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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Road to Mordor: Five ways LotRO should be streamlined]]></title><link>http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/</guid><comments>http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/r1.jpg" /></a></div>
You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can have an adverse effect on the game as a whole.<br />
<br />
The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess.<br />
<br />
With three expansions and numerous updates under its belt, <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> should be streamlined for the good of all players, old and new.<p><a href="http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/" rel="bookmark">Continue reading <em>The Road to Mordor: Five ways LotRO should be streamlined</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/">The Road to Mordor: Five ways LotRO should be streamlined</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>activision</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>deed-logs</category><category>deeds</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>evendim</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>legendary-items</category><category>legendary-trait</category><category>legendary-traits</category><category>li</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lorebook</category><category>lotro</category><category>moria</category><category>multiplayer</category><category>online-multiplayer</category><category>opinion</category><category>revamp</category><category>rework</category><category>road-to-mordor</category><category>roguelike</category><category>rpg</category><category>stats</category><category>streamline</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><category>virtue-system</category><category>virtues</category><category>warcraft</category><category>wiki</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 19 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[XL lowers the curtain on ArcheAge CBT4, releases stats]]></title><link>http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/</guid><comments>http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/"><img alt="ArcheAge - dude in a rowboat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/archeagecbt4-95-1331557407.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge's</em></a> fourth Korean closed beta test is officially in the books, and <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has released a few noteworthy numbers from the three-month event. The test began on December 8th (that's a whopping 95 days ago if you're counting at home) and saw the creation of 173 guilds, the building of 3,400 houses, and the planting of 2,200,000 trees.<br />
<br />
Players also bought (and sold) 130,000 livestock, 750,000 pine trees, and 660,000 strawberries, according to Korean news site <a href="http://www.thisisgame.com/en/2012/03/12/archeage-ends-95-day-long-cbt4">ThisIsGame</a>. CBT4 featured over 40 patches that introduced several new systems to the <em>ArcheAge</em> client, among them siege warfare, the family system, the pirate system, and aquaculture.<br />
<br />
"We deeply appreciate the testers who participated [in] the long test of [an] incomplete game," said XL's <a href="http://massively.joystiq.com/tag/yong-gon-kim">Yong-Gon Kim</a>. "Later schedule[s] [will] be announced as soon as we finish reviewing the test." Western fans are hoping these upcoming announcements will include some sort of English-speaking beta but thus far XL has been silent on the matter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/">XL lowers the curtain on ArcheAge CBT4, releases stats</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20191066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/xl-lowers-the-curtain-on-archeage-cbt4-releases-stats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>beta</category><category>cbt4</category><category>closed-beta-test-4</category><category>fantasy</category><category>korean-beta</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>stats</category><category>xl-games</category><category>xlgames</category><category>yong-gon-kim</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[TERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP]]></title><link>http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/</guid><comments>http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/"><img alt="PvE players, meanwhile, enjoy wearing backless evening gowns into combat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/tera-pvp-epl-307.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/TERA/">TERA</a></em> has just wrapped up its most recent closed beta weekend and is aiming at another this coming Friday. In this latest test, players finally got to take part in the game's PvP offerings, and the official postmortem leads to an ironclad conclusion: <a href="http://tera.enmasse.com/news/posts/closed-beta-test-2-recap">PvP players really enjoy killing one another</a>. Across the beta's two PvP servers, players racked up a total of 50,000 kills, with over 150,000 battles fought. And that's not even factoring in the number of guild battles taking place with over 2,000 guilds formed.<br />
<br />
As it turns out, it wasn't just the players doing the testing; the developers were also putting together a small guild and going out among the people, as it were. It seems as if the game's PvP is <a href="http://tera.enmasse.com/news/posts/closed-beta-test-2-recap">humming along smoothly</a>, and with the next closed beta coming up in just a couple of days, it'll be worth watching to see how the rest of the game stacks up.<br />
<br />
And for those players participating in the closed beta weekends, the <a href="http://tera.enmasse.com/news/posts/closed-beta-test-3">third edition begins Friday</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/">TERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/tera-recaps-the-most-recent-closed-beta-weekend-concludes-that/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-recap</category><category>bluehole</category><category>bluehole-studios</category><category>closed-beta</category><category>closed-beta-recap</category><category>closed-beta-test</category><category>closed-beta-weekend</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>numbers</category><category>pvp</category><category>pvp-servers</category><category>recap</category><category>stats</category><category>tera</category><category>you-dont-say</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Champions Online rolling out Role and Stat changes]]></title><link>http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/</guid><comments>http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/"><img alt="Balance isn't a stat.  It's just a good idea." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/co-stats-epl-224.jpg" /></a></div>
Like many MMOs, <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> is at its heart a game of numbers. Your character type focuses on certain stats, and you want to make those stats go higher. But sometimes the way those stats work together is a bit less than intuitive in the live game, hence <a href="http://www.champions-online.com/node/595672">some recent changes to Super Stats and regular stats on the test servers</a>. The biggest change assigns one primary and two secondary, rather than two Super Stats, to players, which alleviates the current problems with Super Stats (certain pairs of Super Stats work poorly together and are poorly represented in itemization).<br />
<br />
Individual stats have also seen some tweaks: Strength is no longer hard-capped for melee damage, Presence has had its threat component removed and a soft-cap introduced, Ego is now solely a ranged stat, and Dexterity has seen improvements to its critical benefits. Roles are also being balanced differently, giving more consistent stat benefits that are more in line with what players in a given role will actually need to do. It's a pretty sweeping set of changes, but the end goal is to give <em>Champions Online</em> players <a href="http://www.champions-online.com/node/595672">a more straightforward numbers game to play</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/">Champions Online rolling out Role and Stat changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20179328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/24/champions-online-rolling-out-role-and-stat-changes-stat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>balance</category><category>balance-changes</category><category>champions-online</category><category>character-builds</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>game-systems</category><category>mechanics</category><category>news</category><category>perfect-world-entertainment</category><category>pwe</category><category>statistics</category><category>stats</category><category>systems</category><category>test</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 24 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Play the game vs. play the system]]></title><link>http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/</guid><comments>http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/immersion.jpg" /></a></div>
Recently, MMO guru <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> made some waves <a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/">by lamenting the loss of immersion</a> as a core game virtue. <a href="http://www.raphkoster.com/2012/01/14/faq-on-the-immersion-post/">In a follow-up post</a> to his first one, he clarified that he was speaking about the two different sides of game play and game development:
<blockquote class="bq-standard">
	"These are also two ways to play a game. You can come to it as purely a math puzzle to solve, or you can come at it as an experience. And ironically, with all the advances we have made in terms of presentation, it feels like more and more games are less about the experience and more about the acronyms and mechanics."</blockquote>
So in today's Leaderboard, we're going to have it out: immersion versus statistics, the love of the game versus the love of the numbers. Do you play MMOs more for the experience of it -- to be immersed in its game world, reveling in the stories, characters, locales, and feel? Or do you find yourself gaming the system more and more, min-maxing to win at the numbers game while seeking the most efficient path through content?<br />
<br />
Vote after the jump and let your voice be heard!<p><a href="http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/" rel="bookmark">Continue reading <em>Leaderboard: Play the game vs. play the system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/">Leaderboard: Play the game vs. play the system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/leaderboard-play-the-game-vs-play-the-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>immersion</category><category>leaderboard</category><category>min-max</category><category>numbers</category><category>numbers-game</category><category>play-the-game</category><category>play-the-system</category><category>poll</category><category>raph-koster</category><category>stats</category><category>survey</category><category>vote</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 16 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on impressions of The Secret World]]></title><link>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</guid><comments>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/"><img alt="Scary monster dude in The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/monsterdudtsw.jpg" /></a></div>
<em>Last month, Funcom held a special hands-on event for </em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a><em> at its Montreal, Canada offices, where we sent freelancer <a href="http://massively.joystiq.com/tag/Francois-Blondin/">Fran&ccedil;ois Blondin</a> to cover all the exciting details. <span class="gD">Fran&ccedil;ois also got to play the game for several hours, giving us a fresh perspective on what </span></em><span class="gD">TSW</span><em><span class="gD"> has to offer MMO gamers. </span></em><br />
<br />
