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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Undead Labs still negotiating with Microsoft on Class4 MMO]]></title><link>http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/</guid><comments>http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><img alt="Undead Labs" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/undead.jpg" style="margin: 0px;" /></div>
<a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a>' latest game for Xbox Live, <em><a href="http://massively.joystiq.com/tag/state-of-decay/">State of Decay</a></em>, is a resounding success. The game moved over 250,000 copies <a href="http://www.joystiq.com/2013/06/08/state-of-decay-sells-over-250k-units-in-first-48-hours/">in its first 48 hours of release</a>, landing it the title of "Fastest Selling Xbox Live Game that isn't <a href="http://massively.joystiq.com/tag/minecraft"><em>Minecraft</em></a>." However, one successful game does not guarantee another, and Undead is still at the mercy of <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a> when it comes to getting its next game off the ground.<br />
<br />
The studio is set to begin work on <em><a href="http://massively.joystiq.com/tag/Class4/">Class4</a></em>, an MMO follow-up to <em>State of Decay</em>, but cannot proceed until Microsoft gives it the go-ahead. According to Undead's <a href="http://massively.joystiq.com/tag/sanya-weathers/">Sanya Weathers</a>, none of this can happen until the two parties reach a "mutually agreeable contract." She also noted that the two companies must agree on the goals of the project and on where the technology will be by the time <em>Class4</em> finishes its multi-year development cycle.<br />
<br />
According to Weathers, the discussion between Microsoft and Undead is "in progress."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/">Undead Labs still negotiating with Microsoft on Class4 MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20624670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>Microsoft</category><category>Minecraft</category><category>negotiations</category><category>sandbox</category><category>Sanya-Weathers</category><category>state-of-decay</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>Xbox-Live</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Mon, 17 Jun 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay gets June 5th release date]]></title><link>http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/</guid><comments>http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/"><img alt="State of Decay gets June 5th release date" data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/state.jpg" /></a></div>
While the news of <a href="http://massively.joystiq.com/tag/state-of-decay/"><em>State of Decay's</em></a> release date was leaked out recently, <a href="http://undeadlabs.com/2013/06/news/6-5-13/">today we have official confirmation</a>. <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs'</a> maiden game will be coming to Xbox Live Arcade on Wednesday, June 5th.<br />
<br />
Founder <a href="http://massively.joystiq.com/tag/jeff-strain/">Jeff Strain</a> took to the official blog a couple of days ago <a href="http://undeadlabs.com/2013/06/news/almost/">to talk about the process</a> of deciding upon and cementing a release date. "After that, our job is not done," he wrote. "We have a PC build of the game to finish and deliver. We will certainly want to fix a few bugs that slipped through (we saw a few in the video streams today that we jumped on immediately). And we have super secret plans for a few other treats to roll out in the future that <a href="http://massively.joystiq.com/tag/sanya-weathers/">Sanya</a> would shoot me for even mentioning."<br />
<br />
<a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/">So while it's not the MMO</a> that will hopefully be forthcoming, it is set in the same world and <a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">it made a great showing at last year's PAX Prime</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/">State of Decay gets June 5th release date</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Jun 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20597270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/03/state-of-decay-gets-june-5th-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>horror</category><category>jeff-strain</category><category>launch-date</category><category>release-date</category><category>sanya-weathers</category><category>state-of-decay</category><category>state-of-decay-release</category><category>undead</category><category>undead-labs</category><category>xbox</category><category>xbox-live</category><category>zombie</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 03 Jun 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Why we cover what we do, part two]]></title><link>http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/</guid><comments>http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/"><img alt="State of Decay" data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image2.jpg" /></a></div>
<a href="http://massively.joystiq.com/2013/04/18/ask-massively-why-we-cover-what-we-do-part-one/">Last week</a>, I promised you a second round of questions and answers regarding the types of calls Massively makes on which games and stories it will cover and why. Let's get to it.<br />
<br />
<strong><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/?hubRefSrc=permalink#lf_comment=68783338">Mike9 wrote</a>, "I will play [<a href="http://undeadlabs.com/about-state-of-decay/"><em>State of Decay</em></a>] because it looks awesome, but I never understand why Massively covers it; it is a single-player game, not an MMO by even the loosest of definitions, not unless <em>Super Mario World</em> is also considered an MMO now (well, I guess that did allow two players)."</strong><br />
<br />
