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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[More on the sound design for Guild Wars 2]]></title><link>http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/</guid><comments>http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2-sound-epl-803.jpg" /></a></div>
Yesterday, the <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> sound team got to have a day in the limelight with <a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/">a video detailing the process of making the sounds that go into the game</a>. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video isn't showing off getting the sounds just right, it's showcasing <a href="http://www.arena.net/blog/video-guild-wars-2-sound-design">getting the sounds to work correctly in the game world</a>, rather than just playing a footstep effect every few moments.<br />
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As demonstrated in the video, the team uses a complex dynamic layering system in which several different sounds can have varying levels of volume, frequency, and focus -- as demonstrated by a windmill, which has ten different sounds playing at intervals to create the illusion of wood and cloth slowly turning. <em>Guild Wars 2</em> players might not find any tips about the gameplay just past the cut, but they will find a video that further explains how you make just the right kinds of noise in the game.<p><a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/" rel="bookmark">Continue reading <em>More on the sound design for Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/">More on the sound design for Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arena-net</category><category>arenanet</category><category>audio</category><category>behind-the-scenes</category><category>design</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>sound</category><category>sound-design</category><category>sound-effects</category><category>video</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Going behind the scenes of Guild Wars 2's sound team]]></title><link>http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/</guid><comments>http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2-sound-epl-802-1312323338.jpg" /></a></div>
Listen for a second. Do you hear anything? Jets of flame being spewed by dragons, the sharp slide of metal on metal, the hard report of a gunshot? Of course you don't because you're not part of the <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> sound team, hard at work for yet another day. But then, even if you were, you wouldn't be hearing a dragon spitting flame -- you'd be figuring out how to make a sound that will tell players that this is a dragon spewing flame, which is a bit harder. (And safer.)<br />
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This short video documentary chronicles some of the methods that the team uses to draw players into the game world via just the sound, just to make each little echo sound as immersive and natural as possible. It's a look at one of the more ubiquitous aspects of MMOs that most players don't think about, so if you're at all interested in <a href="http://www.arena.net/blog/video-guild-wars-2-field-recording">the design going on behind the scenes of <em>Guild Wars 2</em></a>, jump on past the break.<p><a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/" rel="bookmark">Continue reading <em>Going behind the scenes of Guild Wars 2's sound team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/">Going behind the scenes of Guild Wars 2's sound team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Aug 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20007659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>audio</category><category>design</category><category>development</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>news</category><category>sound</category><category>sound-design</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 02 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR lifts the sound curtain in Friday update]]></title><link>http://massively.joystiq.com/2011/05/20/swtor-lifts-the-sound-curtain-in-friday-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/swtor-lifts-the-sound-curtain-in-friday-update/</guid><comments>http://massively.joystiq.com/2011/05/20/swtor-lifts-the-sound-curtain-in-friday-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://www.swtor.com/news/news-article/20110520"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/swtor-combat-sound.jpg" vspace="4" /></a></div>
In video games as in film, sound design is usually something a designer hopes goes unnoticed, but if it weren't there, viewers might think part of the game was missing. <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> is obviously no different, but there is an extra challenge that comes with working on a widely recognized intellectual property. "<em>Establishment of style has to be done a bit more carefully in </em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">The Old Republic</a><em> than in other games; after all, there is a long legacy of signature sounds associated with the Star Wars universe that came out of the films, television series, and even previous games,</em>" declares Audio Designer <a href="http://massively.joystiq.com/tag/scott-morton">Scott Morton</a> in this week's <a href="http://www.swtor.com/news/news-article/20110520">Studio Insider</a>. Iconic sounds such as lightsabers igniting, blasters firing, droids buzzing, and ship taking off have to encapsulate the Star Wars feel.<br />
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Those of you who like to dive behind the scenes of your favorite game should check out the rest of the <a href="http://www.swtor.com/news/news-article/20110520">Studio Insider all about combat sound</a>. In the same article, Senior Concept Artist <a href="http://massively.joystiq.com/tag/clint-young">Clint Young</a> answers fan questions about the visual concepts of <em>Star Wars: The Old Republic</em>. <em>TOR</em> is really appealing to the senses in this week's Friday update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/swtor-lifts-the-sound-curtain-in-friday-update/">SWTOR lifts the sound curtain in Friday update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/swtor-lifts-the-sound-curtain-in-friday-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19945981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/swtor-lifts-the-sound-curtain-in-friday-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>clint-young</category><category>EA</category><category>Electronic-Arts</category><category>foley</category><category>friday-update</category><category>LucasArts</category><category>Scott-morton</category><category>sound</category><category>sound-design</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Studio-insider</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 20 May 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[New Darkfall video highlights environmental sounds]]></title><link>http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/</guid><comments>http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/darkfall-dynamic-environmental-sound-system/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/dfsoundtrailer.jpg" vspace="4" /></a></div>
