Posts tagged starting-out-in-vanadiel 
Starting out in Vana'diel: The auction house
Hello adventurers! It's been a while, hasn't it? We've been put off track thanks to an anime convention and a certain holiday, but we're back and better than ever! Last time I said we were going to talk about the auction gouse, and that's exactly what we're going to learn about today! Final ...
Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?
Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the ...
Starting out in Vana'diel: Time to pick up that second job you always wanted
Hello again adventurers! Ready to go on another tour of Vana'diel? So, ok, you're in Valkurm Dunes. You're enjoying the luxurious beaches, the warm weather, the beautiful sandstorms, the nasty crabs that use defense buffs, and fish that fly in the air and attempt to impale you. It's all par for ...
Starting out in Vana'diel: Questing and you
Hello again adventurers! Today's topic is once again back on hard gaming ground instead of community theory as I introduce quests and their purpose. Questing in Final Fantasy XI is not like questing in other games. Quests exist, but they don't jump out at you with bright yellow exclamation points. ...
Starting out in Vana'diel: Community, controls and cooperation
Hello there adventurers! It's Thursday, and that means more tips for those of you who are new to Vana'diel. This time around we have some less documented topics to talk about -- the controls of Final Fantasy XI, how to get into groups and how to run groups, and answer one of the questions ...
Starting out in Vana'diel: Going solo, tips for levels 1-10
Hello again adventurers! Welcome back to Starting out in Vana'diel! Last time I promised that I would talk about getting levels 1-10 done and what you should do once you're done. While this probably won't be the most exciting column that will ever be written in this series, it is one of the most ...
Starting out in Vana'diel: Mission, very possible
Hello there adventurers! It's Friday, I know, and Friday is not Thursday. That, however, won't stop me from bringing Final Fantasy XI aid to you! I promised you more information on the mission system, and that's exactly what I'm going to be delivering in this edition of "Starting out in Vana'diel." ...
Starting out in Vana'diel: Conquering conquest
Hello again Adventurers! So we've fought through the tutorial system, braved the Fields of Valor, and this week we get to go to WAR! No, not Warhammer Online. We're going to learn about Final Fantasy XI's conquest! The conquest system is the weekly determination of who gets control of a region in ...
Starting out in Vana'diel: The Fields of Valor
Hello there Adventurers! I hope everything is going well for you in Final Fantasy XI since we last spoke. Where we last left off, we were speaking with the initial NPC trainer and getting through the opening "tutorial." However, as reader Dana noticed, "They want me to go out and grind dagger ...
Starting out in Vana'diel: Character creation & taking your first steps
As we've said on Massively multiple times, Final Fantasy XI is a hard game. The crafting is complex, the gameplay is somewhere between EverQuest and World of Warcraft, and dying can be painful when you lose experience. Some people may tell you that the game just isn't that fun, but the game can be ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