I assume you're looking for a better answer than <em>braaaaaiiiiinnnnsssssss</em>!<p><a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/" rel="bookmark">Continue reading <em>Ask Massively: Why we cover what we do, part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/">Ask Massively: Why we cover what we do, part two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>Brainsss</category><category>brianna-royce-ask-massively</category><category>eso</category><category>featured</category><category>humor</category><category>leak</category><category>leaks</category><category>massively-meta</category><category>meta</category><category>opinion</category><category>state-of-decay</category><category>teso</category><category>the-elder-scrolls-online</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 25 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay coming to Xbox Live in June]]></title><link>http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/</guid><comments>http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/undead-labs"><img alt="State of Decay - Zombie with Wayfarers" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/junepostheader.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>' zombie actioner <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> is coming to Xbox Live this June according to a <a href="http://undeadlabs.com/2013/04/news/state-of-decay-will-be-in/">brief update</a> posted by Undead community guru <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. And when we say brief, we do mean brief, as the sum total of the update is "June. Officially."<br />
<br />
Fortunately the firm also released a new teaser that shows off a heaping helping of bloody, brain-bashing gameplay. You'll find it after the cut.<p><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/" rel="bookmark">Continue reading <em>State of Decay coming to Xbox Live in June</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/">State of Decay coming to Xbox Live in June</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>horror</category><category>sanya-weathers</category><category>state-of-decay</category><category>state-of-decay-release</category><category>undead</category><category>undead-labs</category><category>xbox</category><category>xbox-live</category><category>zombie</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 13 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay Q&amp;A talks skills, traits, and more]]></title><link>http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/</guid><comments>http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/"><img alt="Undead Labs mural" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/mural.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has posted the results of its latest <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a>-focused Q&amp;A session. The company parsed a bunch of the best community-generated queries and posted the answers in a <a href="http://undeadlabs.com/forums/showthread.php?8622-Q-amp-A-A-Matter-of-Character-Followup-2-22-2012">mammoth forum thread</a> that represents a great starting point if you're looking to learn more about the upcoming console zombie title.<br />
<br />
Several of the questions involve the previously mentioned <a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/">skill system</a>, and there is also some info on traits and survivor characters. Most crucially, we learned that sexting is an actual skill in the game (as are Sudoku and Reality Show Trivia)," according to community guru <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. "It does nothing in a world where cell towers no longer function," she quipped.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/">State of Decay Q&amp;A talks skills, traits, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Feb 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>horror</category><category>post-apocalyptic</category><category>sanya-weathers</category><category>skills</category><category>state-of-decay</category><category>state-of-decay-skills</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 23 Feb 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay's character development detailed]]></title><link>http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/</guid><comments>http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/"><img alt="State of Decay skill screen" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/screen2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has released a <a href="http://undeadlabs.com/2013/02/news/a-matter-of-character/">new dev diary</a> covering skills and characters for its <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay </em></a>zombie survival title.<br />
<br />
All available survivors have four basis skills (cardio, wits, fighting, and shooting), and each character has a star rating ranging from one to seven in each skill. Additional stars are gained by successfully using the skill, and additional stars also provide the player with both active and passive abilities.<br />
<br />
<em>State of Decay</em> characters also have unique trait combinations. Traits range from personality (chatterbox, selfish asshole, born leader, and more) to job history to hobbies, some of which provide additional skill stars. In terms of character customization, the game allows you to choose a weapon specialization and a number of signature abilities, with the ultimate goal being a unique survivor who is both challenging and rewarding to play. You can learn more, and see some example builds, at the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/">State of Decay's character development detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20461936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>state-of-decay</category><category>state-of-decay-character-development</category><category>state-of-decay-skills</category><category>survival</category><category>undead-labs</category><category>zombie</category><category>zombie-holocaust</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 14 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Learn to live in a State of Decay with Undead Labs' new survival guide]]></title><link>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</guid><comments>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/"><img alt="Oh god oh god oh god oh god" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/stateofdecay.jpg" /></a></div>