In <a href="http://massively.joystiq.com/tag/Funcom/">Funcom's</a> upcoming <em>The Secret World</em>, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-secret-world-2/">The Secret World</a></strong></p><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838618"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838630"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen32_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838631"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark">Continue reading <em>Hands-on impressions of The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/">Hands-on impressions of The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>cash-shop</category><category>chakras</category><category>collision</category><category>combat</category><category>crafting</category><category>demo</category><category>double-dipping</category><category>dragons</category><category>equipment</category><category>exclusive</category><category>factions</category><category>featured</category><category>funcom</category><category>gear</category><category>hands-on</category><category>hive</category><category>illuminati</category><category>impressions</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>montreal</category><category>preview</category><category>pve</category><category>pvp</category><category>questing</category><category>quests</category><category>Ragnar-Tornquist</category><category>skill-based</category><category>skills</category><category>stats</category><category>subscription</category><category>templars</category><category>the-hive</category><category>the-secret-world</category><category>three-quests</category><category>tsw</category><category>weapons</category><category>wheel-of-skills</category><dc:creator><![CDATA[François Blondin]]></dc:creator><pubDate>Mon, 21 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: An early look at Dawntide]]></title><link>http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/</guid><comments>http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/dawntide/" rel="tag">Dawntide</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/"><img alt="Some Assembly Required - blueprint banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/sarheaderplansfinal-1319641355.jpg" /></a></div>
Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new sandbox titles, and I aim to fill that void today with an early look at <a href="http://www.dawntide.net/"><em>Dawntide</em></a>.<br />
<br />
The title is an open-world fantasy sandbox under development by <a href="http://www.waisoft.com/">Working as Intended</a>, an indie outfit that calls Copenhagen, Denmark home. <a href="http://massively.joystiq.com/category/dawntide"><em>Dawntide</em></a> has been under construction for quite a while now (we first spoke with the devs way back in the summer of 2009), and after a series of funding and development challenges, the end of the <a href="http://massively.joystiq.com/2011/10/05/new-dawntide-patch-due-october-17th-release-date-announcement-t/">long beta journey</a> is in sight.<p><a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/" rel="bookmark">Continue reading <em>Some Assembly Required: An early look at Dawntide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/">Some Assembly Required: An early look at Dawntide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20090958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>beta</category><category>combat</category><category>crafting</category><category>dawntide</category><category>featured</category><category>first-impressions</category><category>game-mechanics</category><category>gathering</category><category>hands-on</category><category>harvesting</category><category>impressions</category><category>indie</category><category>indie-sandbox</category><category>open-beta</category><category>opinion</category><category>previews</category><category>sandbox</category><category>skill-based</category><category>skills</category><category>some-assembly-required</category><category>stats</category><category>theorycrafting</category><category>tradeskilling</category><category>wai</category><category>working-as-intended</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 28 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic]]></title><link>http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/</guid><comments>http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/"><img alt="Guild Wars 2 and Runes of Magic screenshots" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/massively2gw2andromheader.jpg" /></a></div>
It took me a little while, but you should know by now that I was going to do a <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right?<br />
<br />
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> has been chugging along for over two years now, while <em>GW2</em> is -- sort of -- just around the corner, and <a href="http://massively.joystiq.com/category/guild-wars/"><em>Guild Wars</em></a> is the veteran of the bunch at six years of age.<br />
<br />
What do these MMOs have in common that would provoke me to attempt a comparison? I'll give you a hint: It has nothing to do with jumping. What they do share is character customization, which, really, many MMOs have. It's a pretty standard feature.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/">Lost Pages of Taborea</a>, I thought it would be interesting to take a look at how <em>RoM</em> could have taken some customization cues from <em>GW</em>, while <em>GW2</em> might be taking some from <em>RoM</em> -- sort of like a movie based off a show based off a movie.<p><a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/">Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggregator</category><category>anet</category><category>arenanet</category><category>armor-customizing</category><category>armor-dye</category><category>armor-dyes</category><category>coloring</category><category>components</category><category>customization</category><category>customizing</category><category>dye</category><category>enhancement</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>ncsoft</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>statistics</category><category>stats</category><category>transmutation-stones</category><category>upgrading</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 29 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What are your thoughts on headgear?]]></title><link>http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/</guid><comments>http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/"><img alt="Not so much cool cap, bro." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ffxiv-hats-epl-814.jpg" /></a></div>
In the real world, helms and hats are important bits of clothing, especially if you're talking about armor that includes a hefty chunk of metal complete with terrifying plume. So it makes perfect sense that pretty much every MMO set in a vaguely fantasy setting (i.e., <a href="http://www.massively.com/category/fantasy">nearly all of them</a>) would feature a variety of important hats for characters to equip. But we also live in a society in which most men and women do not wear hats on a regular basis, and that's not even getting into the fact that most lower-level hats in MMOs look kind of dorky at best.<br />
<br />
Some people like having hats on their characters; hats are part of those characters' appearance. But for many other players, the hat detracts from a character's distinct look, unless it's a purely cosmetic addition without any kind of stats. So what are your thoughts on headgear? Do you like the way it looks? Do you think it should be more freely customizable? Or do you just walk around with the display of said headgear permanently off and never give it a spare thought beyond the stat boosts it provides?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/">The Daily Grind: What are your thoughts on headgear?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/the-daily-grind-what-are-your-thoughts-on-headgear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>caps</category><category>character-appearance</category><category>equipment</category><category>FREE-HAT</category><category>hat</category><category>hats</category><category>headgear</category><category>humor</category><category>opinion</category><category>stats</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively exclusive: Luvinia Online equipment education]]></title><link>http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/</guid><comments>http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/"><img alt="Luvinia Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/luvinia.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Gear in MMOs isn't just about making a fashion statement; it's often the difference between life and death, success and failure, envy and pity. So it is with <a href="http://massively.joystiq.com/tag/luvinia-online/"><em>Luvinia Online</em></a>, as gear will be a primary focus of any adventurer who doesn't want his lifespan to be measured in minutes.<br />
<br />
<a href="http://massively.joystiq.com/tag/outspark/">Outspark</a> has been gracious enough to treat us to a comprehensive introduction to how gear works in <em>Luvinia</em>. On top of the expected stats and rarity values, Luvinia has a few interesting ideas about how to modify gear and trade it between characters.<br />
<br />
<em>Luvinia Online</em> finished closed beta last month, but is heading for open beta fairly soon. Hit the jump to start your edumacation in the fine art of equipment, courtesy of the development team at Outspark.<p><a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/" rel="bookmark">Continue reading <em>Massively exclusive: Luvinia Online equipment education</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/">Massively exclusive: Luvinia Online equipment education</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20016126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bound-to-character</category><category>buffs</category><category>closed-beta</category><category>energy-stones</category><category>equipment</category><category>freezing</category><category>gear</category><category>luvinia</category><category>luvinia-online</category><category>open-beta</category><category>outspark</category><category>player-trade-system</category><category>pvp</category><category>rarity</category><category>stats</category><category>trading</category><category>unbinding-stones</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 12 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[League of Legends boasts 15 million registered players]]></title><link>http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/</guid><comments>http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/43364orig.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/league-of-legends"><em>League of Legends</em></a> has officially surpassed the 15 million player plateau. That means it's time for a smattering of silly stats from the marketing department to help illustrate just how large that number really is.<br />
<br />
In a new press release published this morning, <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> touts everything from its peak concurrency numbers (500,000), to its daily player totals (1.4 million), to the headline-grabbing registered players figure. While those numbers are quite impressive, Riot doesn't stop there. "<em>An average of ten games of </em>LoL<em> start every second of every day</em>," the company says, before adding that "<em>gamers spend 3.7 million hours in-game [...] every day</em>."<br />
<br />
The title's first season of competitive play is coming to a close, and Riot CEO <a href="http://massively.joystiq.com/tag/brandon-beck">Brandon Beck</a> has a hearty thank you in store for the title's faithful. "<span style="font-size: 12px;"><em>We're committed to continuing to match their dedication with our relentless focus on ongoing enhancements to the player experience with great new features, content, and polish - and we have some very exciting surprises in store just around the corner</em>," he says.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/">League of Legends boasts 15 million registered players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20000858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/league-of-legends-boasts-15-million-registered-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>15-million-players</category><category>brandon-beck</category><category>business</category><category>concurrency</category><category>fantasy</category><category>league-of-legends</category><category>lol</category><category>mmo-industry</category><category>moba</category><category>money</category><category>numbers</category><category>press-release</category><category>registered-players</category><category>riot</category><category>riot-games</category><category>statistics</category><category>stats</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 26 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Faxion Online gets its wings... and some combat overhauls]]></title><link>http://massively.joystiq.com/2011/06/23/faxion-online-gets-its-wings-and-some-combat-overhauls/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/faxion-online-gets-its-wings-and-some-combat-overhauls/</guid><comments>http://massively.joystiq.com/2011/06/23/faxion-online-gets-its-wings-and-some-combat-overhauls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://www.faxiononline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/faxion-patch-epl-622.jpg" /></a></div>
<a href="http://www.faxiononline.com"><em>Faxion Online</em></a> has only been out a short while, but the staff at <a href="http://massively.joystiq.com/tag/UTV-True-Games/">UTV True Games</a> is hard at work trying to make the game better from the start. The newest patch for the game, 1.58, has <a href="http://www.faxiononline.com/content/faxion-v158-patch-notes-6-22-11">just gone live</a>, bringing with it a variety of improvements and the addition of two brand-new wing styles. But those aren't the centerpiece of the patch, which is instead focused (pun unintended) around a rebalancing of the Focus stat and some large-scale combat changes.<br />
