Posts tagged stats 
The Road to Mordor: Five ways LotRO should be streamlined
You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can ...
XL lowers the curtain on ArcheAge CBT4, releases stats
ArcheAge's fourth Korean closed beta test is officially in the books, and XLGAMES has released a few noteworthy numbers from the three-month event. The test began on December 8th (that's a whopping 95 days ago if you're counting at home) and saw the creation of 173 guilds, the building of 3,400 ...
TERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP
TERA has just wrapped up its most recent closed beta weekend and is aiming at another this coming Friday. In this latest test, players finally got to take part in the game's PvP offerings, and the official postmortem leads to an ironclad conclusion: PvP players really enjoy killing one another. ...
Champions Online rolling out Role and Stat changes
Like many MMOs, Champions Online is at its heart a game of numbers. Your character type focuses on certain stats, and you want to make those stats go higher. But sometimes the way those stats work together is a bit less than intuitive in the live game, hence some recent changes to Super Stats and ...
Leaderboard: Play the game vs. play the system
Recently, MMO guru Raph Koster made some waves by lamenting the loss of immersion as a core game virtue. In a follow-up post to his first one, he clarified that he was speaking about the two different sides of game play and game development: "These are also two ways to play a game. You can come ...
Hands-on impressions of The Secret World
Last month, Funcom held a special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. François also got to play the game for several hours, giving us a fresh perspective on what TSW has to ...
Some Assembly Required: An early look at Dawntide
Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new ...
Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic
It took me a little while, but you should know by now that I was going to do a Guild Wars 2 comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right? Runes of Magic has been chugging along for over two years now, while GW2 is -- sort of ...
The Daily Grind: What are your thoughts on headgear?
In the real world, helms and hats are important bits of clothing, especially if you're talking about armor that includes a hefty chunk of metal complete with terrifying plume. So it makes perfect sense that pretty much every MMO set in a vaguely fantasy setting (i.e., nearly all of them) would ...
Massively exclusive: Luvinia Online equipment education
Gear in MMOs isn't just about making a fashion statement; it's often the difference between life and death, success and failure, envy and pity. So it is with Luvinia Online, as gear will be a primary focus of any adventurer who doesn't want his lifespan to be measured in minutes. Outspark has ...




