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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daedalus Project tracks MUD]]></title><link>http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/</guid><comments>http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.nickyee.com/daedalus/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/nickyeemetadatagraph.jpg" alt="" /></a>Actually, it tracks MMOs, but what a clever title, huh? <a href="http://www.nickyee.com/daedalus/"><em>The Daedalus Project</em> </a>is the demographic/analysis website created and maintained by Nick Yee, a graduate student of <a href="http://en.wikipedia.org/wiki/Stanford_university">Stanford University</a> in the field of Communications who now works at the <a href="http://en.wikipedia.org/wiki/PARC_%28company%29">Palo Alto Research Center (PARC)</a>. Nick's site is noteworthy both for the online surveys of MMO players that are open to anyone who wants to participate, and also for the conclusions he draws based on those survey results.<br /><br />This statistical data has been used by <a href="http://en.wikipedia.org/wiki/Washington_post">Washington Post</a>, <a href="http://en.wikipedia.org/wiki/Cbs">CBS</a>, TechWeek, <a href="http://en.wikipedia.org/wiki/CNET">CNET</a>, the <a href="http://en.wikipedia.org/wiki/Associated_press">Associated Press</a>, <a href="http://en.wikipedia.org/wiki/Nature.com">Nature.com</a>, the <a href="http://en.wikipedia.org/wiki/New_york_times">New York Times</a>, and the <a href="http://en.wikipedia.org/wiki/Wall_street_journal">Wall Street Journal</a>, among other publications. Nick always has a survey or two running, so if you're interested in contributing your experiences and thoughts to the collective (and growing) body of knowledge concerning MMOs, you can do so at the '<a href="http://www.nickyee.com/mmorpg/">Current Surveys</a>' section of his site.<br /><br />For those of us interested in <a href="http://en.wikipedia.org/wiki/Metadata">metadata</a>, <em>The Daedalus Project</em> is a genuine boon, and we hope he continues his necessary and groundbreaking work well into the future. <br /><br />[Thanks, Nick!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/">The Daedalus Project tracks MUD</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Feb 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nickyee.com/daedalus/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1127814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>associated-press</category><category>cbs</category><category>cnet</category><category>demographics</category><category>metadata</category><category>nature.com</category><category>new-york-times</category><category>nick-yee</category><category>palo-alto-research-center</category><category>parc</category><category>stanford</category><category>stanford-university</category><category>surveys</category><category>techweek</category><category>the-daedalus-project</category><category>wall-street-journal</category><category>washington-post</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 29 Feb 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Study shows men's brains hard-wired for games]]></title><link>http://massively.joystiq.com/2008/02/19/study-shows-mens-brains-hard-wired-for-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/study-shows-mens-brains-hard-wired-for-games/</guid><comments>http://massively.joystiq.com/2008/02/19/study-shows-mens-brains-hard-wired-for-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.nytimes.com/2008/02/19/health/19patt.html?ref=technology"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/icanhazgamez.jpg" alt="" /></a><br /></div>
When it comes to gaming, the popular perception is that it's a man's domain. (Of course, you'd be hard pressed to make that point around Massively HQ, as <a href="http://massively.joystiq.com/bloggers/barb-dybwad/">many</a> of <a href="http://massively.joystiq.com/bloggers/robin-torres/">our</a> <a href="http://massively.joystiq.com/bloggers/moo-money/">most</a> <a href="http://massively.joystiq.com/bloggers/tateru-nino/">prolific</a> <a href="http://massively.joystiq.com/bloggers/eloise-pasteur/">writers</a> and <a href="http://massively.joystiq.com/bloggers/elizabeth-harper/">senior</a> <a href="http://massively.joystiq.com/bloggers/krystalle-voecks/">bloggers</a> are of the <a href="http://massively.joystiq.com/bloggers/elizabeth-wachowski/">fairer</a> <a href="http://massively.joystiq.com/bloggers/aimee-weber/">sex</a>.) Traditionally, this has been pinned on sociological factors that discourage women from developing as close a relation with computers as men. While there is still probably a kernel of truth to that, a new study out of the Stanford University School of Medicine <a href="http://www.nytimes.com/2008/02/19/health/19patt.html?ref=technology">points to biological factors hard-wired into the brain</a> as the cause. Reportedly, MRI scans taken of both men and women while playing a simple game showed a marked difference in the areas of the brain responsible for feelings of reward and addiction. Men simply got more of a buzz out of games than women, by and large.