<br />
The short version is that Focus was doing too much and has had some of its functions as a stat moved elsewhere. <a href="http://www.faxiononline.com/content/state-combat-critical-strike-and-magic-resistance-changes">The long version</a> goes into detail about how values will affect characters differently in the post-1.58 world. <em><a href="http://massively.joystiq.com/category/Faxion-Online/">Faxion Online</a></em> players can take a peek at the full list of patch notes <a href="http://www.faxiononline.com/content/faxion-v158-patch-notes-6-22-11">right here</a>, or they can just log on and start picking up some fallen angel wings post-haste.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/faxion-online-gets-its-wings-and-some-combat-overhauls/">Faxion Online gets its wings... and some combat overhauls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/faxion-online-gets-its-wings-and-some-combat-overhauls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19974180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/faxion-online-gets-its-wings-and-some-combat-overhauls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>combat-mechanics</category><category>f2p</category><category>faxion</category><category>faxion-online</category><category>free-to-play</category><category>game-mechanics</category><category>patch</category><category>patches</category><category>stat-balancing</category><category>stats</category><category>updates</category><category>utv</category><category>utv-true-games</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 23 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Lord of the Rings Online bringing in major stat changes]]></title><link>http://massively.joystiq.com/2011/06/22/lord-of-the-rings-online-bringing-in-major-stat-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/22/lord-of-the-rings-online-bringing-in-major-stat-changes/</guid><comments>http://massively.joystiq.com/2011/06/22/lord-of-the-rings-online-bringing-in-major-stat-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.lotro.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/lotro-stats-epl-621.jpg" /></a></div>
If you've played <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> extensively, odds are good that you're familiar with the concept of stat caps. Functionally, stat caps are that certain point at which further increases to the stat in question will be wasted -- useful for balance purposes, but rather frustrating when players find new abilities and equipment useless due to the stat caps. So it's probably going to be a good thing when <em><a href="http://massively.joystiq.com/tag/Rise-of-Isengard/">Rise of Isengard</a></em> makes stat caps <a href="http://www.lotro.com/gameinfo/devdiaries/1276-rise-of-isengard-developer-diary-new-stat-updates?lang=en_US">largely a thing of the past</a>.<br />
<br />
That's not the only useful takeaway from the new developer diary, however, as the game's statistics are also undergoing further revision to make the game easier to understand at a glance. A new stat, Finesse, will be added to specifically reduce your target's ability to evade or resist attacks. Resistance, Mitigation, and Critical Hit will all be merged from their current state (so melee, ranged, and tactical critical hit will all become simply Critical Hit). Finally, there are some changes incoming in terms of interactions with primary stats. <a href="http://www.lotro.com/gameinfo/devdiaries/1276-rise-of-isengard-developer-diary-new-stat-updates?lang=en_US">It's a short diary</a>, to be sure, but the implications for <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> players should be far-reaching.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/22/lord-of-the-rings-online-bringing-in-major-stat-changes/">Lord of the Rings Online bringing in major stat changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jun 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/22/lord-of-the-rings-online-bringing-in-major-stat-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/22/lord-of-the-rings-online-bringing-in-major-stat-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>developer-diaries</category><category>expansion-updates</category><category>expansions</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-rise-of-isengard</category><category>mechanical-updates</category><category>news</category><category>pending-updates</category><category>previews</category><category>rise-of-isengard</category><category>stat-caps</category><category>statistics</category><category>stats</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 22 Jun 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Comparing RIFT's looting and multi-class systems to Runes of Magic's]]></title><link>http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/</guid><comments>http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/massivelypetinanechatterheaderlarge530.jpg" vspace="4" /></a></div>
Sometimes I feel like I'm playing the best MMO that no one's ever heard of. Lately, all I see are new games on the horizon that promise new flexible class systems, better functionality in old standard mechanics, improved pet systems, and so on. Every time I read these press releases, announcements, or blogs, I lean back, tilt my head a bit and say, "<em>Interesting. But </em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic</a><em> already does that</em>." It's why I have a lot of faith -- even if I disagree from time to time -- in <a href="http://www.runewaker.com/en/index.php">Runewaker</a>. The company has made all these great systems that are exactly what newer games are promising, and players are stoked about it. It really has me wanting to embark on a series comparing systems between <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> and other MMOs.<br />
<br />
<a href="http://www.riftgame.com/en/"><em>RIFT</em></a> has bulk-looting and class combining that I want to compare with similar features in <em>RoM</em> for this week's <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/">Lost Pages of Taborea</a>. I'm tired of feeling like I'm playing an MMO no one's heard of, even if it isn't true -- <em>RoM</em> is very popular and it keeps growing at a fast pace. But dagnabbit, sometimes I want to tell everyone <em>RoM did it</em> before the other guy gets all the credit. Let's look at <em>RoM's</em> dual-class and pet systems to compare looting and multi-classes between these two games.<p><a href="http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Comparing RIFT's looting and multi-class systems to Runes of Magic's</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/">Lost Pages of Taborea: Comparing RIFT's looting and multi-class systems to Runes of Magic's</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/20/lost-pages-of-taborea-comparing-rifts-looting-and-multi-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-loot</category><category>bulk-looting</category><category>class</category><category>class-combinations</category><category>classes</category><category>combining-classes</category><category>duel-class</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>mmo-features</category><category>multi-class</category><category>multi-loot</category><category>multi-looting</category><category>pet-looting</category><category>rift</category><category>roles</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>soul</category><category>soul-tree</category><category>statistics</category><category>stats</category><category>systems</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 20 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: It's ALIVE!]]></title><link>http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/</guid><comments>http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/x-create-big.jpg" vspace="4" /></a></div>
Alrighty folks! I have consulted the crystal ball (polls) and now have the answer we have been so anxiously awaiting: It was Mr. Green, in the study, with the candlestick! Er, wait... sorry, let me just dust it off a bit. There we go. Actually it's armed <a href="http://massively.joystiq.com/editor/mj-guthrie">MJ</a> in Secret Cove with a shovel! Go terraforming.<br />
<br />
Thanks to <a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/">your votes</a>, we have the backbone of the next <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> guinea pig. For the most part, you Massively readers were pretty unified in your support; armed combat and terraforming led by a landslide, while Secret Cove and architecture also maintained significant leads. The only choice that was a close call was the second skill -- scavenging beat out hunting by a mere three votes.<br />
<br />
Although we had plenty of choices for our polls, they didn't come close to covering the choices that must be made when creating a character before we ever set foot into the game world. Age, birthday, stat points, and multiple choices to create skin color are just some of the other choices the greet a new player in <a href="http://www.xsyon.com/"><em>Xsyon</em></a>.<br />
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Follow me past the cut to get an in-depth look at the creation process and to meet your guide/puppet/object of amusement in the land of <em><a href="http://massively.joystiq.com/category/xsyon">Xsyon</a></em>. Tahoe, ho!<p><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/" rel="bookmark">Continue reading <em>Choose My Adventure: It's ALIVE!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/">Choose My Adventure: It's ALIVE!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19869747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>apocalyptic</category><category>character-creation</category><category>character-customization</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>cma</category><category>featured</category><category>Lake-Tahoe</category><category>notorious</category><category>notorious-games</category><category>post-apocalypse</category><category>post-apocalyptic</category><category>running</category><category>skills</category><category>stats</category><category>swimming</category><category>terraforming</category><category>xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 09 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Building a better costume]]></title><link>http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/</guid><comments>http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/alter-ego/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/shamthenandnow-krystalle-voecks.jpg" alt="" /></a></div>
In <a href="http://massively.joystiq.com/2011/01/15/alter-ego-lets-get-this-character-started/">last week's</a> <a href="http://massively.joystiq.com/category/Alter-Ego/">Alter-Ego</a> column, I went over some of the basics of creating a character as well as my own view on the costume creator. This, in turn, set off a small firestorm of remarks in the comments both for and against the way <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>'s designers have handled costuming. One thing was made fairly clear to me -- there are lot of people out there who don't entirely understand just how costuming and stat-based gear in<em> <a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a> </em>actually work. While you do start off with a limited number of options in the creator for costuming choices, a great many open up once you actually start playing the game. As such, I wanted to take some time in this week's column to really dig into how gear and costuming works in the game. Hopefully, it will help to clear up some confusion for people who haven't had a chance to actually play the game as yet.<br />
<br />
So if you're curious about how to build your super costume choices or how the nuts and bolts of stat gear work for heroes and villains, then join me behind the break for this week's edition of Alter-Ego!<p><a href="http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/" rel="bookmark">Continue reading <em>Alter-Ego: Building a better costume</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/">Alter-Ego: Building a better costume</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19809482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/22/alter-ego-building-a-better-costume/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>cosmetic</category><category>cosmetics</category><category>costume</category><category>costumes</category><category>costuming</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>gear</category><category>Mentor</category><category>soe</category><category>Sony-Online-Entertainment</category><category>stats</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 22 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Class actions]]></title><link>http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/</guid><comments>http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-moglog-new.jpg" alt="" /></a></div>
The biggest news about <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> this week, other than the <a href="http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/">somewhat mollifying UI update preview</a>, was the <a href="http://massively.joystiq.com/2010/11/16/final-fantasy-xiv-players-get-another-free-month-of-playtime/">addition of another 30 days of free playtime for everyone</a>. This is the sort of thing that I don't think you can really see as anything other than a classy move on the part of <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a>. It's also very unexpected, but in the best possible way -- I can't help but be surprised that the company which has long been seen as completely dispassionate by <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> players has essentially responded to the "I don't want to pay for beta" complaints with "that's fair, we'll let you play for free."<br />
<br />
So as long as we're talking about class, let's talk about <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s classes. I'm a big fan of games that give you a broad toolbox and let you decide what you want to do with everything, and building a field class is one of my biggest joys in the game. It's not that you can't mix-and-match abilities from Disciples of the Land or Disciples of the Hand, but there's less variance than the combat-oriented classes. Let's start dipping our toes into character building, yes?<p><a href="http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/" rel="bookmark">Continue reading <em>The Mog Log: Class actions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/">The Mog Log: Class actions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19724905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/20/the-mog-log-class-actions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>attributes</category><category>bonus-points</category><category>class</category><category>classes</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>guides</category><category>hybrid</category><category>hybrid-builds</category><category>hybrid-classes</category><category>opinion</category><category>playtime</category><category>spellcasting</category><category>spells</category><category>square</category><category>square-enix</category><category>statistics</category><category>stats</category><category>suggestion</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 20 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Long-term goals]]></title><link>http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/</guid><comments>http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/fe_rebirth.jpg" /></a></div>
So you're a brand-new clone in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>, dressed in your snappy LifeNet ensemble? So far you've managed to get yourself blown to bits inside the bowels of the <a href="http://en.wikipedia.org/wiki/Hoover_Dam">Hoover Dam</a>. Remember that awesome scoped battle rifle you were using? Well, forget that. The weapons you will be using for the time being will be a bit more primitive and a lot less deadly. Luckily for you, Elena Winters was able to respawn you safely away from the dam.<br />
<br />
After being led around by the nose, you're no doubt ready to begin making some of your own decisions. I'm going to tell you that you aren't quite ready to do that. Not just yet. Before you go off on your own, there are some important things you need to know. These things I will tell you will save you a lot of trouble later on. I wish someone had given me all the information I'm going to give you, but I learned it the hard way. As they say: "An ounce of prevention is worth a pound of cure." This also holds true in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em>. Now that you're in a safe place, I'll get that handy information to you after the break.<p><a href="http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/" rel="bookmark">Continue reading <em>Wasteland Diaries: Long-term goals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/">Wasteland Diaries: Long-term goals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19712633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/19/wasteland-diaries-long-term-goals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ap</category><category>build</category><category>builds</category><category>character-building</category><category>character-builds</category><category>crafting</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>hints</category><category>icarus</category><category>icarus-studios</category><category>mutations</category><category>reroll</category><category>rerolling</category><category>skills</category><category>stats</category><category>tips</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 19 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Sandbox or themepark]]></title><link>http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/</guid><comments>http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/massivelysandboxheaderlarge.jpg" /></a></div>
Lately I've had some great conversations over on the <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> forum that have me thinking about what type of MMO <a href="http://www.runewaker.com/en/index.php">Runewaker</a> has created. Every MMO eventually gets stamped as either sandbox or themepark, depending on whether it has an open-ended environment or is filled with directed activities. <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> is packed with minigames, quests, dungeons, housing, pets and guild content. <em>RoM's</em> minigame, Malatina's Course of Terror, can be taken at any level and yields the same possible rewards to all players. Yet the devs are constantly adding quests, dungeons, and other high-level content, all of which requires a player to level in order to take part. What kind of MMO is <em>RoM</em>? Do these terms shape your opinions of what you want to see added in the game? And does any of this matter?<p><a href="http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Sandbox or themepark</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/">Lost Pages of Taborea: Sandbox or themepark</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19715319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/lost-pages-of-taborea-sandbox-or-themepark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>directed</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>gear</category><category>gear-heavy</category><category>gear-mods</category><category>give-you-a-shovel</category><category>guided</category><category>hold-your-hand</category><category>mods</category><category>no-goals</category><category>open-ended</category><category>open-world</category><category>player-made-content</category><category>player-tools</category><category>quest-driven</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>sandbox</category><category>stats</category><category>themepark</category><category>upgrade</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 15 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Newest Final Fantasy XIV dispatch clarifies the value of stats]]></title><link>http://massively.joystiq.com/2010/11/05/newest-final-fantasy-xiv-dispatch-clarifies-the-value-of-stats/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/05/newest-final-fantasy-xiv-dispatch-clarifies-the-value-of-stats/</guid><comments>http://massively.joystiq.com/2010/11/05/newest-final-fantasy-xiv-dispatch-clarifies-the-value-of-stats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-stats-epl-1105.jpg" alt="" /></a></div>
<a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> players have been facing something of an issue when it comes to the game's statistics and its playstyle. It's not hard to guess at what three of the six physical stats do, but the three more magic-oriented stats have been a bit of a mystery, and the effect that any of the stats have on activities such as gathering or crafting has been even less clear. Fortunately for players, <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a>'s renewed commitment to player communication has led to the most recent dispatch on the official site covering <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=92e2a2ee13f174b5a6f5f658135e1bf4ab725f29">exactly what each stat does</a>, what each one costs to raise, and how many points you can expect to spread between stats at the level cap.<br />
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Aside from simply clarifying the effect that each stat has on combat, the latest article goes into depth on which disciplines make the heaviest use of which stat. All three gathering classes, for instance, use one of the mental stats and one of the physical stats, while crafting classes use different stats depending upon the tool utilized. Players who are working their way through <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> would be well-served to <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=92e2a2ee13f174b5a6f5f658135e1bf4ab725f29">take a look at the full article</a> and start considering how they want their stats arranged, especially considering that reassigning them only takes a little extra effort on the player's part.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/05/newest-final-fantasy-xiv-dispatch-clarifies-the-value-of-stats/">Newest Final Fantasy XIV dispatch clarifies the value of stats</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Nov 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=92e2a2ee13f174b5a6f5f658135e1bf4ab725f29>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/05/newest-final-fantasy-xiv-dispatch-clarifies-the-value-of-stats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/05/newest-final-fantasy-xiv-dispatch-clarifies-the-value-of-stats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-stats</category><category>classes</category><category>combat</category><category>crafting</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>gathering</category><category>optimal-stats</category><category>square</category><category>square-enix</category><category>stat-values</category><category>stats</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 05 Nov 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Can't hardly wait edition]]></title><link>http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/</guid><comments>http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ffxiv-moglog-release-epl-709-1278710679.jpg"  alt="" /></a></div>
While our column last week was all about <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, we're turning this week to <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> and the <a href="http://massively.joystiq.com/2010/06/30/final-fantasy-xiv-announces-launch-date-and-pricing-model/">release date</a> that is approaching oh so quickly. But not quickly enough. Somehow knowing that it's just around the corner in September just makes the interim that much harder. I mean, we have to go through how many more weeks of the agonizing anticipation? At least it gets released after PAX, so I won't have to worry about the timing of that with traveling out to Seattle, but <em>holy wow guys the game is coming out in two months</em>.<br />
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If it weren't already wholly obvious, I'm pretty excited. The game is shaping up to be amazing by every standard I care to use, and the fact that it's this close to release is unexpectedly wonderful news. But while I would have happily discussed some of the release details last week, there were other events that needed attention first. Now that I can sit back down and take a closer look, however, there were a couple parts that really stood out to me.  I mean, even beyond the squealing joy of its oncoming release.<p><a href="http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/" rel="bookmark">Continue reading <em>The Mog Log: Can't hardly wait edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/">The Mog Log: Can't hardly wait edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19544260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/the-mog-log-cant-hardly-wait-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>armor</category><category>auctions</category><category>crafting</category><category>economy</category><category>effects</category><category>excitement</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>pending-release</category><category>player-driven-economy</category><category>release</category><category>retainers</category><category>selling</category><category>square</category><category>square-enix</category><category>stats</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[More information on the stats of Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxiv-stats-epl-625.jpg" alt="" /></a></div>
