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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Anti-Aliased: It will all be fine in ten minutes]]></title><link>http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/</guid><comments>http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><p> </p>
<center><a href="http://www.worldofwarcraft.com/community/comics/gallery.html#199"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/persistence-comic.jpg" alt="" /></a></center>Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!", and, my favorite, "Live in an <a href="http://en.wikipedia.org/wiki/Persistent_world">persistent universe</a> where your actions will have long lasting effects!"<br /><br />Certainly, two of those promises have come true. Our worlds are traveled by thousands upon thousands of users daily, and the characters we have created are truly the stuff of legends who have saved these vast worlds countless times. But the one thing that has still eluded us all this time... persistence.<br /><br />The funny thing is, it's not because we can't program or realize persistence in our games. We have the technology and expertise to do that just fine. We don't have persistence because persistence isn't profitable.
<p> </p><p><a href="http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/" rel="bookmark">Continue reading <em>Anti-Aliased: It will all be fine in ten minutes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/">Anti-Aliased: It will all be fine in ten minutes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1220668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/11/anti-aliased-it-will-all-be-fine-in-ten-minutes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>blizzard</category><category>dynamic-content</category><category>dynamic-worlds</category><category>epic</category><category>events</category><category>featured</category><category>features</category><category>histories</category><category>history</category><category>joystiqfeatures</category><category>lore</category><category>marketing</category><category>massively-multiplayer</category><category>persistence</category><category>player-involvement</category><category>profit</category><category>static-content</category><category>turbine</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 11 Jun 2008 16:30:00 EST</pubDate></item></channel></rss>
