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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Duncan Jones has high expectations for Warcraft film]]></title><link>http://massively.joystiq.com/2011/01/03/duncan-jones-has-high-expectations-for-warcraft-film/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/03/duncan-jones-has-high-expectations-for-warcraft-film/</guid><comments>http://massively.joystiq.com/2011/01/03/duncan-jones-has-high-expectations-for-warcraft-film/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.badassdigest.com/2010/12/24/moon-director-duncan-jones-thinks-world-of-warcraft-could-be-the-great-video-game-movie"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/moonfl014014384.jpg" /></a></div>
Video game adaptations generally make for pretty bad cinema. Whether its Mortal Kombat, Resident Evil, or Tomb Raider, films that originate on a PC or gaming console aren't normally mentioned in the same breath as Citizen Kane or The Godfather. <a href="http://www.imdb.com/name/nm1512910/">Duncan Jones</a>, director of 2009's indie smash <a href="http://en.wikipedia.org/wiki/Moon_%28film%29">Moon</a> (and the forthcoming Jake Gyllenhaal vehicle <a href="http://en.wikipedia.org/wiki/Source_Code_%28film%29">Source Code</a>), says that perception could change with Sam Raimi's <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> adaptation.<br />
<br />
"<em>I really believe </em><a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a><em> could be the launch of computer games as good films. And from the little I've read of interviews with him the way he's approaching it makes so much sense</em>," Jones told <a href="http://www.badassdigest.com/2010/12/24/moon-director-duncan-jones-thinks-world-of-warcraft-could-be-the-great-video-game-movie">Badass Digest</a> over the holidays. <br />
<br />
So why have so many video game adaptations failed to capture audience hearts and minds? Jones posits that it may be due to the fact that few filmmakers understand games or gamers. "<em>I'm very cynical of the number of directors who say they're actual gamers [...] I'm a real gamer and I think there are less real gamers involved in directing only because you have to spend so much time making films that there's no time to be a hardcore gamer</em>," he said.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/03/duncan-jones-has-high-expectations-for-warcraft-film/">Duncan Jones has high expectations for Warcraft film</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/03/duncan-jones-has-high-expectations-for-warcraft-film/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19784232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/03/duncan-jones-has-high-expectations-for-warcraft-film/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>duncan-jones</category><category>film</category><category>interviews</category><category>jake-gyllenhaal</category><category>mmo-industry</category><category>moon</category><category>sam-raimi</category><category>source-code</category><category>World-of-Warcraft</category><category>wow</category><category>wow-film</category><category>wow-movie</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 03 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[True Games Interactive sues Petroglyph for Mytheon source code]]></title><link>http://massively.joystiq.com/2010/05/11/true-games-interactive-sues-petroglyph-for-mytheon-source-code/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/11/true-games-interactive-sues-petroglyph-for-mytheon-source-code/</guid><comments>http://massively.joystiq.com/2010/05/11/true-games-interactive-sues-petroglyph-for-mytheon-source-code/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;"><a href="http://www.mytheongame.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/mytehon-rb-511.jpg" /></a></div>
MMORTS <a href="http://www.mytheongame.com/"><em>Mytheon</em></a> has hit a development snag: <a href="http://massively.joystiq.com/tag/true-games">True Games</a> is suing developer <a href="http://massively.joystiq.com/tag/petroglyph">Petroglyph</a>, claiming that the company has failed to deliver what was promised -- a working game -- and is preventing True Games from doing so as well by refusing to release the source code.<br />
<br />
According to the court documents, the original agreement required Petroglyph to deliver a "Gold Master" (ready for distribution) copy of the game by November 15th, 2009 -- a delivery date later amended to February 1st, 2010. In mid-March, Petroglyph stated that a Gold Master version of <a href="http://massively.joystiq.com/tag/mytheon"><em>Mytheon</em></a> should be ready by the end of March, but additional funding was needed. The publishable copy was not received by the end of March. <br />
<br />
True Games' complaints can be summed up in a short paragraph from the official document:<em> "The repeated, unreasonable demands by Petroglyph for additional funds and concessions, combined with Petroglyph's apparent unwillingness or inability to deliver the final product, poisoned the working relationship between TGI and Petroglyph, such that the entire multi-million dollar venture is in danger of collapsing."</em><br />
<br />
For Petroglyph's part, CEO Chuck Kroegel claims: <em>"It was NEVER conceived to be a full-blown MMO, which costs upwards of $15 million and three to five years to complete. The trend, however, over the last months has been to move this game to the scope of a full-blown MMO."</em><br />
<br />
