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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: Proper PAX preparation prevents poor PAX performance]]></title><link>http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/</guid><comments>http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/hb-pax.jpg" /></a></em></div>
<div style="text-align: left;">Welcome once again to your guide through everything <a href="http://swtor.com">Star Wars: The Old Republic</a>,<em> which is soon to be released by <a href="http://ea.com">EA</a>-<a href="http://bioware.com">BioWare</a>. Larry Everett presents the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>.</em></div>
<br />
<a href="http://twitter.com/deb_shin">Deborah Shin</a>, the Marketing Manager for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> told <a href="http://www.torocast.com/index.php/news/item/253-torocast-exclusive-with-deborah-shin-and-rob-cowles">TOROcast at E3</a> that <a href="http://www.paxsite.com/paxprime/index.php">PAX</a> was going to be the game's biggest event of the year. When I heard that announcement about a month and a half ago, I decided that I would have to make it to this event. Prior to that I was willing to let others do the reporting while I snagged some stories at home. I want Massively to be your source of <em>SWTOR</em> news, so how could I not go to the biggest <em>SWTOR</em> bash of the year?<br />
<br />
This week's agenda is quite simple in scope, but a bit more complicated in execution. I hope to give you a very brief overview of what we know of our favorite game going into PAX, followed by a few directions I could go with information gathering. Ultimately, I want the fan's opinion. What information do you want to see come out of this <em>fan</em>-tastic exposition? Follow me after the jump, where I break down the possibilities.<p><a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Proper PAX preparation prevents poor PAX performance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/">Hyperspace Beacon: Proper PAX preparation prevents poor PAX performance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19612161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-freed</category><category>BioWare</category><category>classes</category><category>deb-shin</category><category>deborah-shin</category><category>E3</category><category>ea</category><category>electronic-arts</category><category>end-game</category><category>endgame</category><category>featured</category><category>LucasArts</category><category>pax-2010</category><category>pax-prime-2010</category><category>Playable-Races</category><category>playable-species</category><category>races</category><category>SDCC</category><category>space-combat</category><category>species</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>starting-area</category><category>starting-quests</category><category>starting-zone</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>TOROcast</category><category>War-zones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 31 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Making/Money: Conservation of Mass - Part 1]]></title><link>http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/</guid><comments>http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><a href="http://a.abcnews.com/images/Technology/pd_balance_scale_071016_mn.jpg"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/balancedscalessm1.jpg" alt="" /></a>
<p><em>This is the first in a series of articles theorizing on what a virtual economic system that had a finite number of resources might be like. I would like to impress upon you that everything expressed here is hypothetical. As far as I am aware at this time, there are no games currently being made with a system like this. Also, this is only one potential way that it could be done.<br /></em></p>
<p>There have been several discussions amongst friends and fellow bloggers lately of what the economy of game with no ability to spontaneously create items might be like. Specifically, what if all of the resources, loot, and money in the game was there at the start and no more could be generated during gameplay than had been removed? In short, what if the <a href="http://en.wikipedia.org/wiki/Conservation_of_mass">law of Conservation of Mass</a> was obeyed in a MMORPG?</p>
<p>Let's be clear about this - we're not talking about each character starting out with a set amount of gear or money that they would then have to use throughout their lifespan. This would be a server-wide amount of stuff. All players would have access to it provided that it was available. Once an item was "destroyed", either by dropping it or by selling it to an NPC, another item could become available.<br /></p><p><a href="http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/" rel="bookmark">Continue reading <em>Making/Money: Conservation of Mass - Part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/">Making/Money: Conservation of Mass - Part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1298549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/making-money-conservation-of-mass-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>conservation</category><category>conservation-of-mass</category><category>economy</category><category>featured</category><category>joystiqfeatures</category><category>limited-resources</category><category>resources</category><category>runescape</category><category>starting-area</category><category>starting-items</category><category>starting-quests</category><category>static-systems</category><category>world-of-warcraft</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Sun, 07 Sep 2008 19:00:00 EST</pubDate></item></channel></rss>