With <a href="http://massively.joystiq.com/2010/06/27/video-highlights-the-differences-in-final-fantasy-xiv-test-versi/">the changes</a> coming to <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> after the first round of public testing, there are many older concepts going away, newer concepts coming in, and more than a few ideas that the community railed against which have been gutted long before release. The most recent issue of <a href="http://massively.joystiq.com/tag/Dengeki/">Dengeki</a> has taken a look at <a href="http://www.ffxivcore.com/topic/7047-new-dengeki-information-battle-damage-action/?s=d1699e14a1e1b55c66e1b3c2ec0dad59">some of the hard mechanics and numbers</a> in the current test version, and that results in some interesting pieces of new information compared to what we already knew.<br />
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HP, MP, and TP, previously stats that could be raised as a character's physical level improved, now increase automatically with physical level. Three stats -- Agility, Charisma, and Luck -- have been yanked, with the six remaining stats (Strength, Vitality, Dexterity, Piety, Mind, and Intelligence) still raised via points. It also appears that damage will be applied to various parts of a monster's body, allowing for tricks such as disabling a monster's special attacks via careful targeting. While we don't know quite enough to start down the road toward min-maxing characters in <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a>, we're getting a clearer picture of <a href="http://www.ffxivcore.com/topic/7047-new-dengeki-information-battle-damage-action/?s=d1699e14a1e1b55c66e1b3c2ec0dad59">the game's operation</a> every day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/">More information on the stats of Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/7047-new-dengeki-information-battle-damage-action/?s=d1699e14a1e1b55c66e1b3c2ec0dad59>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19531551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>dengeki</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>level-bonuses</category><category>levels</category><category>location-damage</category><category>numbers</category><category>square</category><category>square-enix</category><category>stats</category><category>targeting</category><category>translations</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 27 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: We interrupt this broadcast for a conversation]]></title><link>http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/</guid><comments>http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-moglog-comm-epl-616-1276730042.jpg" /></a></div>
The verdict on our <a href="http://www.playonline.com/ff11us/promathia/index.html"><em>Chains of Promathia</em></a> trial is... postponed for a little bit. (I did warn everyone.) With the revelations of <a href="http://massively.joystiq.com/tag/E3-2010/">E3</a> and the new <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> <a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xiv-launches-benchmark-application/">benchmark</a>, not to mention the upcoming <a href="http://massively.joystiq.com/tag/June-version-update/">June version update</a>, we've had plenty to talk about in the community of late. There's news about how the game will play, new areas to explore, new cinematics and previews, and the chance to annoy everyone in the months leading up to <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a>'s release by posting your computer's score whenever possible.<br />
<br />
I'll admit to finding the benchmark a bit surprising, actually. The benchmark for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> didn't come out until it was fairly close to release... which implies to me that the game is more finished than <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is letting on. That, in my mind, ties into the most interesting part of <a href="http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/">our interview with Tanaka</a>, where he mentioned that this entire phase of testing was created for player feedback. I'm not saying anything, just speculating. But it's not my place to speculate this week, is it?<p><a href="http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/" rel="bookmark">Continue reading <em>The Mog Log: We interrupt this broadcast for a conversation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/">The Mog Log: We interrupt this broadcast for a conversation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jun 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19519544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/19/the-mog-log-we-interrupt-this-broadcast-for-a-conversation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benchmark</category><category>community</category><category>discussion</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>importing</category><category>instancing</category><category>june-version-update</category><category>square</category><category>square-enix</category><category>stat-penalties</category><category>stats</category><category>weakness</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 Jun 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: A million little topics]]></title><link>http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/</guid><comments>http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ffxi-moglog-pieces-epl-513.jpg" /></a></div>
I promise you, this column is not <a href="http://en.wikipedia.org/wiki/A_Million_Little_Pieces">an almost wholly fictional account of events</a> that happened while my character was addicted to mithkabobs. (I just like working references in, if you haven't noticed.) No, this week is something a bit different for the column, since we're going to eschew our usual rambling manifesto style about <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. Instead, we're going to be taking it piece by piece in the smaller scope.<br />
<br />
See, there are topics that are worth talking about here that fit into an entire column (usually between 1000-1500 words). Then there are topics that aren't worth talking about in quite that much depth, but still worth bringing up in brief. And not all of them fall under the aegis of forum talks or question-and-answer sessions, either. So today, we're going to be hitting a few smaller points in rapid succession. You don't have to read it, but then you'll miss the fascinating deconstruction of nihilism in the middle. Also there's a button you can click on for free money. Your call.<p><a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/" rel="bookmark">Continue reading <em>The Mog Log: A million little topics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/">The Mog Log: A million little topics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19473669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>assorted</category><category>beta</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>group-play</category><category>guilds</category><category>ideas</category><category>merit-points</category><category>numbers</category><category>pvp</category><category>skills</category><category>stats</category><category>systems</category><category>testing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 15 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[A look at the big changes in Global Agenda's 1.3 patch]]></title><link>http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/</guid><comments>http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://www.globagendagame.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ga-patch-epl-505.jpg" /></a></div>
The team over at <a href="http://massively.joystiq.com/tag/Hi-Rez-Studios/">Hi-Rez Studios</a> may have bitten off just a touch more than they could chew with the 1.3 patch for <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>. It's not that the patch is bad, just that they turned out to not quite be able to push some of the originally promised features through at the same time as the main patch. Of course, considering all of the stuff that <em>is</em> in the newest patch, that almost seems less like a drawback and more like an act of mercy. The advertised open zones and 64-person PvP Warzone will be slightly delayed, which only leaves...<br />
<br />
...well, it leaves a whole lot of changes, starting with the massive overhauls to weapons and armor that bring the game closer in line with common genre conventions. The previous system has entirely been discarded, and replaced with four grades of quality for weapons and armor: Common, Uncommon, Rare, and Epic. All grades can be obtained from vendors in exchange for credits (for common weapons), Mercenary tokens (for rare and epic weapons), or Conquest tokens (for epic special weapons). The weapons also have a chance to drop during PvE missions, with the weapons getting correspondingly stronger as the mission gets more difficult.<p><a href="http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/" rel="bookmark">Continue reading <em>A look at the big changes in Global Agenda's 1.3 patch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/">A look at the big changes in Global Agenda's 1.3 patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 May 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19466157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-vs-alliance</category><category>armor</category><category>ava</category><category>changes</category><category>conquest</category><category>crafting</category><category>drops</category><category>equipment</category><category>featured</category><category>ga</category><category>ga-patch-1.3</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>global-agenda-patch-1.3</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>loot</category><category>mods</category><category>persistence</category><category>stats</category><category>weapon</category><category>weapons</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 07 May 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Assembling the gestalt of Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/ffxiv-moglog-gestalt-epl-429.jpg" /></a></div>
We've been treated to a veritable onslaught of new information about <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> of late, and when I say "treated" I mean precisely that. After all, Square-Enix's information comes at a glacial pace, to the point where they're still releasing information about <a href="http://finalfantasy.wikia.com/wiki/Final_fantasy_vii"><em>Final Fantasy VII</em></a> to this day. (Or squeezing blood out of that stone for all it's worth, reader's choice. I think my way is funnier.)<br />
<br />
Of course, the problem is that the information is released without a great deal of context. My hat goes off to the brave folks in the testing, scurrying about and trying to reveal as much as possible, but I know from experience what happens when your goal is "find things out" rather than "assemble a coherent picture." We know a lot of facts about <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, but we don't have a real idea of the scope of the game.<br />
<br />
For some people, that's second nature. For others, it's a challenge. And for some people, they haven't seen the piece or two that would make everything fall into place. So today, <a href="http://massively.joystiq.com/category/The-Mog-Log/">The Mog Log</a> is taking a tour back through what we've learned and trying to put it all into some sort of overarching framework.<p><a href="http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/" rel="bookmark">Continue reading <em>The Mog Log: Assembling the gestalt of Final Fantasy XIV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/">The Mog Log: Assembling the gestalt of Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19453511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/01/the-mog-log-assembling-the-gestalt-of-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>adjustments</category><category>balance</category><category>bars</category><category>charge</category><category>charging</category><category>class</category><category>classes</category><category>cosmetics</category><category>disciplines</category><category>equipment</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>gauge</category><category>gear</category><category>opinion</category><category>speculation</category><category>square-enix</category><category>stat-boosts</category><category>stats</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 01 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Fighter Online hits 197,000,000 registered players]]></title><link>http://massively.joystiq.com/2010/04/07/dungeon-fighter-online-hits-197-000-000-registered-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/07/dungeon-fighter-online-hits-197-000-000-registered-players/</guid><comments>http://massively.joystiq.com/2010/04/07/dungeon-fighter-online-hits-197-000-000-registered-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeon-fighter-online/" rel="tag">Dungeon Fighter Online</a></p><div style="text-align: center;"><a href="http://dungeonfighter.nexon.net/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/dfo.jpg" /></a></div>