Asking a room full of MMORPG enthusiasts what the word <a href="http://darkfallonilne.com"><em>Darkfall</em></a> brings to mind isn't likely to net you many serene responses. The game and its associated tomfoolery certainly don't trigger tranquil thoughts or conjure idyllic fantasy scenes complete with beautiful deserts, atmospheric forests, and stoic mountain terrain. No, the sandbox title from <a href="http://www.aventurine.gr/">Aventurine</a> is most famous for its cutthroat FFA full-loot PvP implementation, which makes a new video designed to show off the game's stunning environmental soundscapes all the more curious.<br />
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This isn't the first time <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> has experimented with <a href="http://massively.joystiq.com/2010/07/02/darkfall-teases-new-environmental-sounds/">environmental sounds</a>, but it is the very latest iteration of how Agon is seen and heard.<br />
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The clip runs for over five minutes and features a multitude of characters traversing many of the terrain types found in the huge game world. The trailer also highlights the upcoming tweaks that link <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> sounds to specific locations as well as the continuous randomization of environment sounds and 3-D emitter effects. Immerse yourself in the world of Agon after the cut, or head to the <em>Darkfall</em> <a href="http://www.darkfallonline.com/blog/darkfall-dynamic-environmental-sound-system/">Epic Blog</a> to learn more.<p><a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/" rel="bookmark">Continue reading <em>New Darkfall video highlights environmental sounds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/">New Darkfall video highlights environmental sounds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19940321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/13/new-darkfall-video-highlights-environmental-sounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-sounds</category><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>environmental-sounds</category><category>fantasy</category><category>sandbox</category><category>sound</category><category>sound-emitters</category><category>sounds</category><category>soundscape</category><category>trailer</category><category>video</category><category>work-in-progress</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: The little things]]></title><link>http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/</guid><comments>http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/rift1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
For me, it's all about the little things in life: the smell of a good cup of coffee, the enthusiastic hug of my two-year-old, an illicit pack of Lemonheads candy, or throwing punny tags into Massively articles. While big things are essential to have and get right, it's the little things I find that give life its unique flavor.<br />
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So when I enter MMORPGs, I'm always on the lookout for little things. Oh, sure, PvP and raiding and overarching epic stories are all well and good, but it's from the little things that the soul and flavor of a game emerges. I'm often far more delighted when I stumble upon a funny little Easter egg in a game than if I win that roll for a purple piece of armor.<br />
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Today I want to look at 10 little things in <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> that I've come to appreciate and savor over the past month or so. Maybe these elements don't get all of the glory, and maybe they're even seen as superfluous to some, but without them the game would be far less to me. So while we rush between rifts and struggle with expert dungeons, I'd encourage all of us to take some time to reflect on all of the supporting cast of features that are just as important to the overall effort.<p><a href="http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: The little things</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/">Enter at Your Own Rift: The little things</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/13/enter-at-your-own-rift-the-little-things/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>achievements</category><category>artifacts</category><category>defiant</category><category>easter-egg</category><category>end-of-the-world</category><category>featured</category><category>guildies</category><category>guilds</category><category>humor</category><category>lemonheads</category><category>non-combat-pet</category><category>public-grouping</category><category>pvp</category><category>raindrops-on-roses-and-whiskers-on-kittens</category><category>rift</category><category>rift-planes-of-telara</category><category>scotty</category><category>sound</category><category>sound-editing</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>vanity-pets</category><category>video-recording</category><category>voice-over</category><category>waypoints</category><category>world-of-warcraft</category><category>youtube</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's in your ears while you play?]]></title><link>http://massively.joystiq.com/2010/11/20/the-daily-grind-whats-in-your-ears-while-you-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/20/the-daily-grind-whats-in-your-ears-while-you-play/</guid><comments>http://massively.joystiq.com/2010/11/20/the-daily-grind-whats-in-your-ears-while-you-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www2.razerzone.com/sc2/banshee.php"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/tdg-audio-epl-1119-1290460146.jpg" /></a></div>
When it's time to sit down and play an MMO, very few of us do so in total silence. Even neglecting the occasional burst of profanity at the game, there's usually a wide selection of game audio to be heard, ranging from environmental noises like rustling leaves to <a href="http://www.youtube.com/watch?v=NY2t42ACtRk&amp;feature=related">simple and evocative music</a> <a href="http://www.youtube.com/watch?v=_Mc0OSVrhoE&amp;feature=related">that stays with you</a> <a href="http://www.youtube.com/watch?v=QYidb1LvMs8&amp;feature=related">even if you</a> <a href="http://www.youtube.com/watch?v=1-nJVO0X9Zo&amp;feature=related">leave the game behind</a>. But for all the care put into it, the in-game music can eventually get boring to many players.<br />
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Maybe you still have the game soundtrack turned on, and you occasionally just stop and listen to one of your favorite melodies. Perhaps you've moved on to listening to a favorite playlist on <a href="http://www.apple.com/itunes">iTunes</a> or <a href="http://www.pandora.com/">Pandora</a> while you play, or you might turn off the sound altogether to focus on the business of voice chat. There's even a chance you've decided to be charmingly meta and listen to another game's soundtrack altogether. What are you listening to while you play your favorite game?<br />