The <a href="http://www.courthousenews.com/2010/05/10/Mytheon.pdf">full court document</a> has all the details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/11/true-games-interactive-sues-petroglyph-for-mytheon-source-code/">True Games Interactive sues Petroglyph for Mytheon source code</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/11/true-games-interactive-sues-petroglyph-for-mytheon-source-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19472380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/11/true-games-interactive-sues-petroglyph-for-mytheon-source-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lawsuit</category><category>mytheon</category><category>petroglyph</category><category>petroglyph-games</category><category>source-code</category><category>True-Games</category><category>true-games-interactive</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 11 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Second Life script limitations to prejudice against Mono?]]></title><link>http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/</guid><comments>http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a style="" href="http://massively.com/tag/linden-lab"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/softwaredev.jpg" alt="" /></a>In a sense, script memory limitations aren't coming to <a href="http://secondlife.com/"><em>Second Life</em></a>; they already exist.</p>
<p>What's going on is the process of <a href="http://massively.com/tag/linden-lab">Linden Lab</a> making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to and from disk).</p>
<p>There's some interesting side-effects emerging from the overall prototype implementation, however. Mono (and, eventually <a href="http://massively.joystiq.com/2010/02/18/linden-lab-investigates-new-updated-technologies-for-second-life/">C# when or if it becomes implemented as a scripting language</a>) look like the losers.</p><p><a href="http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/" rel="bookmark">Continue reading <em>Second Life script limitations to prejudice against Mono?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/">Second Life script limitations to prejudice against Mono?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19400701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/16/second-life-script-limitations-to-prejudice-against-mono/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c</category><category>content-creation</category><category>linden-lab</category><category>lsl</category><category>mono</category><category>opinion</category><category>programming</category><category>scripting</category><category>second-life</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 16 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.2 viewer for Second Life]]></title><link>http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/</guid><comments>http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://massively.joystiq.com/category/linux/" rel="tag">Linux</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a style="" href="http://imprudenceviewer.org/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" alt="Imprudence viewer logo" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> has released version 1.2 of their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is one of our favorite after-market <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> </em>viewers, and after some months in beta (and a couple of false starts), the latest release version of this viewer is available.</p>
<p>There are some user-interface changes this time around, the ability to backup and restore your own intellectual property, an improved radar/minimap, improved third-party simulator support, RLVa support, optional vertical IM tabs, double-click go-to and teleports, more world map data and a host of other tweaks and features.</p><p><a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.2 viewer for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/">Imprudence 1.2 viewer for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19255933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alissa-sabre</category><category>ana-lutetia</category><category>codebastard-redgrave</category><category>emerald-viewer</category><category>geneko-nemeth</category><category>imprudence-viewer</category><category>intel</category><category>jacek-antonelli</category><category>kitty-barnett</category><category>lilly-zenovka</category><category>linux</category><category>mac</category><category>mccabe-maxsted</category><category>meerkat-viewer</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>torley-linden</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 27 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.1.0 for Second Life]]></title><link>http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/</guid><comments>http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" style="display: inline; margin-left: 0px; margin-right: 0px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a> The <a href="http://imprudenceviewer.org/">Imprudence project</a> has reached the end of the second release cycle for their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is now in official release. Imprudence is one of our favorite <em>Second Life </em>viewers.</p>
<p>Context (pie) menus have been reorganized again, there's improved support for sound and streaming media through gstreamer, some backported fixes from the official 1.22 viewer, and confirmation popups have been added for a number of operations. There's also a Mac version, which last year's 1.0 release lacked due to hardware and development constraints (though only for Intel-based Macs, unless there's significant demand for a universal binary.</p><p><a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.1.0 for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/">Imprudence 1.1.0 for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2009/06/07/imprudence-110-final-released/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19059916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gpl</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 07 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab ramps up open source viewer program]]></title><link>http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/</guid><comments>http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/rfc2616.jpg" alt="1" />Linden Lab founder and chairman, Philip Rosedale, yesterday announced changes to the open-source <a href="http://secondlife.com/"><em>Second Life</em></a> viewer program that would enable the fast-tracking of user-contributions to the code-base. The viewer source-code was originally released just a little over two years ago on 8 January 2007, and spurred an immediate surge of development, spurring developments of a variety of software including third-party server opensim.</p>
