Posts tagged species 
Hyperspace Beacon: Holocron Files -- Miraluka
As I mentioned in my Why I Play Star Wars: The Old Republic piece, Dark Forces and Jedi Knight were two of the Star Wars video games I enjoyed most. Obviously, this was before Knights of the Old Republic. In Jedi Knight, the main antagonist was Jerec. Although it's never mentioned where Jerec ...
Hyperspace Beacon: Holocron Files -- Chiss
For some players, deciding which species to play in Star Wars: The Old Republic comes down to which skin tone is the coolest. Wasn't it said when the species were first announced that the choices were human with blue skin, human with green skin, bald human, human with head tails, and human with ...
Captain's Log: The reverse slingshot effect
Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, ...
Star Trek Online posts the latest Engineering Report
With the launch of Season Four now behind the developers at Star Trek Online, the team is now focusing on what lies ahead for its Captains. The latest Engineering Report, a monthly forum post that is released and written by Executive Producer Dan Stahl, foreshadows some upcoming content that we ...
Captain's Log: The lower decks
Captain's Log, Stardate 64977.3... Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do they all have in common? No one knows ...
Hyperspace Beacon: Human High Culture part 2
Human High Culture is the Imperial idea that humans are the most important species in the galaxy -- the master species, if you will. Some people who like to study Star Wars canon say that the reason you see only humans on board the first Death Star in A New Hope is that this Human High Culture. ...
Hyperspace Beacon: Human High Culture
BioWare games are notorious for interweaving allegories on racism in their plotlines. If you take Mass Effect, for example, Navigator Pressly was a human who had major issues with aliens -- especially Turians. Inversely, the Citadel Council was definitely prejudiced against humans because the ...
Hyperspace Beacon: Always in motion is the future
Boot your navi-computer, angle your deflector shields, and prepare for the jump to lightspeed. This year will be the greatest year in the history of MMO gaming. I don't mean because Star Wars Galaxies is shutting down, because it's not, and that would be a sad year. I mean that the most anticipated ...
Hyperspace Beacon: Beyond the scope
You only have to go as far as the official forums to see the concern over what Star Wars: The Old Republic is offering. I have a major question: Do the concerns have merit? I had an unofficial discussion with my editor, Bree Royce, about the whole idea of complaining to a large gaming company like ...
PAX 2010: Your questions answered by SWTOR's Blaine Christine
A little over a week ago, I asked you all what questions I should ask SWTOR developers at PAX. Well, wait no longer -- the answers are here! Blaine Christine, the Senior Producer for BioWare, took some time specifically to answer some of Massively's readers' questions. There were five main ...




