Posts tagged spaceship 
Cloud Imperium unveils Star Citizen hangar module
Cloud Imperium has taken the wraps off Star Citizen's hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over ...
Star Citizen concept art shows off Orion III colony
This time of night I've only got one thing on my mind, and that's dinner. Seriously, the Massively graveyard shift makes my stomach rumble. Fortunately Cloud Imperium is here to fill it up with some sweet, sweet Star Citizen concept art. The main course is a trio of gorgeous images from the ...
Star Citizen lifetime insurance clarified
After a thank-you post on the Star Citizen site earlier this week clarified how lifetime insurance would work in the highly anticipated space MMO, a follow-up post was needed to further answer many of the fan questions. With the helpful use of graphs and bullet points, CEO Chris Roberts ...
Star Citizen's Aurora revealed, Roberts explains further crowdfunding goals
Star Citizen is still fairly early in its development stage, but at least one in-game asset has now officially passed through the entire design process. That element is the Aurora, which is Star Citizen's base ship and one that most players will use to begin their spacefaring careers. The ...
Star Citizen's Roberts on business models, the PS4, and more
Game Industry interviewed Star Citizen mogul Chris Roberts at last month's GDC 2013, and the resulting read features plenty of interesting nuggets for space sim fans and the Roberts faithful. He confirms a few things we already knew about SC's playable hangar demo scheduled for August, as well ...
Stick and Rudder: Why Star Citizen's development model matters
Chris Roberts' Star Citizen crowdfunding colossus exploded onto the gaming scene late in 2012 with a chip on its shoulder and a certain can-do attitude that resonated with gamers because of its conspicuous absence over the past decade. "I am a PC game, and I am a space sim," the game's trailer ...
Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The ...
Cloud Imperium shows off Star Citizen character motion video
Star Citizen's developers recently wowed us with an extensive look at the game's spaceship customization. Fortunately, the team isn't skimping on the title's character models either. A new video released yesterday demonstrates the range of motion for human avatars, and Cloud Imperium says that ...
Stick and Rudder: A guide to Star Citizen's community
Welcome aboard pilots, privateers, and pillaging pirate queens; you've found Stick and Rudder, the gaming press' first Star Citizen column! I'm putting all pretenses of objectivity aside today because I'm terribly frackin' excited for this game. That's why we're here, now, talking about it way ...
GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy
This week we have a special GDC edition of Some Assembly Required. I had the opportunity to sit down with Chris Roberts and talk about his highly anticipated space sim sandbox, Star Citizen. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can ...