<p>The procedure for actually submitting patches to the codebase however was clunky, and some contributors abandoned their development efforts after contributed code (some which corrected egregious problems) was left to languish for many months without approval. The new scheme seems set to fast-track user-contributions and eliminate that particular problem.</p><p><a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/" rel="bookmark">Continue reading <em>Linden Lab ramps up open source viewer program</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/">Linden Lab ramps up open source viewer program</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/technology/blog/2009/03/30/intensifying-open-source-efforts>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1503369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>open-source</category><category>opinion</category><category>philip-linden</category><category>philip-rosedale</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 31 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab's collective copyright conundrum]]></title><link>http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/</guid><comments>http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/tan-gplv2-1.jpg" alt="" />Over the last few months, there's been an increasing amount of talk about the modified <a href="http://secondlife.com/"><em>Second Life</em></a> viewer being used with <a target="_blank" href="http://www.openlifegrid.com/"><em>Open Life Grid</em></a> (a third-party virtual environment based on reverse-engineered and open-source systems and protocols). Most of the talk centers around copyright infringement -- or license violations, if you prefer.</p>
<p>It's claimed that the operators of <span style="font-style: italic;">Open Life Grid</span> are failing to comply with the source-code licenses (the GPL with FLOSS exceptions) under which the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> source code has been made available. Now, while the issue has been reported to <a href="http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/">Linden Lab's license-infringement hotline</a>, the issue is actually a bit trickier for the Lab than it would first appear.</p>
<p>You see, the viewer code contains contributions from a number of third-party contributors, each of which retains their copyright, intellectual property and rights to their contributions under the <a target="_blank" href="http://wiki.secondlife.com/wiki/Project:Contribution_Agreement">terms of the contribution agreement</a>. All of whom have the right to commence their own actions.</p><p><a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/" rel="bookmark">Continue reading <em>Linden Lab's collective copyright conundrum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/">Linden Lab's collective copyright conundrum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1494516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>copyright-infringement</category><category>gpl</category><category>legal</category><category>linden-lab</category><category>open-life</category><category>open-source</category><category>opinion</category><category>rob-lanphier</category><category>rob-linden</category><category>second-life</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 22 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.1.0 RC2 available]]></title><link>http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/</guid><comments>http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/imprudence_logo.jpg" alt="" /></a>The <a href="http://imprudenceviewer.org/">Imprudence Project</a> has a  release new candidate viewer for <a href="http://secondlife.com/"><em>Second  Life</em></a> available. Imprudence 1.1 RC2 (unlike Linden Lab, the Imprudence  Project counts starting from one, not from zero) features a number of  improvements and fixes over RC1. </p>
<p>This release candidate has a new storage allocator for Windows which improves  frame-rates, reduces memory-usage and is all-around more efficient. Several  crash-bugs have been fixed, and support has been improved for Linux systems that  use the PulseAudio sound server. A few UI tweaks and inconveniences have also  been tidied up. Unfortunately there <em>is still no version for the Mac</em> as  <a href="http://imprudenceviewer.org/2009/01/11/mac-developer-needed/">the  Imprudence Project is starving for a Mac developer</a> to handle that side of  the code. Full release notes are after the jump.</p><p><a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/" rel="bookmark">Continue reading <em>Imprudence 1.1.0 RC2 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/">Imprudence 1.1.0 RC2 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2009/02/28/imprudence-110-rc2-released-for-windows-and-linux/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1474512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gstreamer</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>openal</category><category>patches</category><category>release-candidate-viewer</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 28 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.1.0 RC1 available]]></title><link>http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/</guid><comments>http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/imprudence_logo.jpg" alt="" /></a>The <a href="http://imprudenceviewer.org/">Imprudence Project</a> has a release new candidate viewer for <a href="http://secondlife.com/"><em>Second Life</em></a> available. Imprudence 1.1 RC1 (unlike Linden Lab, the Imprudence Project counts starting from one, not from zero) features a number of substantial improvements over 1.0, including openAL and Gstreamer support for general sound, as well as audio and video streaming. </p>
