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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Anarchy Online beats the heat with nano spreadsheets]]></title><link>http://massively.joystiq.com/2010/07/26/anarchy-online-beats-the-heat-with-nano-spreadsheets/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/26/anarchy-online-beats-the-heat-with-nano-spreadsheets/</guid><comments>http://massively.joystiq.com/2010/07/26/anarchy-online-beats-the-heat-with-nano-spreadsheets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/anarchy.jpg" /></a></div>
We may be in the dog days of summer, but that doesn't mean that MMO factories close up shop. On the contrary, the team at <a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a> is faithfully hacking away at upcoming changes and additions to the game. Senior Designer Brad L. McAtee (no, <a href="http://home.mcafee.com/">he doesn't do virus checking</a>) <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2580&amp;table=CONTENT">recently made the rounds</a> to see what the staff was working on, and report back to us.<br />
<br />
The biggest news is that the keeper class is getting a host of new nano changes. This announcement is so vast that it took the power of a spreadsheet to contain it. Seriously, McAtee includes an Excel spreadsheet at the bottom of the article for number-crunchers to enjoy.<br />
<br />
The <a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online</em></a> team is juggling a number of other projects, including a new AI dungeon and a fresh PvP playfield. Daily missions are also slated for an upgrade, with mission scaling, new content and other adjustments heading our way. You can read the full team report <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2580&amp;table=CONTENT">over at <em>Anarchy Online's</em> site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/26/anarchy-online-beats-the-heat-with-nano-spreadsheets/">Anarchy Online beats the heat with nano spreadsheets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2580&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/26/anarchy-online-beats-the-heat-with-nano-spreadsheets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19567787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/26/anarchy-online-beats-the-heat-with-nano-spreadsheets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>brad-l-mcatee</category><category>brad-mcatee</category><category>daily-missions</category><category>dungeon</category><category>exel</category><category>funcom</category><category>keeper</category><category>nano</category><category>pvp</category><category>pvp-playfield</category><category>senior-designer</category><category>spreadsheet</category><category>spreadsheets-are-sexy</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The Melee Conspiracy]]></title><link>http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/</guid><comments>http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><a href="http://champions-online.com"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/co-teambat2.png" alt="" /></a><br />
The controversy never seems to end in <a href="http://champions-online.com"><em>Champions Online</em></a>. The big changes to the <a href="http://forums.champions-online.com/showthread.php?t=104084">Might</a>, <a href="http://forums.champions-online.com/showthread.php?t=104085">Martial Arts</a>, and <a href="http://forums.champions-online.com/showthread.php?t=104080">Supernatural</a> frameworks went live last weekend, and people just can't stop talking about them. There's also been some general changes to <a href="http://forums.champions-online.com/showthread.php?t=104082">melee outside of those frameworks</a> as well.<br />
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As one might imagine just by a cursory glance at those threads, the forums are quite abuzz with opinions on these changes. There is quite a bit of positive things to be said about the changes, but the overwhelming feeling one gets from reading the forums is that the changes are horrible. Everyone has something they don't like about them, myself included. Still, we can't help but wonder: is it a step in the right direction? Is the doomsaying as bad as people make it out to be?<br />
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Hit the jump, and we'll look at things from a different avenue.<p><a href="http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/" rel="bookmark">Continue reading <em>Behind the Mask: The Melee Conspiracy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/">Behind the Mask: The Melee Conspiracy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Apr 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19427630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/08/behind-the-mask-the-melee-conspiracy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Behind-the-Mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>melee</category><category>opinion</category><category>patch</category><category>rebalancing</category><category>spreadsheet</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 08 Apr 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Top five EVE Online apps]]></title><link>http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/</guid><comments>http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/apps-title.jpg" /></a></div>
Back in 2004, a friend introduced me to a relatively new space MMO called <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, where the markets were run by the players and there were undiscovered frontiers to chart. A short time after, I became obsessed with pre-calculating everything in the game. I thought that if the game server can calculate everything we do, I must be able to replicate the process and come up with some interesting results. I wasn't alone, many other pilots had previously created simple spreadsheets and web-databases of <em>EVE</em>'s items. Rather than the game's developers hoarding the information required for such an undertaking, they took an unusual stance and <a href="http://games.chruker.dk/eve_online/datadump.php">released large portions of their main database for player-study</a>. Websites began popping up listing information from the data dumps and it wasn't long before the first <a href="http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/">pioneering apps</a> came about in the form of handy spreadsheets and interactive web-pages, my own fairly popular tanking spreadsheet among them.<br />
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In this article, I look at how player-developed apps came about in <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> and give details on my top five <span style="font-style: italic;">EVE</span> apps. Once you've tried these programs, you won't know how you lived without them.<p><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/" rel="bookmark">Continue reading <em>EVE Evolved: Top five EVE Online apps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/">EVE Evolved: Top five EVE Online apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19123625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app</category><category>application</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp</category><category>ccp-games</category><category>development</category><category>eft</category><category>eve</category><category>eve commander</category><category>eve fitting tool</category><category>eve-evolved</category><category>eve-online</category><category>EveFittingTool</category><category>EVEMon</category><category>featured</category><category>joystiqfeatures</category><category>nyphur</category><category>player-development</category><category>player-driven</category><category>POS</category><category>skills</category><category>spreadsheet</category><category>tanking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Aug 2009 18:00:00 EST</pubDate></item></channel></rss>
