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Posts tagged star-citizen-interview

Chris Roberts: 'If I were a little saner, I wouldn't be biting off as much as we're doing here'

Star Citizen will top $50 million in crowdfunding at some point over the next few weeks, and when it does, chances are good that you'll see increased media coverage. Some of that coverage has already started, if a new piece at The Verge is any indication. There's nothing new here for fans or bac...

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Star Citizen's new persistent universe director loves economic, strategic gameplay

How important is Star Citizen's persistent universe? Important enough that Chris Roberts has hired game industry veteran Tony Zurovec to oversee its direction. "The game has become so big that I can't actually direct every single aspect of it every single moment of the day," Roberts explains at ...

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E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately upon meeting him for our Star Citizen demo/interview at this year's E3. As someone who's mainly watched news on the game from the sidelines, sitting in awe of what looks like a terribly complex title ...

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Discussing guild functionality with Star Citizen's Benoit Beausejour

Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release...

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Dragon Con 2013: Star Citizen's Lesnick and Haddock on player feedback, CitizenCon, and more

It's been a whirlwind couple of weeks for Cloud Imperium Games. The makers of Star Citizen jetted to Cologne, Germany, for Gamescom, released the game's first live module, and traveled to Atlanta, Georgia, to chat up the BDSSE (that's best damn space sim ever, for the uninitiated) at Dragon Con. ...

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Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more

At first glance, Star Citizen is a game about internet spaceships. Extremely high-poly pardon-me-while-I-pick-my-jaw-up-off-the-floor internet spaceships, but internet spaceships nonetheless. If you look deeper, though, you'll see a sim that aims to be just as immersive outside the cockpit as in, t...

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