan-frost

Art director Matt Mocarski leaves WildStar

We'd heard about recent departures, but this one is new. Former art director Matt Mocarski has apparently left Carbine Studios to work at Amazon Game Studios; no specific date for the departure has been given beyond the fact that he has already started his new job. WildStar has already seen two hig...

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

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WildStar's Stephan Frost calls it quits

In a new WildStar Nexus Report livestream, Design Producer Stephan Frost stunned listeners by announcing that he would be leaving Carbine Studios. "It really pains me to say this, but this will be my last show and my last week at Carbine," he said on the show. "I'm off to a new adventure; I got ...

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WildStar's Stephan Frost on using the subscription model

Launching with a subscription fee in the current MMO market isn't a winning proposition; pretty much every newer title that has done so has moved over to free-to-play before long. A recent interview with WildStar's design producer Stephan Frost saw him liken the subscription fee to the extra fee fo...

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WildStar devs need your help building an in-game weapon

Carbine is partnering with PC Gamer to give players a chance to build one of WildStar's weapons. Actually, let me back up. You're not really building a weapon as much as you're voting for one of four pre-existing Carbine designs. The first is an Esper multitool, the second is some sort of toaste...

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WildStar's Stephan Frost on creating content and keeping within deadlines

Developing an MMO is not an easy process. We know that intellectually, but most of us have not actually built a game ourselves, so we don't know exactly how or why it's not difficult. Design producer Stephan Frost recently penned an article taking a look at the process of design in WildStar, highli...

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Learn more about WildStar's Engineer with this livestream replay

Carbine Studios recently hosted an hour-long WildStar livestream dedicated to showing off the newly unveiled Engineer class. In the stream, developers Hugh Shelton and Stephan Frost answered a variety of questions about how the Engineer works both in and out of battle. The pair revealed that sum...

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Watch live WildStar gameplay in pilot of new livestream series

In this day and age, seeing is still believing, so the more game footage we can see, the better! And WildStar delivered just that, displaying live gameplay in a stealthy livestream yesterday. Without any advanced notice or advertisement, Carbine Studios aired the pilot episode of a new livestream s...

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PAX Prime 2013: WildStar dungeon preview

WildStar's dungeons won't be for everyone. They're a bit tougher, a bit wilder, and a bit longer than the standard MMO crop today. If you're looking for a breezy PvE experience, you might not even want to consider running one. However, Carbine hopes that you'll look past the increased difficulty an...

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WildStar will pull in the ex-WoW crowd, says dev

Finding the sweet spot in an MMO that applies to both casual and hardcore players might be the holy grail of the industry, but Carbine is convinced that it can deliver with WildStar -- and do so in a way that World of Warcraft no longer can. Game Design Producer Stephan Frost was bold in his sta...

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Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

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