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Posts tagged sounds

Lord of the Rings Online offers up the Helm's Deep soundtrack

All right, Lord of the Rings Online fans, another expansion is coming out really soon. It's only a week away. But maybe you still can't stand the wait. You're logging in and playing the game every night but you need something to make the next few days bearable. That's a bit of an overreaction, but ...

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The Daily Grind: Which MMO has the best combat feel?

In my informal survey of comments on Massively, one of the common dealbreakers that I see for MMOs is a combat system that just doesn't feel right for the player. Maybe the animations are off, the sounds are too wimpy, or the pacing is annoying. Whatever the case may be, the art of war isn't enjoya...

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Storyboard: RP in the key of C

Music is kind of a big deal. The right choice of music can change a scene from being happy to ominous, and intentionally mismatching the scene and the music can lead to hilarious results with minimal effort. In-game music makes use of this, naturally, and it's rare to find something stirring and ...

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CCP's Team Klang revamping EVE's soundscape, removing jukebox

EVE Online is full of sound and fury, but does it signify anything? We'll leave that up to you. What we can tell you is that the title's sound suite is undergoing something of a revamp. CCP's latest dev blog introduces Team Klang, which is currently redoing all the turret noises to make EVE "more...

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Storyboard: Talk this way

One of the great problems presented to roleplayers is the challenge of presenting audio via text. We don't think about it all the time because most of the time it's easy to construct the sound of something from context. Sure, simply saying that your character sighs could mean any number of thi...

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WildStar gives players a taste of the sound of the world

It's hard not to find something familiar in WildStar's fusion of the wild west aesthetic with the exploration of an unfamiliar planet in deep space. That having been said, most people anticipating the game would likely find nothing to fault with that combination in terms of visuals. But what will...

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The Daily Grind: What in-game sounds drive you bonkers?

Way back when I first started playing City of Heroes, I became enamored with the Defender archetype. I made Defender after Defender until all my slots were full, and then deleted some to make even more. But the one powerset I'd never choose, even on the pain of death, torture and Arby's, was Forc...

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New Darkfall video highlights environmental sounds

Asking a room full of MMORPG enthusiasts what the word Darkfall brings to mind isn't likely to net you many serene responses. The game and its associated tomfoolery certainly don't trigger tranquil thoughts or conjure idyllic fantasy scenes complete with beautiful deserts, atmospheric forests, an...

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The Daily Grind: What game sounds do you like the best?

Sounds may always get the back seat to graphics and animation in MMOs, but in my opinion they're just as -- if not more -- important than what you see. If you'll allow for a bit of cultured snobbery, a game with lackluster sound effects are just so... so... pedestrian. Common gutter trash, even. ...

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RIFT beta 5 introduces public grouping, will be "twice as big" as beta 4

Ready for their fifth taste of RIFT this week, beta testers will find a host of changes and improvements waiting their assessment. Chief among these is a much-requested feature: public grouping. Because so much of RIFT's dynamic content revolves around spontaneous zone events, players have clamored...

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