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Posts tagged staff

Art director Matt Mocarski leaves WildStar

We'd heard about recent departures, but this one is new. Former art director Matt Mocarski has apparently left Carbine Studios to work at Amazon Game Studios; no specific date for the departure has been given beyond the fact that he has already started his new job. WildStar has already seen two...

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Jonathan Sharp bids farewell to Guild Wars 2

Jonathan Sharp has been involved with Guild Wars 2 for eight years as an important part of the public-facing development team. But all good things must come to an end, and Sharp's time with ArenaNet has done just that. Associate Game Director John Corpening announced on the forums last night that...

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Two senior staff members depart from ArenaNet

ArenaNet is going to be down two staff members in the very near future. Community Team Leader Martin Kerstein and UI Lead Kate Welch are both leaving the company; Welch's final day with the developer is September 4th, while Kerstein has apparently already departed. Both of their farewell letters...

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A Mild-Mannered Reporter: Farewell for now, Champions Online

So I've spent a month in Champions Online, and I've taken enough time to understand most of how the game fits together on a conceptual level. This is from equal parts playing and reading about the game in various places because I just do that for fun. Those of you who were here for my first...

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The Think Tank: Is Kickstarter a fad or the new standard?

The funny thing about opinions is that everyone has one. While we celebrate that fact on an individual basis with our wildly popular column The Soapbox, often times the rest of the Massively team wants to weigh in on a particularly hot topic as well. Think Tank is a new column that will act as...

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Ask Massively: Forums, edit buttons, and staff change-ups

Last week, we announced that we are closing down Massively's forums. What forums, you ask? Yeah, unfortunately, that was exactly the point. The forums were always a bit too adjacent to the site, and in the wake of the success of our newfangled comment system, we'd prefer to focus on publishing...

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A Mild-Mannered Reporter: A personal tribute to Paragon Studios

When I started my career at Massively, I wasn't hired to be the City of Heroes guy. I wasn't hired to be the anything guy, although I quickly earned a reputation. It was a few months after I got hired that I got the opportunity to start doing a pair of weekly columns, one on City of Heroes and...

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Walk softly and carry a big stick with City of Heroes' new Staff Fighting powerset

In the high-fantasy-laden MMO space, staves have long been relegated to the realm of things-for-spellcasters-to-hold-while-finger-wiggling, but what happened to the good ol' days of just bludgeoning the daylights out of someone with a big stick? Well, thanks to City of Heroes, those days are...

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Shannon "Poz" Posniewski leaving Champions Online

After stepping into the leadership role for Champions Online and launching the game's conversion into a free-to-play model, Shannon "Poz" Posniewski is waving goodbye to Cryptic Studios, at least for now. In a recent news post, it was announced that Posniewski was heading off to climb Mount...

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City of Heroes developers look back and show off the team

While we've been taking our own stroll down memory lane with City of Heroes, there are people who haven't just been playing the game for seven years but actively working on it the whole time. With the anniversary still fresh in everyone's mind, the developers have begun posting a series of...

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