<p>This release candidate also features updates to the user-interface, arithmetic expressions in the build floater's texture and object tabs, quick-filtering for the inventory and more. Unfortunately there <em>is no version for the Mac</em> as <a target="_blank" href="http://imprudenceviewer.org/2009/01/11/mac-developer-needed/">the Imprudence Project is starving for a Mac developer</a> to handle that side of the code. Due to licensing issues, Imprudence cannot ship with voice components, but <a href="http://imprudenceviewer.org/wiki/How_to_Re-enable_Voice_Chat">you can add them yourself very easily</a>. Full release notes are after the jump.</p><p><a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/" rel="bookmark">Continue reading <em>Imprudence 1.1.0 RC1 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/">Imprudence 1.1.0 RC1 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2009/02/03/imprudence-110-rc1-windows-linux/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1448536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gstreamer</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>openal</category><category>patches</category><category>release-candidate-viewer</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 03 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.0 released for Second Life]]></title><link>http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/</guid><comments>http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> has reached the end of the first release cycle for their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is now in official release, and will soon show the first of their 1.1 series of viewers, sporting sound and more extensive modifications.</p>
<p>As is proper, there's very little difference between the release version and the release candidate. Pretty much just a couple fixes for memory leaks, and some minor tweaking. OpenJPEG 1.3 removes issues with transparent skirts.</p>
<p>Aside from the temporary lack of audio, this seems to be the smoothest and most reliable viewer presently available based from the 1.21 code-base.</p><p><a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.0 released for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/">Imprudence 1.0 released for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Dec 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2008/12/15/imprudence-100-final-released/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1401037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 14 Dec 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.0.0 RC2 available]]></title><link>http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/</guid><comments>http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> now has its second release candidate viewer for <a href="http://secondlife.com/"><em>Second Life</em></a> available. Building on the feedback from RC1, Jacek Antonelli, McCabe Maxsted and team have churned out a whole slew of bug-fixes for <a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/">the already tasty RC1</a>.</p>
<p>Crashes when clicking on some hyperlinks have been fixed (the problem was traced to the Linden build system pulling in the wrong library), the debug console window has been hidden away (as it should be), the search interface no longer clears results between invocations, a prospective fix for issues with palletized textures (which could be related to a lot of minor issues) and more. The transparent skirt issue will be fixed in the next (and likely final) release, but <a href="http://imprudenceviewer.org/forums/viewtopic.php?f=6&amp;t=64#p501">you can fix it yourself now with a fresh library</a>. Full release notes after the jump.</p><p><a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/" rel="bookmark">Continue reading <em>Imprudence 1.0.0 RC2 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/">Imprudence 1.0.0 RC2 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 06 Dec 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.0.0 RC1 available]]></title><link>http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/</guid><comments>http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> now has its first release candidate viewer for <a href="http://secondlife.com/"><em>Second Life</em></a> available, and far sooner than we expected. It's impressive work for a first release candidate as well. We've not had such a fast and smooth viewer experience since <a href="http://massively.joystiq.com/tag/nicholaz-beresford">Nicholaz "The Mad Patcher" Beresford's</a> series of <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> viewers. Indeed, many of Beresford's patches are also a part of the Imprudence project.</p>
<p>Imprudence necessarily replaces proprietary fonts with <em>Liberation Sans</em> and <em>Bitstream Vera Mono</em>, which look a little peculiar the first couple of times out, but score high on improved readability. There's no audio either, yet, as the proprietary FMOD audio system has yet to be replaced with OpenAL, but that is coming soon, we understand. As for the change from Kakadu/KDU to OpenJPEG -- this is <em>supposed</em> to be fractionally slower, but honestly, the whole experience was so smooth we never noticed.</p><p><a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/" rel="bookmark">Continue reading <em>Imprudence 1.0.0 RC1 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/">Imprudence 1.0.0 RC1 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Nov 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/wiki/Downloads>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1373313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>nicholaz-beresford</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 16 Nov 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Avatar puppeteering code has strings attached]]></title><link>http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/</guid><comments>http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/puppeteering2.jpg" />Avatar puppeteering has unexpectedly turned up as <a href="http://svn.secondlife.com/trac/linden/browser/branches/Puppeteering080323">a source-code branch</a> in the <a href="http://secondlife.com/"><em>Second Life</em></a> viewer source repository. This is still a largely abandoned feature, but the code is being put in front of open-source developers to see if they can actually do anything with it.</p>
