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Posts tagged sound

The Secret World soundtrack available on iTunes [Updated]

If you're anxiously awaiting this Friday's early release period for The Secret World, you can add to that anticipation courtesy of the horror-fantasy title's soundtrack. Funcom has made the album available on iTunes starting today, and there are 20 tracks from composers Simon Poole and Marc Canha...

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More on the sound design for Guild Wars 2

Yesterday, the Guild Wars 2 sound team got to have a day in the limelight with a video detailing the process of making the sounds that go into the game. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video ...

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Going behind the scenes of Guild Wars 2's sound team

Listen for a second. Do you hear anything? Jets of flame being spewed by dragons, the sharp slide of metal on metal, the hard report of a gunshot? Of course you don't because you're not part of the Guild Wars 2 sound team, hard at work for yet another day. But then, even if you were, you wouldn't...

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SWTOR lifts the sound curtain in Friday update

In video games as in film, sound design is usually something a designer hopes goes unnoticed, but if it weren't there, viewers might think part of the game was missing. Star Wars: The Old Republic is obviously no different, but there is an extra challenge that comes with working on a widely recog...

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New Darkfall video highlights environmental sounds

Asking a room full of MMORPG enthusiasts what the word Darkfall brings to mind isn't likely to net you many serene responses. The game and its associated tomfoolery certainly don't trigger tranquil thoughts or conjure idyllic fantasy scenes complete with beautiful deserts, atmospheric forests, an...

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Enter at Your Own Rift: The little things

For me, it's all about the little things in life: the smell of a good cup of coffee, the enthusiastic hug of my two-year-old, an illicit pack of Lemonheads candy, or throwing punny tags into Massively articles. While big things are essential to have and get right, it's the little things I find th...

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The Daily Grind: What's in your ears while you play?

When it's time to sit down and play an MMO, very few of us do so in total silence. Even neglecting the occasional burst of profanity at the game, there's usually a wide selection of game audio to be heard, ranging from environmental noises like rustling leaves to simple and evocative music that sta...

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Creating the sound and music of Jumpgate Evolution

We've been wondering what's happening over at NetDevil with Jumpgate Evolution of late. It's been a bit quiet on the news front, but we've come across a recent dev blog from Jumpgate Evolution Producer Hermann Peterscheck that explains the importance of audio in this sci-fi MMO. Peterscheck explain...

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The importance of good audio in an MMO

In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort t...

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Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the me...

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