No -- that's not a typo in the title. We didn't get attacked by a swarm of ninjas who knocked us out on the "0" button or anything like that. Nexon has announced that <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online</em></a> has hit a worldwide total of 197 million registered players since launching in South Korea in 2005. To put it another way, put a penny in your hand and then imagine 196,999,999 more of them. That's a lot.<br />
<br />
The amazing thing is that <a href="http://massively.joystiq.com/category/dungeon-fighter-online/"><em>DFO</em></a> hasn't technically launched yet in North America, which should push this number far higher. What's a few million between gamers? The 2.5D game -- which is a crossbreed of a side-scroller beat-em-up and an RPG -- has grown by leaps and bounds in the NA beta, as Nexon has adjusted the level curve and <a href="http://massively.joystiq.com/2010/01/25/dungeon-fighter-online-announces-major-content-update/">added new content</a> in preparation for the June launch.<br />
<br />
Nexon had a few other impressive numbers to sling about as well. Up to this point, players have killed more than 1.6 billion monsters, invaded over 25 million dungeons and engaged in PvP arena combat over 28 million times. Does this make <em>DFO </em>one of the world's most populated games?  If you want to see the evidence for yourself, head over to <a href="http://dungeonfighter.nexon.net/"><em>DFO's</em> site</a>, sign up for the beta (there's no wipe going from beta to launch) and add to their hefty statistics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/07/dungeon-fighter-online-hits-197-000-000-registered-players/">Dungeon Fighter Online hits 197,000,000 registered players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Apr 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/07/dungeon-fighter-online-hits-197-000-000-registered-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19429155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/07/dungeon-fighter-online-hits-197-000-000-registered-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawler</category><category>dfo</category><category>dungeon-fighter-online</category><category>launch</category><category>nexon</category><category>over-9000</category><category>registered-players</category><category>south-korea</category><category>statistics</category><category>stats</category><category>threshold-of-power</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 07 Apr 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How concrete do you want your numbers?]]></title><link>http://massively.joystiq.com/2010/03/15/the-daily-grind-how-concrete-do-you-want-your-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/15/the-daily-grind-how-concrete-do-you-want-your-numbers/</guid><comments>http://massively.joystiq.com/2010/03/15/the-daily-grind-how-concrete-do-you-want-your-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/Numbers"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/tdg-numbers-epl-314.jpg" /></a></div>
RPGs in general have always been associated with the idea that abstract qualities can be quantified -- everything from strength and agility to personal charisma and willpower. The concepts have become so tied together that saying something has elements of an RPG usually means "you make numbers go higher." Games like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> and <a href="http://www.eveonline.com"><em>EVE Online</em></a> both have extensive information available about the numbers behind the working of the game.<br />
<br />
On the other hand, people have complained that the emphasis on numbers turns the game from an exercise in play and experimentation into differential calculus. And there's certainly room for games like <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, which gives enough information for comparison without going into detail about what a given value actually does. On the other hand, by removing contextual comparisons, it becomes difficult to figure out what effective difference there actually is between Accuracy +3 and Accuracy +5.<br />
<br />
So which do you prefer in a game? Would you rather tend toward having all of the numbers laid out in front of you, even if it means needing <a href="http://elitistjerks.com/f74/t30710-wotlk_dps_spreadsheet/">ornate spreadsheets to enjoy everything</a>? Or would you rather keep as much of the system as possible under the hood and invisible?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/15/the-daily-grind-how-concrete-do-you-want-your-numbers/">The Daily Grind: How concrete do you want your numbers?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Mar 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/15/the-daily-grind-how-concrete-do-you-want-your-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19398700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/15/the-daily-grind-how-concrete-do-you-want-your-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>mechanics</category><category>numbers</category><category>stats</category><category>tdg</category><category>the-daily-grind</category><category>values</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Mar 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Developer reveals how stats work in WAR]]></title><link>http://massively.joystiq.com/2009/05/24/developer-reveals-how-stats-work-in-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/24/developer-reveals-how-stats-work-in-war/</guid><comments>http://massively.joystiq.com/2009/05/24/developer-reveals-how-stats-work-in-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://games.softpedia.com/progScreenshots/Warhammer-Online-Addon-Character-View-Expanded-Stats-Screenshot-35534.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/war-stats.jpg" alt="" /></a><br /></div>
Min/maxers in <a href="http://warhammeronline.com"><em>Warhammer Online</em></a> rejoice! <a href="http://massively.com/tag/adam-gershowitz">Adam Gershowitz</a>, producer of character systems stopped by the official forums <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-3_CCFD&amp;message.id=114#M">to clear up a bit of confusion about how stats work</a> in the current live game (1.21) and how they will work after the new patch (1.3) lands sometime in June.<br /><br />Specifically, he detailed the basic functions of offensive stats (strength, intelligence, and ballistics) versus the main defensive stat (toughness). There are three main reasons why <a href="http://mythicentertainment.com">Mythic</a> is making these adjustments. First, quicker and weaker attacks with special debuffs were doing more damage than intended. Second, AoE attacks were also doing more damage than intended. Third, boosting the effectiveness of toughness will encourage gear diversity, which goes hand in hand with <a href="http://www.keenandgraev.com/?p=2348">the new sigil system</a>.<br /><br />To see the nitty-gritty breakdown of how these stats will play against each other <a href="http://massively.joystiq.com/2009/05/15/warhammers-1-3-land-of-the-dead-public-test-has-begun/">in the new patch</a>, head on over to <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-3_CCFD&amp;message.id=114#M">the official forum discussion</a>. Make sure you read through all the pages as Adam responds several times with additional information. He hints that there may be upcoming changes to how weaponskill affects parry, block, and dodge as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/24/developer-reveals-how-stats-work-in-war/">Developer reveals how stats work in WAR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 May 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=1-3_CCFD&amp;message.id=114#M>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/24/developer-reveals-how-stats-work-in-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1552994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/24/developer-reveals-how-stats-work-in-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gershowitz</category><category>min-maxing</category><category>mythic-entertainment</category><category>patches</category><category>statistics</category><category>stats</category><category>war</category><category>war-1.3-patch</category><category>war-patch-1.3</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sun, 24 May 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: I can kill dragons, but I can't dress myself pt. 2]]></title><link>http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself-pt-2/</guid><comments>http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://s4.en.alaplaya.net/"><span style="font-weight: bold;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/s4swordwall.jpg" alt="" /></span></a><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">Take egg, insert onto face</span><br /><br />One of the biggest blunders of the "I can't dress myself" type had to have been <a href="http://www.thematrixonline.com"><em>The Matrix Online</em></a>. Take <a href="http://www.thematrix.com"><em>The Matrix</em></a> franchise -- a world that is washed in a deep cyberpunk atmosphere and slick, luxurious styles. Morpheus's purple vest and yellow tie, Trinity's catsuits, Neo's coat -- all of these defined the culture that was, undoubtedly, <em>The Matrix</em>. How you dressed was as much of the game as the game itself.<br /><br />Then, the game rolled out, people jumped in, and everyone was excited <a href="http://pc.gamespy.com/pc/the-matrix-online/586999p1.html">over all of the options</a>. They had trenchcoats, dresses, boots, vests, shirts, jumpsuits, hats, gloves, corsets, you name it. Clothing vendors had a very serious appeal upon launch as everyone ran around, getting dressed exactly how they wanted to look. Finally, the world looked right.<br /><br />
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            <h2><strong>"</strong>The combinations of clothing that worked diminished until everyone looked like they had fallen into a display of paint cans at the local hardware store.<strong>"</strong></h2>
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Then, just a few days in, people found upgraded equipment. Clothing that carried stat buffs instead of just sitting on your body. Soon that slick style began to quickly degrade as people were combining green shoes with dull yellow shirts and red pants. The combinations of clothing that worked diminished until everyone looked like they had fallen into a display of paint cans at the local hardware store. An aspect of the culture that was so undoubtedly <a href="http://massively.joystiq.com/category/the-matrix-online"><em>The Matrix</em></a> had been swiftly crushed by the player's instinct to maximize benefits and minimize losses.<br /><br /> <span style="font-weight: bold;">Let the creativity fall to the player</span><br /> <br /> It's easy to say something like, "Well, just take the stats off of the clothing," but the fact is that our culture is now attuned to having equipment that boosts stats. When they don't have that, they get a little antsy because they may not "feel" the progression of the game.<br /> <br /> Take <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, for example. A game where you could wear basically anything from level 1, and look exactly the way you wanted to. What happened down the road? They added items that had stats because players wanted them. On a creative level, I disagree with that decision, but on a design level I can fully support it. You want to give the players the comfort they want.<br /> <br /> But, I don't think the idea of separating stats from appearance is dead. If more developers would find ways to embrace that system, more people are going to find it an easy system to navigate. This way people get to wear what they want without having the game force them into outfits they may not like to see. If you want a few games for examples, <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> and <a href="http://en.wikipedia.org/wiki/Phantasy_Star_Online"><em>Phantasy Star Online</em></a> are two that come to mind.<br /> <br /> And if you're worried about still having players armor look better and better as the game progresses, then that's still very doable. Clothing items can still be rare drops -- perhaps as a token that everyone can loot and turn in for a piece of the outfit. Clothing items could still be level restricted as well, so a level 1 can't be dressed up in the max level look. Progression is left intact while still giving players enough freedom to not look like rodeo clowns.<br /> <br /> Just, simply, let the stats come from somewhere else.<br /><em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who wants his fashion to look cohesive for once. When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself-pt-2/">Anti-Aliased: I can kill dragons, but I can't dress myself pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1527565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>buffs</category><category>clothing</category><category>culture</category><category>equipment</category><category>fashion</category><category>pentavision</category><category>pve</category><category>s4</category><category>s4-league</category><category>statistics</category><category>stats</category><category>stylish-esper-shooting-sports</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 24 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Checking in with Age of Conan's Game Director]]></title><link>http://massively.joystiq.com/2009/03/01/checking-in-with-age-of-conans-game-director/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/01/checking-in-with-age-of-conans-game-director/</guid><comments>http://massively.joystiq.com/2009/03/01/checking-in-with-age-of-conans-game-director/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/age-of-conan/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/genjutsu425.jpg" /></a><br /></div>