<p>It is important to stress that the code is far from complete or fully-tested. There is a simulator on the Aditi (preview) grid which has some matching code written for it (the simulator is called Puppeteering - and may only be accessible by logging directly into the sim). The simulator code is also unfinished, insufficiently tested, and likely not stable. If none of that dissuades you, and you'd like to play with this code, then good luck!</p>
<p><a href="http://massively.joystiq.com/tag/avatar-puppeteering/">Learn more about Avatar Puppeteering</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/">Avatar puppeteering code has strings attached</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://lists.secondlife.com/pipermail/sldev/2008-June/010263.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1216525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aditi-grid</category><category>avatar-puppeteering</category><category>open-source</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 05 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[New release: Blender animation exporter]]></title><link>http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/</guid><comments>http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jacek-animation-exporter-new-ui-425.jpg" /></div>
<p>Jacek Antonelli has released a new version of her <a href="http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/">Blender animation exporter</a> that allows use of Blender's sophisticated (and free) animation suite to create animations for <a href="http://secondlife.com/"><em>Second Life</em></a>.</p>
<p>This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for those who are not already Jedi-masters of the Blender package; and a mighty good change it is, too, as you can see above.</p><p><a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/" rel="bookmark">Continue reading <em>New release: Blender animation exporter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/">New release: Blender animation exporter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jun 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jacek.meratalk.com/2008/06/02/animation-exporter-update-june-2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1213372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>blender</category><category>bvh</category><category>jacek-antonelli</category><category>open-source</category><category>second-life</category><category>sl-blender-animation-exporter</category><category>source-code</category><category>tools</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 02 Jun 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[High-end graphics features planned for Second Life]]></title><link>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</guid><comments>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/geforce8ogo.jpg" />Linden Lab is tinkering with a set of <a href="http://secondlife.com/"><em>Second Life</em></a> graphical improvements for high-end graphics hardware. Dave Parks, software engineer at Linden Lab has been working on a set of features tailored to the <a href="http://www.nvidia.com/page/geforce8.html">Geforce 8 set of GPUs</a>. Users without the required hardware would not suffer any performance reductions as a result of the new features.</p>
<p>The featureset (which is available as an experimental branch called <a href="http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft"><em>shadow-draft</em> in the viewer source repository</a>, for the curious), includes hard Sun-shadows, per-pixel lighting, support for an uncapped number of point-lights, and lighting costs based on screen coverage.</p><p><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark">Continue reading <em>High-end graphics features planned for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/">High-end graphics features planned for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://lists.secondlife.com/pipermail/sldev/2008-May/009905.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-parks</category><category>gpu</category><category>linden-lab</category><category>linux</category><category>macosx</category><category>nvidia</category><category>nvidia-geforce-8</category><category>open-source</category><category>qarl-linden</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>vista</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 29 May 2008 02:30:00 EST</pubDate></item><item><title><![CDATA[From Blender to BVH via Antonelli]]></title><link>http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/</guid><comments>http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/blender_to_sl_anim.jpg" /></div>
<p>One of the more sophisticated animation tools out there is <a href="http://www.blender.org/">Blender</a>, a cross-platform, free suite of 3D creation tools. Blender allows a lot of animation tricks that are normally only found in packages costing hundreds or thousands of dollars.</p>
<p>The eclectic, artistic, and highly-animated Jacek Antonelli has <a href="http://jacek.meratalk.com/2008/05/19/blender-to-sl-bvh-animation-exporter/">released a script, scene and animation skeleton</a> that allows users to create and export high-quality animations from Blender into the BVH format used by <a href="http://secondlife.com/"><em>Second Life</em></a>.</p><p><a href="http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/" rel="bookmark">Continue reading <em>From Blender to BVH via Antonelli</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/">From Blender to BVH via Antonelli</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 May 2008 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jacek.meratalk.com/2008/05/19/blender-to-sl-bvh-animation-exporter/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>blender</category><category>bvh</category><category>jacek-antonelli</category><category>open-source</category><category>qavimator</category><category>second-life</category><category>sl-blender-animation-exporter</category><category>source-code</category><category>tools</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 20 May 2008 00:00:00 EST</pubDate></item><item><title><![CDATA[A look at METAbolt -- a non-graphical Second Life viewer]]></title><link>http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/</guid><comments>http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/asciilife.jpg" /><br /></div>