<br /><br />What amused me was the description of the game they used in testing, which they described as having no real prescribed goal -- the test subjects simply clicked a series of images depicting balls as they slowly approached a wall. The more quickly they clicked the images, the more ground they gained. Without any instruction, the men in the study "<em>appeared more motivated to acquire terrain</em>." No real prescribed goal? Players motivating themselves to acquire terrain? Feelings of reward and addiction? If I didn't know any better, I'd swear they were using an MMO for that study! At the same time, short of <a href="http://www.popcapgames.com">casual Popcap-style games</a>, MMOs probably enjoy one of the highest female to male ratios in the industry, so I'd stop short of saying that sociology has nothing to do with it. Still, very interesting stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/study-shows-mens-brains-hard-wired-for-games/">Study shows men's brains hard-wired for games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2008/02/19/health/19patt.html?ref=technology>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/study-shows-mens-brains-hard-wired-for-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/study-shows-mens-brains-hard-wired-for-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>biological-factors</category><category>brains</category><category>men</category><category>new-york-times</category><category>nytimes</category><category>sex</category><category>stanford</category><category>stanford-university-school-of-medicine</category><category>study</category><category>women</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 19 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold]]></title><link>http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/</guid><comments>http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/metaverse-u-2008/647493/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/all3.jpg" /></a><br /></div>
We headed to the <a href="http://metaverse.stanford.edu/">Metaverse U</a> event <a href="http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/">at Stanford University this weekend</a> to hear a smorgasboard of prominent thinkers and workers in the fields of virtual worlds and online gaming have a meeting of the minds. Below is a recap (caveat: some paraphrasing involved!) of one of our favorite sessions featuring a conversation with <em><a href="http://massively.joystiq.com/category/metaplace/">Metaplace</a></em>'s Raph Koster, former <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> CTO <a href="http://massively.joystiq.com/tag/cory-ondrejka/">Cory Ondrejka</a>, and social media and online community guru Howard Rheingold. <br /><strong><br /> Henrik Bennetsen (moderator):</strong> (Introduces 3 panelists and asks Raph to kick off with his thoughts on virtual worlds) <br /><br /><strong> Raph:</strong> From the beginning, virtual communities has never been about the "virtual." All the oddities come from the mediation, not from human nature. We build trellises, and communities are plants growing on them... you get to shape them a little bit, and sometimes in very bad ways if you're not careful. We tend to think we have more power than we do when architecting these things. I wince at the title "community manager" ("relations" would be better) because it perpetuates the myth that we have power to control what users do. Mediation gives us a window into things that in the real world can be hard to see. Virtual communities are an opportunity to see how people tick. <br /><br /><strong> Cory:</strong> Having spent 7 years building <em><a href="http://massively.joystiq.com/category/second-life/">Second Life</a></em>, the interactions and collisions with the real world are what make it interesting. We had only 400 users at launch and we were ecstatic! Can you imagine that today (especially for companies with big name investors)? I think about virtual worlds as communication technology. I agree there's a need for customer service and arguments about the declaration of avatar rights are important but yet I feel there's something off in these arguments... (he's referring to earlier conversation about declarations of avatar rights) <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/metaverse-u-2008/">Metaverse U 2008</a></strong></p><a href="http://massively.joystiq.com/photos/metaverse-u-2008/#647513"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/new_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/metaverse-u-2008/#647495"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0235_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/metaverse-u-2008/#647494"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0236_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/metaverse-u-2008/#647493"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0238_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/metaverse-u-2008/#647492"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0219_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/" rel="bookmark">Continue reading <em>Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/">Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1117606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/18/metaverse-u-conversation-raph-koster-cory-ondrejka-howard-rhe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cellphones</category><category>cory-ondrejka</category><category>dopplr</category><category>events</category><category>facebook</category><category>featured</category><category>howard-rheingold</category><category>linden-lab</category><category>metaplace</category><category>metaverse</category><category>metaverse-u</category><category>mobiles</category><category>myspace</category><category>raph-koster</category><category>second-life</category><category>sl</category><category>stanford</category><category>twitter</category><category>UO</category><category>virtual-worlds</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Mon, 