The changes coming to Funcom's <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> have really been picking up steam. While this update is more of a teaser for things to come, the breakdown of the new RPG system does give players a first look at how new stat breakdowns will change things down the road. From what they're saying, you'll want to be sure you stay on top of getting the best armor and gear! Also, they've added a new character sheet to better display all the new armor attributes and how they will impact each character as they progress through the wild lands of Hyborea. <br /><br />While it's only a bite-sized look at some of the changes coming to <a href="http://www.ageofconan.com"><em><em></em></em></a><em><em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em></em>, it's definitely welcome. Among the other things players have to look forward to is further changes to feat trees, skills and spells, as well as a new gem system that will be implemented as time goes on. For the full breakdown of how all of these new attributes will affect your characters, be sure to <a href="http://forums.ageofconan.com/showthread.php?t=185452">head over to the AoC forums</a> and check this month's Game Director's letter out!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/01/checking-in-with-age-of-conans-game-director/">Checking in with Age of Conan's Game Director</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Mar 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=185452>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/01/checking-in-with-age-of-conans-game-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1475018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/01/checking-in-with-age-of-conans-game-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>armor</category><category>attributes</category><category>funcom</category><category>game-director</category><category>gems</category><category>hyborea</category><category>letter</category><category>stats</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 01 Mar 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Crunch numbers like the bones of villains in City of Heroes]]></title><link>http://massively.joystiq.com/2009/01/17/crunch-numbers-like-the-bones-of-villains-in-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/17/crunch-numbers-like-the-bones-of-villains-in-city-of-heroes/</guid><comments>http://massively.joystiq.com/2009/01/17/crunch-numbers-like-the-bones-of-villains-in-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.yellowspandex.com/?p=330"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/cohstats.jpg"  alt="" /></a>Back in <a href="http://massively.joystiq.com/2008/03/12/city-of-heroes-issue-12-announced/">Issue 12</a>, <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> added the ability to see the <a href="http://massively.joystiq.com/2008/01/12/city-of-heroes-state-of-the-game-08/">exact statistics</a> of your heroes to the game -- a feature that had been shrouded in mystery since the game's inception.  Until that fateful patch, no one knew exactly how the statistics system in <em><a href="http://massively.joystiq.com/category/city-of-heroes">CoH</a></em> worked or how things were calculated out.  But, with that feature now a standard part of the game, it has become a very invaluable tool.<br /><br />But perhaps you're not up to speed on that.  Perhaps you've never taken a look at all of those new digits and fancy words on the screen.  Well, if you're looking for a basic starter on how to take advantage of this system, the comic blog <a href="http://www.yellowspandex.com">Limited Edition </a>has just <a href="http://www.yellowspandex.com/?p=330">posted their look</a> into the stats.  It's a brief walkthrough of some of the basic features -- good for anyone who hasn't gotten their feet wet with the stats as of yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/17/crunch-numbers-like-the-bones-of-villains-in-city-of-heroes/">Crunch numbers like the bones of villains in City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jan 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.yellowspandex.com/?p=330>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/17/crunch-numbers-like-the-bones-of-villains-in-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/17/crunch-numbers-like-the-bones-of-villains-in-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>coh</category><category>comic</category><category>i12</category><category>issue-12</category><category>limited-edition</category><category>ncsoft</category><category>statistics</category><category>stats</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 17 Jan 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Analyzing Darkfall's pre-launch trends]]></title><link>http://massively.joystiq.com/2009/01/14/analyzing-darkfalls-pre-launch-trends/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/14/analyzing-darkfalls-pre-launch-trends/</guid><comments>http://massively.joystiq.com/2009/01/14/analyzing-darkfalls-pre-launch-trends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.darkfallonline.com/gallery/races/alfar_07"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/alfar_07.sized-sms-0109.jpg"  alt="" /></a><br /></div>
In anticipation of <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a>'s upcoming release, <a href="http://www.darkfall-eu.com/community/index.php?styleid=7">one of their popular European fansites</a> has conducted a poll of over 1600 people asking their plans and views for when the game goes live. <a href="http://www.mmocrunch.com/2009/01/13/darkfall-survey-predicts-playstyles/">The poll's results</a> might not really surprise you (such as the fact that 98% of those polled are male), but many of the stats could help determine how you yourself may enter the game on launch.<br /><br />For instance, it seems most players are looking forward to rolling an <a href="http://www.darkfallonline.com/races/alfar/index.html">Alfar</a> character, which is the only race that is not officially aligned with another. It is said to be the most "hardcore" path in the game, and the majority of players are up to that challenge. Check out the <a href="http://www.mmorpg.com/blogs/Paragus1/012009/3141_Darkfall-Survey-Predicts-Playstyles">rest of these stats</a>, including some surprising numbers on how players view killing one of their own in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/14/analyzing-darkfalls-pre-launch-trends/">Analyzing Darkfall's pre-launch trends</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jan 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/blogs/Paragus1/012009/3141_Darkfall-Survey-Predicts-Playstyles>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/analyzing-darkfalls-pre-launch-trends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1429530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/analyzing-darkfalls-pre-launch-trends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>darkfall-eu</category><category>darkfall-online</category><category>forums</category><category>poll</category><category>races</category><category>stats</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 14 Jan 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Analyzing WoW's growth by the numbers]]></title><link>http://massively.joystiq.com/2009/01/09/analyzing-wows-growth-by-the-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/09/analyzing-wows-growth-by-the-numbers/</guid><comments>http://massively.joystiq.com/2009/01/09/analyzing-wows-growth-by-the-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.worldiv.com/blog/?p=225"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/2009wowsubchart-sms-0109.jpg"  alt="" /></a><br /></div>
When you get down to the nitty gritty numbers, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s growth has stayed fairly consistent over the last three years or so. This of course is after the initial boom in 2005, and thanks mostly to a continued schedule of expansions the last two years. But where will it go from here?<br /><br />Over at <a href="http://www.worldiv.com">WorldIV</a>, they <a href="http://www.worldiv.com/blog/?p=225">take a very detailed look at the statistics</a> that may effect <a href="http://massively.joystiq.com/tag/wow"><em>WoW</em></a>'s future, based on its past. Will it reach 13 million subscribers by the end of 2009? That's the big question, as the two authors of this article dissect the factors that will affect that possibility. Even if you're just curious about the growth patterns that <em>WoW</em> has enjoyed since it's release, this article will educate you on any curiosities you may have.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/09/analyzing-wows-growth-by-the-numbers/">Analyzing WoW's growth by the numbers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jan 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldiv.com/blog/?p=225>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/analyzing-wows-growth-by-the-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/analyzing-wows-growth-by-the-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>growth</category><category>numbers</category><category>statistics</category><category>stats</category><category>subscriptions</category><category>world-of-warcraft</category><category>worldiv</category><category>wow</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 09 Jan 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[GamerDNA provides insight into how we view our MMOs]]></title><link>http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/</guid><comments>http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://blog.gamerdna.com/blog/2008/12/12/mmo-focus-traits-of-popular-subscription-games/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/toptraitsgraphat425.jpg" alt="" /></a><br />Massively multiplayer online games, and our experiences within them, don't always fit into neat categories like "<a href="http://massively.joystiq.com/category/fantasy">Fantasy</a>" and "<a href="http://massively.joystiq.com/category/sci-fi">Sci-fi</a>." The depth of these games -- in terms of setting, general tone, opposition faced (players or NPCs), how we envision ourselves in these games, and how that affects our playstyles -- gives way to a wide range of differing viewpoints among players on those very same games. <br /><br /><a href="http://massively.joystiq.com/tag/sanya-weathers ">Sanya Weathers</a> of <a href="http://www.gamerdna.com/ ">gamerDNA</a> explores how we view our games in her column "MMO Focus: Traits of Popular Subscription Games". For those unfamiliar with <a href="http://massively.joystiq.com/tag/gamerdna">gamerDNA</a>, it's a social network for gamers which touts a new feature called the <a href="http://massively.joystiq.com/2008/12/13/gamerdna-to-unleash-new-discovery-engine-this-monday/">Discovery Engine</a>. It allows its users to <a href="http://blog.gamerdna.com/blog/2008/12/05/braaains%E2%80%A6-it-took-braaains-to-set-left-4-dead-traits%E2%80%A6/#more-1049">assign various traits to the games they play</a> -- or create their own -- which in turn provides metrics for gamerDNA, and a collective glimpse into how we relate to our games. The results Weathers gathered from gamerDNA's trait system were a bit unexpected, leading her to say, <em>"Either we have a massive identity crisis here in the gaming world, or what you think you are has nothing to do with the games you play. Rampant individualists for the win!" </em><a href="http://blog.gamerdna.com/blog/2008/12/12/mmo-focus-traits-of-popular-subscription-games/"><br /></a><p><a href="http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/" rel="bookmark">Continue reading <em>GamerDNA provides insight into how we view our MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/">GamerDNA provides insight into how we view our MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.gamerdna.com/blog/2008/12/12/mmo-focus-traits-of-popular-subscription-games/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/gamerdna-provides-insight-into-how-we-view-our-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>city-of-heroes</category><category>coh</category><category>cox</category><category>discovery-engine</category><category>gamerdna</category><category>mmo-industry</category><category>ncsoft</category><category>opinion</category><category>sanya-weathers</category><category>social-networking</category><category>statistics</category><category>stats</category><category>traits</category><category>world-of-warcraft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 13 Dec 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online API improvements to track the Empyrean Age]]></title><link>http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/</guid><comments>http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center" style="text-align: center;"><a href="http://www.crazykinux.com/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/ckeveapi7208.jpg" /></a><br /></div>
