Posts tagged stats 
The Soapbox: Diablo III's auction house ruined the game
After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was ...
The Art of Wushu: Understanding the Meridian System
Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system ...
The Art of Wushu: The right stats for each style
There are a few questions I answer on a very regular basis in Age of Wushu. "How do you make money?" is a pretty common question, but I think we've answered that. "Can you annotate my book?" happens rather frequently, too. However, the most common question I answer is "what stats should I get?" ...
Hyperspace Beacon: Examining the gear of SWTOR 2.0
The developers at BioWare turned a corner when they redesigned the commendation system for Star Wars: The Old Republic. Most players seem to welcome the simplicity and practicality of the new system coming with 2.0. Reducing the number of comms players have to track allows players to focus on ...
The Daily Grind: Should gender and race matter in MMO character creation?
Camelot Unchained, Mark Jacobs' upcoming RvR-based MMO, is dipping into the old-school well in more ways than one. One design feature that caught my eye is the promise that racial and gender choices will influence character stats. MMO players are pretty used to the ancient RPG idea that some ...
Choose My Adventure: Once more into The Kingdom of Loathing
Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, ...
RIFT is breaking down faction walls and normalizing PvP in 1.10
"In 1.10, change is happening in a big way," RIFT CM James Nichols proclaimed on the forums. He then went on to announce that RIFT's two competing factions, the Guardians and the Defiant, will start to make steps toward unification in the final pre-expansion update. According to Nichols, while ...
Embers of Caerus videos cover player stats and dynamic ecology
Indie sandbox MMO Embers of Caerus wrapped up its kickstarter feature week with a pair of developer videos covering player stats and something called "dynamic ecology." That sounds like a 400-level college course if you ask us. Embers of Caerus has 10 player stats that are divided into two ...
The Road to Mordor: Five ways LotRO should be streamlined
You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can ...
XL lowers the curtain on ArcheAge CBT4, releases stats
ArcheAge's fourth Korean closed beta test is officially in the books, and XLGAMES has released a few noteworthy numbers from the three-month event. The test began on December 8th (that's a whopping 95 days ago if you're counting at home) and saw the creation of 173 guilds, the building of 3,400 ...
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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM



