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Posts tagged source-code

Camelot Unchained makes 11 promises to consumers

City State Entertainment President Mark Jacobs has a few promises to make to players -- 11 of them, to be exact. He's put together an updated list of subscriber promises that he and his team will follow when developing and running Camelot Unchained. The promises include being responsive to...

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Anarchy Online gearing up for more major updates in July

Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the...

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Duncan Jones has high expectations for Warcraft film

Video game adaptations generally make for pretty bad cinema. Whether its Mortal Kombat, Resident Evil, or Tomb Raider, films that originate on a PC or gaming console aren't normally mentioned in the same breath as Citizen Kane or The Godfather. Duncan Jones, director of 2009's indie smash Moon (and...

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True Games Interactive sues Petroglyph for Mytheon source code

MMORTS Mytheon has hit a development snag: True Games is suing developer Petroglyph, claiming that the company has failed to deliver what was promised -- a working game -- and is preventing True Games from doing so as well by refusing to release the source code. According to the court documents,...

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Second Life script limitations to prejudice against Mono?

In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to...

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Imprudence 1.2 viewer for Second Life

The Imprudence project has released version 1.2 of their Second Life viewer. Imprudence is one of our favorite after-market Second Life viewers, and after some months in beta (and a couple of false starts), the latest release version of this viewer is available. There are some user-interface changes...

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Imprudence 1.1.0 for Second Life

The Imprudence project has reached the end of the second release cycle for their Second Life viewer. Imprudence is now in official release. Imprudence is one of our favorite Second Life viewers. Context (pie) menus have been reorganized again, there's improved support for sound and streaming media...

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Linden Lab ramps up open source viewer program

Linden Lab founder and chairman, Philip Rosedale, yesterday announced changes to the open-source Second Life viewer program that would enable the fast-tracking of user-contributions to the code-base. The viewer source-code was originally released just a little over two years ago on 8 January 2007,...

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Linden Lab's collective copyright conundrum

Over the last few months, there's been an increasing amount of talk about the modified Second Life viewer being used with Open Life Grid (a third-party virtual environment based on reverse-engineered and open-source systems and protocols). Most of the talk centers around copyright infringement -- or...

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Imprudence 1.1.0 RC2 available

The Imprudence Project has a release new candidate viewer for Second Life available. Imprudence 1.1 RC2 (unlike Linden Lab, the Imprudence Project counts starting from one, not from zero) features a number of improvements and fixes over RC1. This release candidate has a new storage allocator for...

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