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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet releases third Guild Wars 2 sound design dev diary]]></title><link>http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/</guid><comments>http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/arenanetaudioteam20111-600x400.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet">ArenaNet's</a> third and final <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> sound design dev diary is live without a net on the company's official blog, and today's installment comes through with an interesting conclusion to the sonically inspired trilogy.<br />
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The piece is clearly written by and for sound geeks, and we mean that in the nicest possible way (as some of the terminology left us scratching our heads). Lead sound designer <a href="http://massively.joystiq.com/tag/drew-cady">Drew Cady</a> and sound engineer <a href="http://massively.joystiq.com/tag/robert-gay">Robert Gay</a> are our guides to everything from voice processing, to mastering, to parallel processing. We're not sure what the heck any of that means either, but we're confident you'll get it if you go read the blog right now.<br />
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If you're in a rush, the long and short of it is that ArenaNet is spending a lot of time, effort, and money on <em>Guild Wars 2's</em> sound design. Though gaming soundtracks are often drowned out by custom playlists and voice chat, Tyria's soundscape is shaping up to be one worth hearing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/">ArenaNet releases third Guild Wars 2 sound design dev diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20009988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/arenanet-releases-third-guild-wars-2-sound-design-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arena.net</category><category>arenanet</category><category>dev-blog</category><category>dev-diary</category><category>drew-cady</category><category>fantasy</category><category>geek-speak</category><category>guild-wars-2</category><category>gw2</category><category>robert-gay</category><category>sound-engineer</category><category>soundscape</category><category>soundtrack</category><category>tech-talk</category><category>tyria</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 04 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[New Darkfall video highlights environmental sounds]]></title><link>http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/</guid><comments>http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/darkfall-dynamic-environmental-sound-system/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/dfsoundtrailer.jpg" vspace="4" /></a></div>
Asking a room full of MMORPG enthusiasts what the word <a href="http://darkfallonilne.com"><em>Darkfall</em></a> brings to mind isn't likely to net you many serene responses. The game and its associated tomfoolery certainly don't trigger tranquil thoughts or conjure idyllic fantasy scenes complete with beautiful deserts, atmospheric forests, and stoic mountain terrain. No, the sandbox title from <a href="http://www.aventurine.gr/">Aventurine</a> is most famous for its cutthroat FFA full-loot PvP implementation, which makes a new video designed to show off the game's stunning environmental soundscapes all the more curious.<br />
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This isn't the first time <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> has experimented with <a href="http://massively.joystiq.com/2010/07/02/darkfall-teases-new-environmental-sounds/">environmental sounds</a>, but it is the very latest iteration of how Agon is seen and heard.<br />
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The clip runs for over five minutes and features a multitude of characters traversing many of the terrain types found in the huge game world. The trailer also highlights the upcoming tweaks that link <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> sounds to specific locations as well as the continuous randomization of environment sounds and 3-D emitter effects. Immerse yourself in the world of Agon after the cut, or head to the <em>Darkfall</em> <a href="http://www.darkfallonline.com/blog/darkfall-dynamic-environmental-sound-system/">Epic Blog</a> to learn more.<p><a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/" rel="bookmark">Continue reading <em>New Darkfall video highlights environmental sounds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/">New Darkfall video highlights environmental sounds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19940321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-sounds</category><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>environmental-sounds</category><category>fantasy</category><category>sandbox</category><category>sound</category><category>sound-emitters</category><category>sounds</category><category>soundscape</category><category>trailer</category><category>video</category><category>work-in-progress</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How important are incidental sounds?]]></title><link>http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/</guid><comments>http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div align="center"><a href="http://massively.joystiq.com/category/runes-of-magic/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/rom_darkcastle_580.jpg" /></a><br />
<div align="left">One of the things that many people have raised about <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> as a reason they won't play it is the lack of incidental sounds in the game. These are the noises that we take for granted in many other games; the noise of mining or gathering, hopping on your mount, running across the ground, the sounds of spells, swords clanging, armor ringing - even things as simple as doors opening and closing. While the <a href="http://massively.joystiq.com/category/runes-of-magic"><em>Runes of Magic</em></a> team has assured us that they are working on fleshing out all the sounds in the world, we were a bit surprised just how much we missed them in the first place. Most of us tend to play our own music, but realized we leave incidental noises on and starkly miss their presence. <br /><br />This morning, we thought we'd ask you - how important are incidental, background type noises to you? While you may not pay attention to them (and honestly, you're really not supposed to) do you think your gaming would be missing something if they weren't there? If you've played a game that didn't have them, did you also find you're surprised at how much you miss them? Or do you generally play your music and just turn off <em>all</em> sounds? </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">The Daily Grind: How important are incidental sounds?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 May 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1541634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background-noise</category><category>incidental-sounds</category><category>rom</category><category>runes-of-magic</category><category>sounds</category><category>soundscape</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 10 May 2009 08:00:00 EST</pubDate></item></channel></rss>
