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Posts tagged star-citizen

Star Citizen tops $47 million, will continue to offer stretch goals

Star Citizen has topped $47 million in funding on the wings of its recent Xi'An scout ship promotion. Cloud Imperium boss Chris Roberts talks about the ship and its unique thruster setup (and its corresponding unique flight characteristics inside the space sim's physics engine) in his latest letter...

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Not So Massively: GTAO's update, Hearthstone's tourney, and LoL's Summoner's RIFT revamp

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Diablo III's new patch will add leaderboard seasons. The auction hall officially closes this week. The Dreamhack...

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Make My MMO: June 15 - June 21, 2014

This week in MMO crowdfunding news, golden oldie World War II Online assured itself of a new client update thanks to a successful Indiegogo campaign. The genre's first and arguably best MMOFPS raised over $10,000, which it will spend on a new test server as well as PC and Mac client updates. ...

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Star Citizen's new persistent universe director loves economic, strategic gameplay

How important is Star Citizen's persistent universe? Important enough that Chris Roberts has hired game industry veteran Tony Zurovec to oversee its direction. "The game has become so big that I can't actually direct every single aspect of it every single moment of the day," Roberts explains at...

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Leaderboard: How much time do you spend getting good at a game?

Yesterday's Chris Roberts post on Star Citizen's flight model got me to thinking about game systems, learning, and the lengths we'll go to to be good at a particular title. It's too early to know for sure, of course, but it seems like Star Citizen might be one of those sim-before-game exercises...

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Roberts on Star Citizen's work-in-progress flight model

If you're keeping up on Star Citizen current events, you probably know that there's been quite a debate brewing amongst the game's backers with respect to the controls and the flight model in the recently released Arena Commander module. Cloud Imperium has heard the feedback, and Chris Roberts...

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Not So Massively: Destiny, Star Citizen, and Elite at E3

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny powered through convention week with multiple videos, both embedded below. The game is currently alpha...

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Betawatch: June 7 - 13, 2014

In-testing MMO Shroud of the Avatar raised eyebrows this week with an update that retooled pledge tiers to arguably give crowdfunders considerable sandbox advantages in return for piles of money. What else is new in the land of MMO testing? Line of Defense is aiming for early access on Steam in...

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Star Citizen begins AC multiplayer invites

It's been a busy week for Star Citizen. The crowdsourced space sim sandbox topped $46 million in funding, and Cloud Imperium Games began rolling out invites to the multiplayer portion of the recently released Arena Commander dogfighting module. The module also continues to be patched in order to...

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E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately upon meeting him for our Star Citizen demo/interview at this year's E3. As someone who's mainly watched news on the game from the sidelines, sitting in awe of what looks like a terribly complex title...

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MMO Week in Review: It is your Destiny

Posted on Jul 27th 2014 6:00PM

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