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Posts tagged stability

The Daily Grind: Do you prize MMO stability?

Will your MMO be there tomorrow? How about next year? How about in five years? As often as we consult the Massively office oracle about such matters, the answer is always, "Outlook hazy, ask later." Predicting whether or not a game is going to be around for a while yet to come isn't as easy to d...

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Square Enix resumes Final Fantasy XIV online sales

In the wake of server issues, queue struggles, and player complaints, it looks as though Square Enix is feeling a little better about the operational state of Final Fantasy XIV: A Realm Reborn -- so much better that the game is once again available for purchase in digital form from the official Squ...

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SOE introducing brand new forums later this month

If you're a regular on the SOE forums, you may have noticed some changes as the individual game boards have been transitioning over to the new system. But on Tuesday, March 26th, the entirety of the SOE forums will be switched over to let you enjoy the new look, shiny new tools, and improved stab...

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The Soapbox: Commitment issues

I have friends who have a hard time settling down into just one game. This is not inherently a problem; if you want to jump into many games a month at a time, more power to you. But that's not the case with these folks. They want to be in one place, to stick to just one or two games. These fri...

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Guild Wars 2 players suffer a server outage

Guild Wars 2 players were distressed last night to find themselves kicked from the game during loading screens and unable to log in. Shortly after the problems began, ArenaNet's community team started communicating about them via Twitter, saying that the issues were being looked into. Forum log...

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Another day closer to release, another Guild Wars 2 stress test

If you're strained to the limit of your patience while you wait for the release of Guild Wars 2, you can alleviate the pressure just a little bit tomorrow. ArenaNet is running another stress test on the game on August 15th, open to all players who have pre-purchased the game and are eagerly antic...

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Performance tweaks coming to Fallen Earth

We announced just last week that popular post-apocalyptic sandbox title Fallen Earth had been released on Steam. Well, opening that can of worms seems to have taken its toll on many of the game's more populated areas, causing performance issues and crashes for some players. Needless to say, Gamer...

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Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles

It's patch time for Earthrise, and the sci-fi sandbox from indie developer Masthead Studios is looking to put the hurt on a few of its early-release gremlins. The patch notes for version 17045 indicate that players should notice a substantial reduction in lag and an overall increase in server and...

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The Mog Log: The natives are restless

Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and Final Fantasy XIV had just been announced as the official title for the game code-named "Rapture" and unofficially codenamed "the sequel to Final Fantasy XI" by everyone else who had seen ...

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Player perception seemingly shifting in Age of Conan

A lot of time has passed since Age of Conan launched last May and while some things never change, it seems like the player perception of FunCom's slightly misfired MMO doesn't want to play by the rules. It's a good thing, though, as a small poll seems to be showing. Now, we say small because the a...

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