Ever log in to <a href="http://secondlife.com/"><em>Second Life</em></a>, run around awhile, and then shake your head and think, "this place is nothing but a glorified chat room! And that's what I like! I don't care about all this graphics stuff!" Well, frustrated, graphics-hating <a href="http://massively.com/category/second-life/"><em>Second Life</em></a> user, <a href="http://www.metabolt.net/default.asp"><em>METAbolt</em></a> has what you crave. When we heard someone had written a text-based Second Life client for computers that just couldn't hack the graphics, we were sort of expecting something like a regular graphical client, except where all the images were made of tiny little text characters... like the picture above, which is not from <em>METAbolt</em>, alas. (It's <em>Second Life</em> on Linux run through the aalib graphics-to-text library)<br /><br />As a chat room, though, <em>METAbolt</em> has some good points and some not so good points. For one, every time you log in, you are placed in the Welcome area. While this may be the fastest way to put you with potential chat-mates, it's not really the sort of thing you expect. Gone were all saved landmarks as well. You will arrive in the Welcome Area, and you will enjoy your time there.<p><a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/" rel="bookmark">Continue reading <em>A look at METAbolt -- a non-graphical Second Life viewer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/">A look at METAbolt -- a non-graphical Second Life viewer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 May 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metabolt.net/default.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1190630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>at-a-glance</category><category>chat</category><category>chat-client</category><category>metabolt</category><category>open-source</category><category>review</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>translation</category><category>virtual-worlds</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Fri, 09 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[CCP responds to EVE source code concerns]]></title><link>http://massively.joystiq.com/2008/04/16/ccp-responds-to-eve-source-code-concerns/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/16/ccp-responds-to-eve-source-code-concerns/</guid><comments>http://massively.joystiq.com/2008/04/16/ccp-responds-to-eve-source-code-concerns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/safe1-(225-x-371).jpg" /></a>News that the source code for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> has been hijacked has been traveling faster than the speed of light. Damage control units in tow, the <a href="http://massively.joystiq.com/tag/ccp">CCP </a>crew is making a valiant attempt to <a href="http://massively.joystiq.com/2008/04/13/eve-trinity-1-2-patch-notes-junk-in-space/">clear the space lanes of hazardous debris</a>. This effort reached Massively in the form of a kind note and a link to a press release published earlier.<br /><br />In response to allegations of a galaxy wide crack down on posters in the <a href="http://www.eve-online.com/"><em>EVE</em> forums</a>, CCP announced that "<em>there have been no mass bannings."</em> They wish to remind everyone that discussions concerning compromising the source code on the forums are a violation of the <a href="http://www.eve-online.com/pnp/eula.asp">EULA and Terms of Service</a>. They are actively enforcing this policy and any attempts to violate it will be met with a torrent of anti-matter and pulse lasers.<br /><br />As for the possibility of a <a href="http://massively.joystiq.com/2007/10/19/eve-online-goes-dark-due-to-security-issue/">security breach</a>, CCP stated that they have completed an internal investigation. They have determined that the code was not leaked by an employee nor stolen. <em>EVE</em>, which is coded in Python, could easily have been decompiled. CCP says there is nothing to worry about since they have systems in place to protect the game. Your billing is safe, your stores of rockets and missiles are not at risk, and you can continue the business of destroying one another at any time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/16/ccp-responds-to-eve-source-code-concerns/">CCP responds to EVE source code concerns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Apr 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/16/ccp-responds-to-eve-source-code-concerns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1168765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/16/ccp-responds-to-eve-source-code-concerns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-forums</category><category>eve-online</category><category>eve-source-code</category><category>source-code</category><category>theft</category><dc:creator><![CDATA[Andrew Russo]]></dc:creator><pubDate>Wed, 16 Apr 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[EVE's source code has been stolen and seeded]]></title><link>http://massively.joystiq.com/2008/04/15/eves-source-code-has-been-stolen-and-seeded/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/15/eves-source-code-has-been-stolen-and-seeded/</guid><comments>http://massively.joystiq.com/2008/04/15/eves-source-code-has-been-stolen-and-seeded/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/stolen2-%28225-x-207%29.jpg" align="right" vspace="4" border="1" /></a>It was a rather peaceful day in the world of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>.