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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aventurine tweaking Darkfall's newbie experience]]></title><link>http://massively.joystiq.com/2011/04/09/aventurine-tweaking-darkfalls-newbie-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/09/aventurine-tweaking-darkfalls-newbie-experience/</guid><comments>http://massively.joystiq.com/2011/04/09/aventurine-tweaking-darkfalls-newbie-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/activity-report-april-8th/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/infernalconcept11.jpg" vspace="4" /></a></div>
<a href="http://darkfallonline.com"><em>Darkfall</em></a> can be pretty intimidating for newbs, and that's before they're killed and stripped of all their meager belongings. The game's learning curve is considerable, whether it's the unconventional UI or the vast world of Agon and the lack of themepark-style direction from one area to the next.<br />
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<a href="http://www.aventurine.gr/">Aventurine's</a> latest activity report indicates that the dev team is hard at work on improving the new user experience. Over half of the game's quests (yes, it does have them, even though it's a sandbox) have been rewritten, and many new training quests are being added. Starting areas will also be seeing some changes in the upcoming relaunch campaign. New characters will no longer choose from three starting towns; instead, they'll begin in a single racial capital city. Additionally, NPC racial vendors will offer the same services regardless of whether they're located in the capital or the outlying faction towns.<br />
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The activity report also drops a few hints about new art assets (including the infernal image above) as well as the new armor specialization system that is currently under development. Check out the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> Epic Blog for <a href="http://www.darkfallonline.com/blog/activity-report-april-8th/">further details</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/09/aventurine-tweaking-darkfalls-newbie-experience/">Aventurine tweaking Darkfall's newbie experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/09/aventurine-tweaking-darkfalls-newbie-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19907827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/09/aventurine-tweaking-darkfalls-newbie-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>armor-specialization</category><category>aventurine</category><category>darkfall</category><category>dev-blog</category><category>dev-diary</category><category>epic-blog</category><category>fantasy</category><category>learning-curve</category><category>new-art-assets</category><category>newbie-experience</category><category>newbs</category><category>pve</category><category>pvp</category><category>quests</category><category>sandbox</category><category>starter-town</category><category>starting-cities</category><category>training-quests</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 09 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's developers talk patch 1.3]]></title><link>http://massively.joystiq.com/2010/02/09/fallen-earths-developers-talk-patch-1-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/09/fallen-earths-developers-talk-patch-1-3/</guid><comments>http://massively.joystiq.com/2010/02/09/fallen-earths-developers-talk-patch-1-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div style="text-align: center;"><a href="http://www.tentonhammer.com/node/80702"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/fe-patch13-epl-208.jpg" /></a></div>
Patch day is an exciting time to be playing an MMO, assuming you can look past the various instabilities, server crashes, and inevitable bugs that come with a major update. Even then, there's still the sense of doing something new and different in a familiar game, however touch-and-go the new content might be. <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> is not too far from their next major patch day, but if you can't wait for the patch to go live, there's a new <a href="http://www.tentonhammer.com/node/80702">developer diary</a> and <a href="http://www.tentonhammer.com/node/80705">Q&amp;A</a> from Dev Team Lead <a href="http://massively.joystiq.com/tag/Marie-Croall/">Marie Croall</a> and Live Team Lead <a href="http://massively.joystiq.com/tag/Ian-Lemke/">Ian Lemke</a>.<br />
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The patch's major focus was a thorough revamp of the area around the starter towns, and between those towns and the central cities. It might seem odd to add such a large patch to improve the first few levels of the game, but from the developer's point of view, it's those levels that really first get a player hooked on the game, so they wanted to make it as memorable as possible. There's also some information on Deadfall Point, a new encounter area in Sector Three, offering the higher-level players something new to experience. Be sure to take a look at <a href="http://www.tentonhammer.com/node/80702">both</a> <a href="http://www.tentonhammer.com/node/80705">features</a> to get a picture of what's coming in the near future for your clone in <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/09/fallen-earths-developers-talk-patch-1-3/">Fallen Earth's developers talk patch 1.3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Feb 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/374>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/09/fallen-earths-developers-talk-patch-1-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/09/fallen-earths-developers-talk-patch-1-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diary</category><category>fallen-earn</category><category>fallen-earth-llc</category><category>fallen-earth-patch-1.3</category><category>fe</category><category>fe-patch-1.3</category><category>ian-lemke</category><category>marie-croall</category><category>patch-day</category><category>patches</category><category>qa</category><category>starter-town</category><category>starter-zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 09 Feb 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev diary focuses on introducing new players to PvP]]></title><link>http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/</guid><comments>http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><a href="http://massively.joystiq.com/category/fallen-earth"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/burningdownthehousefeat580.jpg" /></a><br /><a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> is one of three post-apocalyptic massively muliplayer online games currently in development that are a far cry from the fantasy titles which have proven most popular in the MMO world. <a href="http://pc.ign.com">IGN</a> scored an exclusive two part developer diary from <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> writer and content developer <a href="http://massively.joystiq.com/tag/wes-platt">Wes Platt</a> who discusses creating the PvP starter town of Terance. Namely, he explains how and why the <em>Fallen</em> <em>Earth</em> team has been putting so much work into Terance and the challenges and pitfalls faced in differentiating the PvP-centric area from other more standard towns in the game. <br /><br />The first part is "<a href="http://pc.ign.com/articles/966/966737p1.html">Building the Town of Terance</a>". It paints a picture of a post-apocalyptic aftermath setting where a psychotic artificial intelligence, long since sealed away underground by its corporate progenitors and forced into a century of dormancy, is woken with dire consequences. Now powered up, the AI -- TETRAX -- prepares once again to work towards the extermination all human beings in its vicinity. Human beings in Terance may find themselves on the run, hunted by AI-directed zombies called Diggers, as well as mutants and vermin.<p><a href="http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/" rel="bookmark">Continue reading <em>Fallen Earth dev diary focuses on introducing new players to PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/">Fallen Earth dev diary focuses on introducing new players to PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Apr 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/966/966737p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1508792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/07/fallen-earth-dev-diary-focuses-on-introducing-new-players-to-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>dev-diary</category><category>developer-diary</category><category>diggers</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>game-design</category><category>game-mechanics</category><category>ign</category><category>missions</category><category>mutants</category><category>post-apocalyptic</category><category>pvp</category><category>quests</category><category>sci-fi</category><category>starter-town</category><category>starter-zones</category><category>storyline</category><category>tetrax</category><category>vermin</category><category>wes-platt</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 07 Apr 2009 11:00:00 EST</pubDate></item></channel></rss>