<div>
	There's a lot to consider when you're stuck in the middle of a zombie apocalypse. Do you have enough food? Will your shelter hold up against the endless legions of undead? Do you have enough of that ammo that makes zombie heads explode? Thankfully, <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a> is here to help make <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> players' transitions to the post-apocalypse as simple as possible.<br />
	<br />
	The studio has released a day-by-day survival guide written from the viewpoint of characters within the game's universe. The guide provides a flavorful look at some of the features players will be utilizing to survive in <em>State of Decay</em>. Players will learn how to construct a defensible stronghold, how to scavenge for supplies, and of course, how to defend themselves against zed onslaughts. It's quite a read, but a very worthwhile one for anyone who would prefer to remain on the side of the living in the war against the undead.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/">Learn to live in a State of Decay with Undead Labs' new survival guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20426585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>dev-blog</category><category>dev-diary</category><category>developer-diary</category><category>sandbox</category><category>state-of-decay</category><category>survival-guide</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 11 Jan 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Check out two minutes of State of Decay zombie-killing action]]></title><link>http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/</guid><comments>http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/"><img alt="State of Decay - half a zombie" data-src-height="248" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/crawlerpost.jpg" /></a></div>
It's been a few weeks since we've heard from the <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> dev team. Happily, the newest <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> update comes with a gruesome slice of gameplay video. The two-minute clip focuses on the weapons and tactics necessary to clear a path through a horde of undead. There's a brief bit of driving action, too, and we also get a glimpse of the game's map functionality and UI.<br />
<br />
Community manager <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a> also offers up a teaser on the, er, state of <em>State of Decay's</em> development. "It's the most wonderful time of the year... that time when we're seeing the light at the end of the development tunnel," she writes. "We're polishing up communications, tactics, and all of the elements that make a game more than a simple 'see zombie, shoot zombie' kind of thing."<p><a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/" rel="bookmark">Continue reading <em>Check out two minutes of State of Decay zombie-killing action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/">Check out two minutes of State of Decay zombie-killing action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Dec 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20409947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>f2p</category><category>free-to-play</category><category>state-of-decay</category><category>state-of-decay-gameplay</category><category>state-of-decay-video</category><category>undead-labs</category><category>zombie</category><category>zombie-mmo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 21 Dec 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay demonstrates the virtues of stealth]]></title><link>http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/</guid><comments>http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/"><img alt="State of Decay demonstrates the virtues of stealth" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/state.jpg" /></a></div>
Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? <em>What do you do?</em><br />
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<a href="http://undeadlabs.com/2012/10/news/happy-halloween-short-gameplay-video-distraction/">In a short alpha video</a> from <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>, a <a href="http://massively.joystiq.com/tag/State-of-Decay/"><em>State of Decay</em></a> player instead uses tricks and stealth to achieve his goal. He tosses some fireworks from a nearby water tower, prompting the zombies to investigate and leave the scene. Following that, it's a quick dash in and out to trigger a job well done.<br />
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You can watch this nail-biting footage after the jump, and don't forget to check out <a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">Massively's report on the game from PAX</a>.<p><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/" rel="bookmark">Continue reading <em>State of Decay demonstrates the virtues of stealth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/">State of Decay demonstrates the virtues of stealth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20368236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>alpha</category><category>beta</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>pax</category><category>pax-2012</category><category>sandbox</category><category>state-of-decay</category><category>stealth</category><category>undead-labs</category><category>video</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Nov 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about guns in State of Decay]]></title><link>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/"><img alt="Warm one and you will find happiness." data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/undead-weapons-epl-1003.jpg" /></a></div>
