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Posts tagged squenix

Wakfu getting crafting and class revamps, spy stuff

What's new for Wakfu in 2014? Quite a lot according to the game's latest website update. Ankama is prepping class revamps, a crafting revamp featuring the ability to "become a real entrepreneur," and some sort of shadowy spy mechanic that involves "having a secret life" and using it to "fight the...

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The Mog Log: Making the most of Final Fantasy XIV macros

Final Fantasy XIV is not World of Warcraft. We are not in urgent need of an ability squish after years of play; you hit level 50 with a pretty reasonable number of abilities. The fact that everything needs to be workable on a PlayStation 3 controller helps discourage button bloat, to boot. But you...

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The Mog Log: Final Fantasy XIV's future patches

A week after I mention that Final Fantasy XIV's next patch seems a little light, 2.16 comes around and lets us know that gardening is incoming with the next patch. What does gardening involve? Who knows? We haven't been told. I would tend to guess that it involves FC housing, which means that it's...

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Final Fantasy XI update introduces more missions, a new zone, and more

Final Fantasy XI, despite being over a decade old, is receiving a rather substantial update today that will introduce a plethora of new content for players to enjoy, including new missions, quests, monsters, synthesis recipes, and even a new zone. Adventurers of Vana'diel will be able to put their...

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The Mog Log: Patch 2.2 and beyond for Final Fantasy XIV

Supposedly, we're still on track to see patch 2.2 in March. Assuming later March, that would mean we're still on a roughly four-month schedule for updates to Final Fantasy XIV, which feels just a bit slow... especially since what we know right now about patch 2.2 is just a bit thin compared to what...

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The Mog Log: Final Fantasy XIV's story post-2.1

Something kind of surprising happened in Final Fantasy XIV's first major patch: The story kept chugging along quite coherently. And not just through the main story quests, either. Yes, the primary focus was obviously there, but there were a lot of things taking place, wheels within wheels, building...

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The Mog Log: No one likes FFXIV's Pharos Sirius

Every night, I sit down at my computer and I play the high-level roulette game in Final Fantasy XIV. There are five possible results. Amdapor Keep and Wanderer's Palace are the "win" results, the super-easy runs that can't even scrape dents into my armor. Copperbell Mines and Haukke Manor take a...

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The Mog Log: Making nice with beastmen in Final Fantasy XIV

I'm going to type a couple of words at the end of this paragraph, and I really need everyone reading to keep it together. I know these two words are frightening, believe me. But if you can just take a deep breath, I promise you it's all right. Ready? Here they are: daily quests. No, I -- sir,...

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The Mog Log: Final Fantasy XIV's Crystal Tower

Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking...

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The Mog Log: Future classes and jobs for Final Fantasy XIV?

A long time ago, I speculated a bit on what classes and jobs we might see added to Final Fantasy XIV. And I do mean a long time ago in internet terms; this was back before we knew that Arcanist and Summoner were going to be linked, for example. A lot of new information has come to light between...

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