<hr />
<img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" style="margin-right: 5px;" alt="" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/20/the-daily-grind-whats-in-your-ears-while-you-play/">The Daily Grind: What's in your ears while you play?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/20/the-daily-grind-whats-in-your-ears-while-you-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19726808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/20/the-daily-grind-whats-in-your-ears-while-you-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>internet-radio</category><category>itunes</category><category>listening</category><category>music</category><category>musical-tastes</category><category>opinion</category><category>radio</category><category>sound</category><category>tdg</category><category>the-daily-grind</category><category>voice-chat</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 20 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Creating the sound and music of Jumpgate Evolution]]></title><link>http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/</guid><comments>http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/jumpgateevonewscreensjune09at580.jpg" alt="" /></a><br />We've been wondering what's happening over at <a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a> with <a href="http://us.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> of late. It's been a bit quiet on the news front, but we've come across a recent dev blog from <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>Jumpgate Evolution</em></a> Producer <a href="http://massively.joystiq.com/tag/hermann-peterscheck">Hermann Peterscheck</a> that explains the importance of audio in this sci-fi MMO.<br /><br />Peterscheck explains <a href="http://www.netdevil.com/">NetDevil</a>'s approach to audio in a space game and the various steps taken to ensure the game sounds as good as it looks. He writes, <em>"Try imagining Star Wars without John Williams' sound track or James Earl Jones' booming Darth Vader voice. Poor audio on top of great video can really deteriorate production value. The trouble with audio is that it generally comes late in the development cycle and all too often as an afterthought."</em><p><a href="http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/" rel="bookmark">Continue reading <em>Creating the sound and music of Jumpgate Evolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/">Creating the sound and music of Jumpgate Evolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.jumpgateevolution.com/news/article/5249>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19158503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/creating-the-sound-and-music-of-jumpgate-evolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>dev-blog</category><category>dev-blogs</category><category>hermann-peterscheck</category><category>jge</category><category>jumpgate-evolution</category><category>music</category><category>new-titles</category><category>sci-fi</category><category>sound</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 12 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The importance of good audio in an MMO]]></title><link>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</guid><comments>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/audio-title.jpg" /></a><br /></div>
In recent years, there has been a dramatic increase in the <a href="http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun/">development budgets of new MMOs</a>. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce <a href="http://www.zam.com/story.html?story=11653/Age-of-Conan-Hands-On.html">impressive graphics engines and mountains of art assets</a> in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many <a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">continue to neglect this vital part</a> of the gaming experience.<br /><br />In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.<p><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark">Continue reading <em>The importance of good audio in an MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/">The importance of good audio in an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>black-prophecy</category><category>choir</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>mood</category><category>music</category><category>orchestra</category><category>psychology</category><category>sci-fi</category><category>sound</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?]]></title><link>http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/</guid><comments>http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/ffxideadreraise.jpg" /></a><br /></div>
Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of <a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel">Starting out in Vana'diel</a>! Today's topic is actually one that I find quite cool about <a href="http://www.playonline.com"><span style="font-style: italic;">Final Fantasy XI</span></a>, especially when you compare it to other MMOs. It's the mechanic that puts the fear of <a href="http://wiki.ffxiclopedia.org/wiki/Promathia">Promathia</a> into every adventurer's step.<br /><br />Today's column is all about the different monster aggro types -- yes, there are different types. You want to find out more? Come, follow me, and let's find out more!<p><a href="http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/" rel="bookmark">Continue reading <em>Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/">Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1503868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/starting-out-in-vanadiel-see-no-evil-hear-no-evil-smell-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggressive</category><category>aggro</category><category>damage</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>guide</category><category>hate</category><category>healers</category><category>heals</category><category>joystiqfeatures</category><category>kupo</category><category>magic</category><category>scent</category><category>sight</category><category>sound</category><category>spells</category><category>square-enix</category><category>starting-out-in-vanadiel</category><category>tank</category><category>threat</category><category>white-mage</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 31 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise sound effects designer discusses influences and approach]]></title><link>http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/</guid><comments>http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/earthrisemutants425.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is the upcoming post-apocalyptic MMO being developed in Bulgaria by <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios.