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Posts tagged star-citizen

Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Elite: Dangerous navigated the refund controversy over its canceled offline mode. OFPS Ghost in the Shell unveile...

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Star Citizen aims to redefine avatar death, combat realism

Remember way back in February of 2013 when Chris Roberts posted his Death of a Spaceman concept? It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than the t...

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CIG kicks off Star Citizen Meet the Devs video series

Cloud Imperium has kicked off a new video series called Meet the CIG Devs. Episode one focuses on production coordinator Darian Vorlick, who is profiled via a question-and-answer vignette that's long on personal info but relatively short on game-specific stuff. Still, it might be worth watching ...

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Not So Massively: Destiny's patch, Hearthstone's lawsuit, and Lost Ark's reveal

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Smilegate announced Lost Ark, a gorgeous Korean OARPG. Destiny updated with a massive 2.44 gig patch. One in five...

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The Daily Grind: Should EVE Online add manual flight controls?

On Friday, developer CCP Games stunned us with the news that EVE Online will be adding manual flight controls in December's Rhea update. Gamers have been asking for twitch controls since EVE launched in 2003, but the idea has always been shot down as infeasible because it would put the server under...

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Make My MMO: November 9 - November 15, 2014

This week in MMO crowdfunding news, Shards Online returned to Kickstarter seeking $50,000 and a coat of polish for its player-driven multiverse sandbox. Citadel Studios developers also visited the Massively comment section to answer questions about the upcoming title, which is well over halfway to ...

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Star Citizen's crowdfunding total tops $61 million

What's better than $60 million in crowdfunding support? $61 million, of course, and that's what space sim sandbox Star Citizen's sitting at today. Cloud Imperium boss Chris Roberts has penned his usual Letter from the Chairman in response to another million-dollar milestone. This particular milesto...

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Star Citizen's Roberts on job boards, affecting AI, and more

Got a few minutes for a Star Citizen update? Good, because this week's 10 for the Chairman is available for viewing. If you're new to 10FtC, it's a video sitdown with Chris Roberts where he fields subscriber questions and does his best to answer them. Roberts talks about everything from in-game ...

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Not So Massively: Overwatch's reveal, Hearthstone's expansion, and Dawngate's sunset

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Blizzard announced online team-shooter Overwatch at BlizzCon. Chris Metzen says Blizzard is trying to build a more...

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Betawatch: November 1 - 7, 2014

Trove departs the Betawatch list this week, having soft-launched with an open beta destined to go unwiped. Heroes of the Storm will head to closed beta on January 13th. And Blizzard announced Overwatch, a team-based online shooter that'll hit beta in 2015. What else is new in the world of MMO testi...

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