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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A Sense of Space...]]></title><link>http://massively.joystiq.com/2009/08/08/a-sense-of-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/08/a-sense-of-space/</guid><comments>http://massively.joystiq.com/2009/08/08/a-sense-of-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/road.jpg" alt="" /></a><br />For entirely unrelated reasons, I've been giving the <em><a href="http://massively.joystiq.com/category/Vanguard/">Vanguard</a></em> 14-day trial a go. It is a game that has many things, and lacks many things also, but one thing it certainly doesn't lack, is room. Its initial Isle of Dawn starter map is an immense place, and judging by the map tabs for the three different mainland continents, this theme of great open spaces and expansive countryside appears to continue throughout the game. Early quests send you off on lengthy runs to distant places and the minimap barely flinches, suggesting a very large land indeed.<br /><br />I found myself quite surprised at the distances and travel times involved, and in turn, surprised that I was surprised. Clearly, I have become used to a much smaller kind of vast wilderness in my online gaming, and for a self-diagnosed <a href="http://en.wikipedia.org/wiki/Bartle_Test#External_links">Bartle Explorer</a> type I wonder if I haven't gotten a bit soft when it comes to all things distance related. Was this a trend that had crept up on me, or does size simply not matter any more, in our MMO gaming?<p><a href="http://massively.joystiq.com/2009/08/08/a-sense-of-space/" rel="bookmark">Continue reading <em>A Sense of Space...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/08/a-sense-of-space/">A Sense of Space...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/08/a-sense-of-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19123052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/08/a-sense-of-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve-online</category><category>featured</category><category>guild-wars</category><category>lord-of-the-rings-online</category><category>maps</category><category>mounts</category><category>star wars galaxies</category><category>StarWarsGalaxies</category><category>travel</category><category>world</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Sat, 08 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[A Cycle of Change...]]></title><link>http://massively.joystiq.com/2009/06/26/a-cycle-of-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/a-cycle-of-change/</guid><comments>http://massively.joystiq.com/2009/06/26/a-cycle-of-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/dom.jpg" alt="" /><br />Logging into <a href="http://massively.joystiq.com/category/Guild-Wars/" style="font-style: italic;">Guild Wars</a> for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw <a href="http://wiki.guildwars.com/wiki/Visions_of_Regret">'Visions of Regret</a>' and <a href="http://wiki.guildwars.com/wiki/Cry_of_Pain">'Cry of Pain'</a>, two very potent skills I use almost all the time, significantly reined in.<br /><br />Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments. <span style="font-style: italic;">It isn't fair!</span> A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.<br /><br />Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs <span style="font-style: italic;">ever </span>please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?<p><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/" rel="bookmark">Continue reading <em>A Cycle of Change...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/">A Cycle of Change...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19078814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>balance</category><category>buff</category><category>featured</category><category>guild-wars</category><category>nerf</category><category>nge</category><category>patches</category><category>star wars galaxies</category><category>StarWarsGalaxies</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Fri, 26 Jun 2009 13:00:00 EST</pubDate></item></channel></rss>
