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Posts tagged state-of-the-game

'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012

"What an amazing year it has been," begins Scott Hartsman in his one-year state of the game report for RIFT. Citing Trion Worlds' ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven ...

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Behind the Mask: The real state of the game

Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it. If ...

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Champions Online looks back to look forward in January State of the Game

It's a new year, and many game studios are stating their revolutions for the coming months. Cryptic Studios is joining that club with Champions Online's first State of the Game post for 2012. Rob Overmeyer, the game's Executive Producer, takes some time to reminisce on CO's progress throughout ...

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Fallen Earth lays the foundation for 2012 in its January state of the game address

Senior Game Designer Marie Croall sounded the klaxons and ran up the flag for the wastelanders of Fallen Earth in the latest state of the game address. For her and the team, it's time to shake off the ravages of holidays and get to work on laying the foundation for the game in 2012. Croall ...

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Fallen Earth's December State of the Game talks F2P transition, new features

It's finally December, which means that I can go into a store and not fly into a rage when I discover that it's already playing Christmas music. It also means that it's time for Fallen Earth's December State of the Game letter. This is the first State of the Game since the title's change to F2P ...

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Cryptic posts Champions Online's November state of the game

Cryptic Studios has just uploaded its most recent state of the game letter for Champions Online, and the post begins by reinventing itself. Rather than focusing on "answering all the questions about future development plans and the status of top issues and player concerns," the Champs team aims ...

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Fallen Earth dev diary talks economic changes, world events, and more

Earlier today we told you about the Fallen Earth devs answering a few of your free-to-play questions. Now it's time to dive a bit further down the rabbit hole courtesy of this month's state of the game update. Producer Marie Croall checks in with us to talk about the game's two-year ...

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Champions Online releases September State of the Game letter

Champions Online is two years old this month (yep, really), and Cryptic executive producer Rob Overmeyer has taken to the intarwebs to pen a lengthy State of the Game manifesto. The first half of the piece is basically a recap of the game's last few months, and touches on everything from ...

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Enter at Your Own Rift: Happy half-birthday, RIFT!

It's hard to believe -- but amazing nevertheless -- that RIFT is almost a half-year old. Six months ago, hundreds of thousands of gamers rushed through the gates to become the first to explore Telara, included me, and we were introduced to what's become one of the most dominating MMOs of the ...

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Enter at Your Own Rift: One-point-four

Last week, Karen provided an excellent analysis on Trion Worlds' broad, eight-page State of the Game address as the company outlined its plans for the game's long-term future. This week, we're still going to cast our eyes to the present. As we wrap up the final phase of RIFT's Waves of Madness ...

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