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Posts tagged starbases

EVE Evolved: Making ISK from the Crius release

‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses ...

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MMO Mechanics: Encouraging the daily grind

I've written before about how developers use clever mechanics to lower the barrier to entry in order to encourage more people to play MMOs, but how do they keep players interested after they have rolled a new character? More often than not, MMOs greatly benefit from hanging onto players for as long...

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EVE Evolved: Everything we know about Rubicon

Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

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Captain's Log: Star Trek Online year in review, part two

As 2013 gets underway and before Cryptic Studios and Perfect World Entertainment begin hinting at upcoming material due out for Star Trek Online's third anniversary next month, I'm taking the opportunity to go over the past year in the game. It's a great time to sit down and be reminded of just h...

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Star Trek Online celebrates Fleet Week

Space may be a cold, dark, unforgiving place, but it's also filled with exuberant co-op adventure, so say we all. The Force is strong with Star Trek Online, as Cryptic is launching an end-of-summer event in the hopes of encouraging players to unite and work for a common purpose. That's right: ...

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Captain's Log: Star Trek Online launches Season Six

Season Six has finally made its way to the Star Trek Online live servers! It was pushed to the Holodeck server last Thursday after a day-long maintenance period and a couple of patches that followed into the wee-hours of the morning on Friday. By Friday afternoon, the majority of issues seemed...

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Star Trek Online posts patch notes for the Season 6 launch

Star Trek Online is mobilizing the fleets today. With the launch of Season 6, fleets will have new starbases to explore, new projects to develop, and new tasks to undertake as a single cohesive unit. The full patch notes elaborate on a number of the new features that fleets can focus on and what ...

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EVE Evolved: Returning EVE to the Crucible

When EVE Online launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The ...

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Captain's Log: The reverse slingshot effect

Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, th...

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Star Trek Online posts the latest Engineering Report

With the launch of Season Four now behind the developers at Star Trek Online, the team is now focusing on what lies ahead for its Captains. The latest Engineering Report, a monthly forum post that is released and written by Executive Producer Dan Stahl, foreshadows some upcoming content that we...

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