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Posts tagged stat

Camelot Unchained's use-based stat system will trade grind for immersion

This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch,...

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Not So Massively: Star Citizen hits $20m, LoL semi-finals, and Diablo III to cap stats

Star Citizen hit the $20 million crowdfunding mark this week and announced that its $22 million goal will be for the purchase of equipment to capture actors' faces and put them in-game. Diablo III site Diablofans found more juicy hints about the upcoming Reaper of Souls expansion in its latest...

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The Art of Wushu: Understanding the Meridian System

Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system...

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"We were wrong": LotRO dev explains radiance's failure

If you had to sum up Lord of the Rings Online's radiance stat in four words, those would probably be: good intentions, horrible execution. As we've known since last year, the much-hated radiance is on its way out of LotRO in the upcoming Echoes of the Dead update, and for many players, it's not a...

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