18 Feb 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Stanford University's Metaverse U Conference]]></title><link>http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/</guid><comments>http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><a href="http://metaverse.stanford.edu/" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/metaverseulogo.jpg" alt="" /></a>Virtual worlds and online gaming continue to grow in cultural importance, changing the outlook of commerce and entertainment almost daily. To make sense of these changes, Stanford University feels it's high time they convened a group of leading experts in the field to discuss what it all might mean, both today and reaching into the future. To this end, the Stanford University Humanities Lab is hosting the <a href="http://metaverse.stanford.edu/">Metaverse U Conference</a>, to take place on campus on February 16th and 17th. <br /><br />Among the notable names speaking at this event are Raph Koster of <a href="http://massively.joystiq.com/tag/areae">Areae</a>'s <a href="http://massively.joystiq.com/categories/metaplace">Metaplace</a>; <a href="http://massively.joystiq.com/2007/12/11/cory-ondrejkas-departure-in-his-own-words/">Cory Ondrejka</a>, formerly of <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a>; <a href="http://www.rheingold.com/">Howard Rheingold</a>, author and critic, credited with coining the term 'virtual community', and many other guests. In fact, those three in particular will be speaking together in conversation on Saturday, an event I expect will be both illuminating and provocative.<br /><br />I'll be attending with Massively's <a href="http://massively.joystiq.com/bloggers/barb-dybwad/">Barb Dybwad</a>, so look for us and say hi! If you can't make it, however, don't despair -- the organizers have told us that "we are about to announce that the entire conference will be streamed for free into <a href="http://massively.joystiq.com/categories/second-life"><em>Second Life</em></a> for anyone who wants to attend there."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/">Stanford University's Metaverse U Conference</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jan 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://metaverse.stanford.edu/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1102676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/stanford-universitys-metaverse-u-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>barb-dybwad</category><category>breaking</category><category>breaking-news</category><category>conference</category><category>cory-ondrejka</category><category>howard-rheingold</category><category>linden-lab</category><category>metaplace</category><category>metaverse-u</category><category>raph-koster</category><category>second-life</category><category>stanford</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 31 Jan 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Welcome to the World of Treecraft]]></title><link>http://massively.joystiq.com/2008/01/11/welcome-to-the-world-of-treecraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/11/welcome-to-the-world-of-treecraft/</guid><comments>http://massively.joystiq.com/2008/01/11/welcome-to-the-world-of-treecraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://dryad.stanford.edu/gallery.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/treecraft.jpg" /></a></div>
<a href="http://www.sciencedaily.com/releases/2008/01/080108100024.htm">Science Daily reports</a> that a <a href="http://www.stanford.edu">Stanford</a> computer scientist named Vladlen Koltun has produced a program that allows both amateur and professional creators of virtual worlds to select from countless possible types of trees (all modeled based on scientific research) and to customize those trees based on their own needs.<br /><br />The program is cleverly called Dryad, and Koltun and his associates hope that it will be one of the first steps towards making the development of believable 3D online spaces an achievable goal for creative types without enormous budgets. Koltun said that there is a very small community of 3D modelers skilled in creating objects like trees, and that the rarity of the skill is partly responsible for a lull in the progression of user-generated virtual worlds.<br /><br />So, if you are planning on making a 3D MMO, you can <a href="http://dryad.stanford.edu/">use the program for free</a> at the Stanford website. Maybe then your army of expensive employees can be smaller! It's also just fun to play with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/11/welcome-to-the-world-of-treecraft/">Welcome to the World of Treecraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sciencedaily.com/releases/2008/01/080108100024.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/11/welcome-to-the-world-of-treecraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1083872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/11/welcome-to-the-world-of-treecraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-modeling</category><category>art</category><category>development</category><category>dryad</category><category>stanford</category><category>technology</category><category>trees</category><category>vladlen-koltun</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 11 Jan 2008 15:30:00 EST</pubDate></item></channel></rss>