</a> Ratters happily uncloaked and went searching for a few vessels to destroy. Pirates were eagerly tracking down their prey. Miners were digging into asteroids and hauling their goods back to station. Just when you thought it was safe to log in and join your fellow capsule pilots in a quest for money and power, news reached us that the source code for <em>EVE</em> had been stolen. The code has now made an appearance in the form of a torrent on a few notorious websites. Luckily for us, in space, no one can hear <a href="http://massively.joystiq.com/tag/ccp">CCP</a> scream.<br /><br />The anonymous soul behind the theft supposedly flaunted the achievement to a CCP employee. If this is the case, sad memories of stolen lunch money and taunting bullies come to mind. As they brace to control the impact of the theft, CCP has stocked up on turret ammunition and kicked in the afterburners. They are reportedly <a href="http://brokentoys.org/2008/04/14/cue-the-raph-koster-quote/">seeding the stolen source code</a> in an attempt to ban anyone downloading the file who also maintains an <em>EVE</em> account. This merciless tactic comes as quite a shock and some claim that this is a classic example of overreaction. In addition to this, users on the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=749046"><em>EVE</em> forums</a> who even mention the torrent are having their posts edited and locked or simply deleted. Bans are flying around the forums and <em>EVE</em> players are warned to do their best to avoid a collision. Keep an eye out for more details as they arise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/15/eves-source-code-has-been-stolen-and-seeded/">EVE's source code has been stolen and seeded</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Apr 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.slashdot.org/games/08/04/14/2046246.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/15/eves-source-code-has-been-stolen-and-seeded/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1167125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/15/eves-source-code-has-been-stolen-and-seeded/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-forums</category><category>eve-online</category><category>eve-source-code</category><category>source-code</category><category>theft</category><dc:creator><![CDATA[Andrew Russo]]></dc:creator><pubDate>Tue, 15 Apr 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Mad Patcher's final fling]]></title><link>http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/</guid><comments>http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/resident-nicholaz-beresford-225.jpg" />Nicholaz Beresford has released one final viewer. The EC-e "Eye candy" release is designed to run against 1.19.1(4). This version plugs a key memory and changes the viewer icon.</p>
<p>As one happy user said to us today, "The worst edition of the Nicholaz viewer is better than the best viewer Linden Lab has ever released." -- Many would find that hard to disagree with, including a few Linden Lab employees.<br /></p><p><a href="http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/" rel="bookmark">Continue reading <em>Mad Patcher's final fling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/">Mad Patcher's final fling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Apr 2008 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nicholaz-beresford.blogspot.com/2008/04/release-eye-candy-ec-e.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1167721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/15/mad-patchers-final-fling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.19.1</category><category>nicholaz-beresford</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 15 Apr 2008 05:00:00 EST</pubDate></item><item><title><![CDATA[llMozlib2 source code now available]]></title><link>http://massively.joystiq.com/2008/03/18/llmozlib2-source-code-now-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/18/llmozlib2-source-code-now-available/</guid><comments>http://massively.joystiq.com/2008/03/18/llmozlib2-source-code-now-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/software_dev.jpg"  alt="" />The source code for <a target="_blank" href="http://wiki.secondlife.com/wiki/LLMozLib2">llMozlib2</a> (an essential piece of glue library enabling  in-world and in-viewer HTML rendering for <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>)  is now available on <a target="_blank" href="http://svn.secondlife.com/trac/llmozlib/browser/trunk/llmozlib2">Linden Lab's public subversion version control system</a>, and is  now the single source of the code, rather than having a second (possibly divergent) version tucked  away in an internal repository.</p>
<p>Linden Lab so far is continuing to release source code for both viewer and  server-side components progressively (a process initially announced in late 2005  and given an expected timeline of several years), despite some fears that the process  might suddenly cease after <a href="http://massively.joystiq.com/2007/12/11/cory-ondrejkas-departure-in-his-own-words/">the departure of Linden Lab CTO Cory Ondrejka</a>. While  only a few server-side components have so far been released, there is no sign  yet that that process will be or is being stemmed.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/18/llmozlib2-source-code-now-available/">llMozlib2 source code now available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Mar 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/18/llmozlib2-source-code-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1142678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/18/llmozlib2-source-code-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cory-ondrejka</category><category>linden-lab</category><category>llmozlib2</category><category>mozilla</category><category>open-source</category><category>second-life</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 18 Mar 2008 01:30:00 EST</pubDate></item><item><title><![CDATA[RealXtend viewer now on Sourceforge]]></title><link>http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/</guid><comments>http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/realxtend.jpg" alt="" /><a target="_blank" href="http://sourceforge.net/">Sourceforge</a> - billed as the largest open source website in the world -- is now host to the source code project for the RealXTend viewer (rexviewer) for <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>. RealXtend claims to have replaced all of the license encumbered portions of the viewer with GPL-friendly alternatives, though they are still having some issues decoupling FMOD from their VoIP solution.</p>