Today's official blog post about <em><a href="http://massively.joystiq.com/tag/State-of-Decay/">State of Decay</a></em> is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">this is a blog post about guns</a>. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie.<br />
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The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">just deadly firearms</a> and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/">Undead Labs talks about guns in State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Oct 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>arsenal</category><category>class-3</category><category>class3</category><category>class4</category><category>combat</category><category>console</category><category>guns</category><category>news</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>weapons</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Oct 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[PAX Prime 2012: Undead Labs' State of Decay]]></title><link>http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/"><img alt="Screenshot -- State of Decay" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/stateofdecayheader.jpg" /></a></div>
	Everyone loves zombies, right? Apparently so because they're absolutely everywhere (like Miami, for instance), but we keep on lapping it up. Secretly, though, I think a lot of us are tired of the same old zombie games. After all, if you're one of the truly hardcore that has a zombie apocalypse plan that includes where you'll hole up, how you'll find weapons, what you'll eat, and so forth, it's a little disappointing that most games tend to focus solely on the zombie-shooting part of the zombie apocalypse (not that there's anything wrong with zombie-shooting).<br />
	<br />
	<a href="http://www.massively.com/tag/undead-labs">Undead Labs'</a> upcoming MMO <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> might change all that.<br />
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	The game will take place in a persistent world where players are responsible for rounding up survivors, finding the necessary resources to build defenses and stay alive, and of course, fighting off the zombie hordes. Finally, those of you who have long debated the merits of going to the gun store vs. not going to the gun store in the event of an apocalypse can see whose plan works better. And what's more, at <a href="http://www.massively.com/tag/pax-prime-2012">PAX Prime 2012</a>, I got to sit down and play around with it myself, though not for nearly as long as I would have liked. Regardless, if <em>State of Decay</em> is on your radar -- and it should be -- then I'd be glad to tell you all about my 20-odd minutes with the title.<p><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/" rel="bookmark">Continue reading <em>PAX Prime 2012: Undead Labs' State of Decay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">PAX Prime 2012: Undead Labs' State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Sep 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20318932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>con</category><category>console</category><category>convention</category><category>expo</category><category>featured</category><category>hands-on</category><category>jeff-strain</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 07 Sep 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs reveals State of Decay gameplay trailer]]></title><link>http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/</guid><comments>http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/"><img alt="Unlead Labs reveals State of Decay gameplay trailer" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/sod-announceheader.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has been working in relative secrecy for going on two years now. All we knew about the firm's cryptically (and temporarily) titled <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> was that it had something to do with zombies and that it was coming to the Xbox 360.<br />
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Now, thanks to a new trailer, we know that the game is officially called <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> and it's also coming to the PC. Whether it's an MMO or simply a precursor to the rumored <em>Class4</em> MMO is still undetermined. All that said, the trailer shows off plenty of open-world third-person shooting action, zombie-centric gore, and even a muscle car and the requisite rusty old pickup truck.<br />
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Undead says that <em>State of Decay</em> is set in an "open sandbox world [that] develops in real-time" and that gameplay involves "designing and fortifying your home base." Click past the cut for the full video.<p><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/" rel="bookmark">Continue reading <em>Undead Labs reveals State of Decay gameplay trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/">Undead Labs reveals State of Decay gameplay trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Aug 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20305919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>horror</category><category>sandbox</category><category>state-of-decay</category><category>trailer</category><category>undead-labs</category><category>video</category><category>zombie</category><category>zombie-sandbox</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 21 Aug 2012 15:30:00 EST</pubDate></item></channel></rss>