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Posts tagged state-of-the-game

Trion Worlds promises that it's addressing critical Defiance issues

Executive Producer Nathan Richardsson has mixed emotions in regards to Defiance's release. "This first day of launch of Defiance has been as awesome as we expected it to be," he wrote in a state of the game post. "And by awesome, I mean we're neck deep addressing all the issues that come up when...

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GDC 2013: James Ohlen on how F2P saved SWTOR

If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its...

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BioWare: SWTOR servers 'teeming with people'

BioWare executive producer Jeff Hickman has penned a state-of-the-game post for Star Wars: The Old Republic. In it, he says that the firm's "new high-capacity servers are teeming with people." SWTOR has seen more than two million new accounts created since its free-to-play switcheroo, and Hickman...

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ArenaNet devs weigh in on Guild Wars 2 state-of-the-game video

Guild Wars 2 Guru has partnered with ArenaNet to bring you a lengthy state-of-the-game video. The clip features Guild Wars 2 devs Tyler Bearce, Johnathan Sharp, and Karl McClain and it runs for a good hour-and-a-half. Topics include Spirit Watch, profession balance, tournaments and...

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Enter at Your Own Rift: Goodbye Scott, hello 2.2

If I was to make a list of the top, oh, five or 10 MMO developers whom I admire, Scott Hartsman would be on there. It's not just that I appreciate that he's one of the few human beings who is shorter than I am, but that he's had a remarkable career full of accomplishments that I respect....

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WildStar reveals 2013 launch window, ambitious plans to make MMOs fun again

WildStar has won Massively's "most anticipated MMO" award for the past two years, even edging out Guild Wars 2 for the title in 2012. No pressure or anything, right? Fortunately, the game won't have an opportunity to go for three: As announced in this morning's state of the game letter, we can...

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LotRO commits to housing revamp, player council, and more Rohan in 2013

Turbine's Kate Paiz might be brief in her Lord of the Rings Online producer's letter, but this economy of words holds a treasure trove of ideas for the year. In the letter, she outlines the primary goals for the game in 2013, including a much-requested housing revamp and further expansion into...

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Star Trek Online celebrates two million 'captains'

On the verge of its third anniversary, Star Trek Online has good reason to celebrate. In a state of the game post, Executive Producer Dan Stahl says that the title is growing by leaps and bounds: "You may have noticed that more than two million captains are continuing their voyages in Star Trek...

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Lineage II looks back at 2012 and forward to 2013

Lineage II went free-to-play last year, and according to the newest state of the game letter, that conversion went very well indeed. The letter points out that more than one and a half million new accounts were created in 2012 alone, an impressive number for any game and doubly so for a game...

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Fallen Earth devs explain how schedules are made

As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of...

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