</a> We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although <a href="http://www.mastheadstudios.com">Masthead Studios</a> is a comparative newcomer to the MMO industry, the company has been doing a good job of raising awareness of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> through the press, while fostering an active community which is eagerly awaiting beta. <br /><br />Their latest media coverage comes to us through Massimo Villa's <a href="http://www.alteregonline.it/index.php/articoli/16/5502-effetto-earthrise.html#eng ">interview with <em>Earthrise's</em> Kamen Atanasov,</a> Sound Effects Designer for the title. The interview touches on how Atanasov progressed from being a freelance sound designer to working on the audio backdrop of <em>Earthrise</em>. If you're curious about the development of this title, check out this Q&amp;A with Kamen Atanasov. <br /><br />[Thanks, Nolvadex.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/">Earthrise sound effects designer discusses influences and approach</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.alteregonline.it/index.php/articoli/16/5502-effetto-earthrise.html#eng>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1291482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alterego-online</category><category>alterego-online-network</category><category>alteregonline</category><category>atanas-atanasov</category><category>audio</category><category>bulgaria</category><category>community</category><category>earthrise</category><category>interviews</category><category>kamen-atanasov</category><category>massimo-villa</category><category>masthead-studios</category><category>post-apocalyptic</category><category>sci-fi</category><category>sofia</category><category>sound</category><category>sound-design</category><category>sound-designer</category><category>sound-effects</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 21 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds reaches 200k beta signups, dev chat on Friday]]></title><link>http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/</guid><comments>http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.stargateworlds.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/stargateworldslogo_425.jpg" alt="" /></a></div>
The <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> team <a href="http://community.stargateworlds.com/news/4/1112/">announced</a> yesterday that 200,000 people have signed up for the game's beta test. That's not an unimpressive number, although both <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> reported a lot more (but at later stages in development). Of course, history has shown that the number of beta applicants doesn't necessarily reflect on a game's post-launch popularity.<br /><br />In other <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a>-related news, the game's sound designer (Nick LaMartina) will be participating in a live dev chat that will be open to all on Friday the 22nd at 11:00 AM Pacific time. <a href="http://community.stargateworlds.com/news/4/1110/">Head over to the <em>Stargate Worlds</em> website</a> for details and links on reaching the IRC chat room where it will take place.<br /><br />When <a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds/">we visited Cheyenne Mountain Entertainment</a> just over a month ago, a representative told us that the company was hoping to start the closed beta phase before the end of the summer. We've been a bit skeptical. Time's a-tickin'!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/">Stargate Worlds reaches 200k beta signups, dev chat on Friday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1289555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>applications</category><category>audio</category><category>beta</category><category>chat</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>cme</category><category>developer</category><category>firesky</category><category>nick-lamartina</category><category>sgw</category><category>sign-ups</category><category>signups</category><category>sound</category><category>sound-designer</category><category>stargate</category><category>stargate-worlds</category><category>warhammer-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 20 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft Audio Director reveals his old-school secrets]]></title><link>http://massively.joystiq.com/2008/05/14/ncsoft-audio-director-reveals-his-old-school-secrets/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/ncsoft-audio-director-reveals-his-old-school-secrets/</guid><comments>http://massively.joystiq.com/2008/05/14/ncsoft-audio-director-reveals-his-old-school-secrets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.statesman.com/business/content/business/stories/technology/05/10/0510bush.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/speakers.jpg"  alt="" /></a>He uses an electric razor on a frying pan for a space ship sound. He uses marbles in his mouth to sound like an alien. No, this isn't a <a href="http://en.wikipedia.org/wiki/Edward_D._Wood,_Jr.">low-budget director in a 1950's monster movie</a>, this is the brilliant work of <a href="http://www.plaync.com">NCsoft</a>'s Audio Director Tracy Bush who uses everyday household items to create the unique sound effects we've heard in some of <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>'s top games of the last 4 years.<br /><br />If you've ever played <a href="http://www.dungeonrunners.com/"><em>Dungeon Runners</em></a>, you know that along with the wonderful sense of humor in the game, the sound effects are equally as entertaining. The same goes for <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>. The Bane drop ships and the horrifying whispers of <a href="http://youtube.com/watch?v=_Z8K5LCOGQc">"Kill them all!"</a> are all part of this wonderfully immersive experience that is just as important as graphics, gameplay or anything else in the game. <br /><br />So the next time you're playing a North American NCsoft title, listen closely to the sound effects and see if you can guess which household item was used in its creation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/ncsoft-audio-director-reveals-his-old-school-secrets/">NCsoft Audio Director reveals his old-school secrets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.statesman.com/business/content/business/stories/technology/05/10/0510bush.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ncsoft-audio-director-reveals-his-old-school-secrets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1195102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ncsoft-audio-director-reveals-his-old-school-secrets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>dungeon-runners</category><category>ncsoft</category><category>ncsoft-north-america</category><category>sound</category><category>sound-effects</category><category>tabula-rasa</category><category>tracy-bush</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 14 May 2008 13:30:00 EST</pubDate></item></channel></rss>