<p>The project website remains at <a target="_blank" href="http://www.rexviewer.org/">rexviewer.org</a>, while <a target="_blank" href="http://sourceforge.net/projects/realxtendviewer/">the project page and source code (available via subversion) is now on Sourceforge</a>. Rexviewer is only in alpha at present, but has a number of distinctly interesting technological features, and more planned.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/">RealXtend viewer now on Sourceforge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Mar 2008 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1141889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fmod</category><category>GPL</category><category>mmo-industry</category><category>open-source</category><category>realxtend</category><category>rexviewer</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>sourceforge</category><category>virtual-worlds</category><category>voice</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 17 Mar 2008 09:59:00 EST</pubDate></item><item><title><![CDATA[RealXtend releases updated software]]></title><link>http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/</guid><comments>http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/realxtend.jpg" />Barely a fortnight after their initial version 0.1 software, Finnish developer <a href="http://www.realxtend.org/" target="_blank">RealXtend</a> (in conjunction with <a href="http://www.opensimulator.org/" target="_blank">OpenSim</a>, <a href="http://www.adminotech.com/" target="_blank">Admino Technologies</a> and <a href="http://www.ludocraft.com/" target="_blank">LudoCraft</a> - I think we might have to just start calling it the 'RealXtend Project' in future to save on typing) has released the next version of their software. An avatar portability system that allows your avatar to be transferred to any compatible world where you have an account is definitely a handy feature now that additional <a href="http://massively.joystiq.com/tag/second-life" target="_blank"><em>Second Life</em></a> style grids are starting to spring up all over.</p>
<p>"We have been testing and fixing bugs as much as possible and we have a few new major features. One of the new features is the Avatar system, under RealXtend your avatar has been completely redesigned to support transfer between virtual worlds. Earlier avatar systems used by other virtual worlds have been tied to one world or grid only and could not travel with the user," said RealXtend project manager Jani Pirkola.</p>
<p>RealXtend's viewer is licensed under the GNU GPLv2 (sans quicktime components), and all the server-side code as a part of OpenSim is under the BSD license, which is a very broadly permissive open source license.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/">RealXtend releases updated software</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Feb 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1127981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>admino-technologies</category><category>betas</category><category>jani-pirkola</category><category>ludocraft</category><category>mmo-industry</category><category>open-simulator</category><category>open-source</category><category>opensim</category><category>patches</category><category>realxtend</category><category>second-life</category><category>second-life-simulator</category><category>second-life-viewer</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 29 Feb 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[IBM's Chet Murphy joins CHTTP team]]></title><link>http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/</guid><comments>http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/software_dev.jpg" />Chet Murphy, experienced distributed systems developer at IBM is to collaborate with <a href="http://massively.joystiq.com/tag/linden-lab" target="_blank">Linden Lab</a> and open source developers on the Certified HTTP project, one of the next generation technologies that will underpin the new <a href="http://massively.joystiq.com/tag/second-life" target="_blank"><em>Second Life</em></a> architecture, and potentially be incorporated into many virtual worlds and MMOs in future.<br /></p>
<p>IBM has a solid history of participating in and contributing to open source projects of various stripes, and this marks the first direct, practical collaboration between Linden Lab and IBM since <a href="http://www.secondlifeinsider.com/2007/10/10/linden-lab-and-ibm-collaboration-on-virtual-standards/" target="_blank">the announcement of their collaboration on virtual worlds standards</a> approximately one month ago.</p><p><a href="http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/" rel="bookmark">Continue reading <em>IBM's Chet Murphy joins CHTTP team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/">IBM's Chet Murphy joins CHTTP team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Nov 2007 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1034790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/ibms-chet-murphy-joins-chttp-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chet-murphy</category><category>chttp</category><category>ibm</category><category>linden-lab</category><category>open-source</category><category>second-life</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 08 Nov 2007 23:30:00 EST</pubDate></item></channel></rss>
