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Posts tagged stealth

The Daily Grind: Are you into stealthing mechanics?

Apart from the Imperial Agent in Star Wars: The Old Republic, I haven't played a lot of stealth-able characters in MMOs. For me, I just don't see the appeal of sucker-punching bad guys instead of facing off in a fair fight; it kind of makes me feel as though I'm bullying them. Plus, having to walk...

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WildStar shows off the Stalker

WildStar's recent class re-reveals have all lacked a certain something. A certain panache, a certain trait, a certain ability to sneak past a huge number of enemies before stabbing something in the back and walking away. That's what the Stalker brings to the table, and for everyone who loves...

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Elder Scrolls AMA talks stealth mechanics and more

Now that the furor of The Elder Scrolls Online's business model announcement has died down, ZeniMax can get back to its regularly scheduled content drip. Wait, who are we kidding? Fans are still frothing at the mouth over TESO's launch subscription, but fortunately none of that discourse makes its...

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The Summoner's Guidebook: Stealth mechanics, stiletto heels, and League of Legends

Recently my League of Legends games have included a lot of solo mid (mostly by choice), and while I play Syndra quite a bit because she's really fun, I've had the most success playing Evelynn. I've had a fair number of games where I've carried my team kicking and screaming over the goal line...

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Camelot Unchained explains stealth

There are five days left for Camelot Unchained's Kickstarter program, and it's less than $600,000 away from its lofty $2,000,000 goal. The developers figured that this was a fine time to explain not only how stealth will work in CU but also how stealth failed in past games. Mark Jacobs...

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Star Trek Online outlines the fine details of Romulan ship progression

The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and...

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The Repopulation expands dev team, publishes January update

It's a new month, which means it must be time for a new end-of-the-previous-month update from the team behind The Repopulation. January saw quite a few changes made to the sci-fi sandbox, including a new GUI, a military perks system, new mission types, a stealth revamp, and more. The dev team...

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Swordsman Online video demonstrates combat variety

Perfect World's upcoming Swordsman Online is all about combat, combat, and more combat, which means that combat needs to be divine. Today we've been treated to a video demonstrating six of the game's 10 "clans," the fighting styles that players can adopt in their war against high health bars....

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State of Decay demonstrates the virtues of stealth

Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? What do you do? In a short alpha video from...

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Swordsman Online focus test to feature player-created skills, stealth, and more

Perfect World's Swordsman Online is gearing up for a Chinese focus group test on November 17th. MMO Culture reports that the test will feature 10 playable clans and a focus on combat, instanced scenarios, and PvP. The site also mentions a "self-created skill function," and a stealth disguise...

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