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Posts tagged squadron-42

Star Citizen tops $42 million, adds towels

The Star Citizen money train is still chugging along, as Chris Roberts' latest chairman letter makes clear. What's the occasion? The crowdsourced space sim sandbox just passed $42 million in funding, which unlocked several "celebratory goals" including an updated observist guide, an explorer-class ...

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Star Citizen livestream happening right now, and Massively's liveblogging it

Guess what, Star Citizens? It's time for another Cloud Imperium livestream, that's what. It's not one of those 24-hour marathons, fortunately, but today's presentation should give us a better idea of where development stands on the space sim sandbox's dogfighting module. According to the teaser ...

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CIG releases Star Citizen livestream vids, tops $33 million

If you missed yesterday's four-hour Star Citizen livestream, you missed several new behind-the-scenes videos that are definitely worth a look. We got to see footage of the Avenger with its new texturing and PBR effects, a peek inside SC's orchestral recording sessions with composer Pedro Camacho an...

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Not So Massively: Star Citizen's mining ship, D3's cow level, and Elite's incoming alpha

With the monumental funding push from its anniversary sale, Star Citizen broke three million-dollar barriers this week and unveiled its plans for several new ships. Players will get a new luxury yacht, a salvaging vessel, and a much-requested mining ship. Elite: Dangerous announced that its alpha t...

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Roberts on Star Citizen's immersive mining and Squadron 42

Ho hum, Cloud Imperium collected another windfall this week for Star Citizen, pushing the crowdfunded space sim sandbox's total take north of $29 million. Chris Roberts returns with the obligatory chairman update, and there's plenty of interesting stuff in there relating to enhanced Squadron 42 fun...

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Not So Massively: Dota 2's Three Spirits, Star Citizen's anniversary, and Diablo II's ladder reset

Blizzard has revealed details of changes coming to Diablo III's difficulty settings in its upcoming pre-expansion patch; monsters will now level up with the player to make all content the appropriate difficulty. Path of Exile announced that its first expansion will be coming in March and released t...

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Stick and Rudder: How to be an informed Star Citizen

Massively's podcast fielded a listener question about Star Citizen and various other Kickstarters a couple weeks back, and while I answered it on our weekly show, I'd like to expand on it in more detail here. Call it a public service for people who are mildly interested in Cloud Imperium's space si...

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Star Citizen's death mechanics to create 'a sense of mortality and history'

Chris Roberts has revealed the death mechanic for his upcoming Star Citizen sandbox. In a lengthy missive on the game's official site, he outlines his plans for "a universe where time progresses, characters die, and new ones come to the front." He also talks at length about the the sense of accom...

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Star Citizen makes final crowd-funding push, dogfight video released

There's less than a week to go in Star Citizen's crowd-funding push, and Chris Roberts has produced a new video short in which he challenges space sim fans to help his company over the $4 million hump. If the new stretch goal is met, it will allow for more mod tools, an expanded version of the Sq...

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