<a href="http://evemon.battleclinic.com/"><em>EVE</em>Mon</a>, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=548883"><em>EVE</em> Fitting Tool</a>, and <a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/">other essential programs</a> that benefit from the <em>EVE</em> API platform were offline yesterday while <a href="http://www.eve-online.com/"><em>EVE Online's</em></a> Tranquility server <a href="http://massively.joystiq.com/2008/07/01/eve-online-empyrean-age-1-0-1-patch-live/">transited over to the new <em>Empyrean Age</em> 1.0.1 build</a>. With more pilots than ever participating in <em>Empyrean Age's</em> factional warfare, CCP has also enhanced the <em>EVE</em> API so players have more functionality to help track and <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">report on the state of the war</a>.<br /><br />The factional warfare data is only calculated on the Tranquility server once a day during downtime, but will cache every hour to make sure that new data is available in the API. Official API documentation isn't included for the new stat-tracking improvements but the regular <a href="http://myeve.eve-online.com/api/doc/">documentation is online</a>. CCP is also planning long term development and support for the API including a test server with reduced cache times. The <em>EVE Online</em> developers have given players quite the toolbox to work with, and some tools are already benefiting from these changes <a href="http://eve-search.com/thread/654430/page/4">like <em>EVE</em>AI.Live</a>. <br /><br />The full list of API improvements and changes are listed after the click through below.<p><a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/" rel="bookmark">Continue reading <em>EVE Online API improvements to track the Empyrean Age</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/">EVE Online API improvements to track the Empyrean Age</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=569>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1242910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>ccp</category><category>ccp-games</category><category>data-analysis</category><category>empyrean-age</category><category>eve</category><category>eve-api</category><category>eve-fitting-tool</category><category>eve-online</category><category>evelife</category><category>evemon</category><category>factional-warfare</category><category>pvp</category><category>singularity</category><category>stat-tracking</category><category>stats</category><category>tranquility</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 02 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's system designer explains combat stats]]></title><link>http://massively.joystiq.com/2008/06/23/age-of-conans-system-designer-explains-combat-stats/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/age-of-conans-system-designer-explains-combat-stats/</guid><comments>http://massively.joystiq.com/2008/06/23/age-of-conans-system-designer-explains-combat-stats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://aoc.curse.com/articles/details/3228/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocconancomic_cc225.jpg" alt="" /></a>One of the most difficult things about getting up and running in a new MMO world is figuring out what all the stats mean, how they relate to one another, and which ones you should focus on gearing to achieve the greatest return for your character. There's been a distinct lack of clarity with <a href="http://www.ageofconan.com"><em>Age of Conan's</em></a> itemization up to this point, and Funcom System Designer Jayde <a href="http://forums-eu.ageofconan.com/showpost.php?p=528827&amp;postcount=45">recently made a post on the official European boards</a> in the hopes of clearing up the confusion.<br /><br />What's most interesting to us is the way that they've designed their system so that there are separate statistics for PvE and PvP. The goal, according to Jayde, is to provide a reasonable parity between high and low leveled characters so that players of all sorts can compete on the same battlefield. You're still not liable to beat a fully-decked out level 80 when you're fresh out of Tortage, but you'll actually be able to do damage without having all your attacks parried, blocked, or resisted, as happens in many other MMOs. Jayde has promised a more complete guide to <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> stats in the near future, and we anxiously await seeing what the amateur statisticians make of that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/age-of-conans-system-designer-explains-combat-stats/">Age of Conan's system designer explains combat stats</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showpost.php?p=528827&amp;postcount=45>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/age-of-conans-system-designer-explains-combat-stats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1233319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/age-of-conans-system-designer-explains-combat-stats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>itemization</category><category>jayde</category><category>official-forums</category><category>pve</category><category>pvp</category><category>stats</category><category>system-builder</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 23 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[MMObile: extensions of our social and gaming networks]]></title><link>http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/</guid><comments>http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mobilewarcraft225.jpg" alt="" />How many times have you wanted to check on your game stats, switch skill training, or buy something at an auction house while you were <em>nowhere</em> <em>near</em> your computer? We have a host of mobile devices and <a href="http://massively.joystiq.com/tag/vollee">services available to us</a> with speed increases every year, but still connections to our online social networks are quite limited when we're not in front of our computers. <br /><br />Shouldn't more companies focus on allowing our mobile devices to act as extensions of our computers and consoles? That's what Tom Sperry, CEO and President of <a href="http://www.exitgames.com/">Exit Games Inc.</a> thinks. He lays out his vision for how things can improve, in this scenario: <br /><p><a href="http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/" rel="bookmark">Continue reading <em>MMObile: extensions of our social and gaming networks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/">MMObile: extensions of our social and gaming networks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesondeck.com/feature/3637/editorial_mmobile_take_the_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1218856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/mmobile-extensions-of-our-social-and-gaming-networks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3g</category><category>auction-house</category><category>cell-phone</category><category>exit-games</category><category>guild</category><category>iphone</category><category>mobile</category><category>phone</category><category>skill-monitor</category><category>skills</category><category>stats</category><category>streaming</category><category>tom-sperry</category><category>virtual</category><category>virtual-worlds</category><category>vollee</category><category>wi-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 08 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[China's forgotten gamers]]></title><link>http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/</guid><comments>http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/forgottengamers225.jpg" alt="" />Frank Yu over at <a href="http://www.gamasutra.com">Gamasutra</a> wrote a piece recently that didn't exactly slip through the cracks, but was certainly overshadowed by <a href="http://massively.joystiq.com/2008/05/19/chinese-decree-on-mourning-curtails-mmo-play/">more pressing concerns</a> that affected online gaming in Asia. Yu's 'China's Forgotten Gamers' -- from his China Angle column -- is <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18322">a look at the invisible population of gamers</a> in the country that industry demographics simply cannot account for. In North America and Europe, subscriptions, registered downloads and box sales provide an accurate picture of who's playing a given title; China is a different story altogether. Credit cards are nowhere near as prevalent among the Chinese as they are abroad; box sales have largely been a failure due to piracy. Added to the mix is the fact that not everyone can afford to play games legitimately, and so some Chinese gamers find ways to play outside of the system. <br /><br />Although the <a href="http://massively.joystiq.com/2008/05/04/explosive-growth-in-chinas-mmo-market/">reported numbers of gamers</a> playing the various titles in China are large, Yu says, <em>"In China, we track game players by subscriber or registration numbers, or by the amount of money they spend giving companies revenue. If they don't register or pay money, they are somewhat invisible to the industry or, from the business viewpoint, irrelevant."</em><p><a href="http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/" rel="bookmark">Continue reading <em>China's forgotten gamers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/">China's forgotten gamers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jun 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18322>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/chinas-forgotten-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>asia</category><category>casual</category><category>children</category><category>china</category><category>china-angle</category><category>counter-strike</category><category>defense-of-the-ancients</category><category>frank-yu</category><category>gamasutra</category><category>hardcore</category><category>kids</category><category>niko-partners</category><category>puzzle</category><category>puzzler</category><category>starcraft</category><category>statistics</category><category>stats</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[CCP releases EVE QEN, says 250k subs by Q2, and plans Gross User Product report]]></title><link>http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/</guid><comments>http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/eveonlinereport.jpg"  alt="" /><br /></div>
CCP has released <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=542">their Quarterly Economic Newsletter</a> for the 4th quarter of last year in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, and the word is "growth."  They saw big increases in trade volume and value all over the place on the market.  Which isn't surprising, considering how much <a href="http://massively.joystiq.com/2007/11/17/eve-online-passes-the-200k-subscription-mark/">their population surged</a> late last year, thanks in large part to the well-received <a href="http://massively.joystiq.com/tag/trinity"><em>Trinity</em></a> expansion.  And the growth isn't done -- CCP expects to see 250,000 subscribers by the end of Q2 2008.<br /><br />There are lots of great numbers in here -- apparently only 9% of players are out in low sec space (much lower than I'd thought).  Jita is still a madhouse (no duh -- you'll already know that if you've ever tried to go in there on a weekend).  Finally, they've introduced a new tracking variable, called Gross User Product, that is the value of all services and goods produced in a period of time, minus the amount of goods and services consumed.  In other words, <a href="http://en.wikipedia.org/wiki/Gross_Domestic_Product">a GDP</a>, but for a virtual world.  They don't have a figure yet (because it has to be tracked over a period of time), but the next QEN should have some even more interesting information on how we might track virtual economies in MMO games.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/">CCP releases EVE QEN, says 250k subs by Q2, and plans Gross User Product report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Feb 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=542>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>economy</category><category>eve</category><category>eve-online</category><category>gdp</category><category>graphs</category><category>gup</category><category>population</category><category>quarterly-economic-newsletter</category><category>report</category><category>stats</category><category>trinity</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 20 Feb 2008 15:00:00 EST</pubDate></item></channel></rss>
