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Posts tagged sound-effects

H1Z1's audio is a key part of its immersion

When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much ...

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Choose My Adventure: Neverwinter wonderland

When I think about what separates a good Neverwinter Foundry mission from a great Foundry mission, I have to say that it's the ambiance. Ambiance ranges from sounds to lighting to special effects. I could create the best mission ever, write the best story, but if I don't create the best ambiance fo...

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Wargaming video dives into World of Warplanes sound design

If you've played Wargaming.net's World of Warplanes, chances are good you've spent a good bit of time listening to your aircraft's engine. As it turns out, those engine sounds you're hearing aren't downloaded from a sound effects library or made up in the studio; a great deal of them are recorded i...

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Chaos Theory: Sounding off on the influence of ambiance in The Secret World

From chirping birds and swooshing swords to background music for different areas, MMOs are rife with in-game sounds. Yet plenty of folks actually opt out of the original game sounds and music, shutting them off in favor of personal soundtracks. I myself usually turn game sounds down to around 3% ...

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WildStar explores the nuance of sound

Sounds aren't often something you think about within a game. A one-second audio clip that plays when an ability activates isn't a major draw of your attention. But it's also more relevant than you might think in the long run -- that sound is what draws your attention, lets you know what's going o...

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More on the sound design for Guild Wars 2

Yesterday, the Guild Wars 2 sound team got to have a day in the limelight with a video detailing the process of making the sounds that go into the game. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video ...

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The Daily Grind: What game sounds do you like the best?

Sounds may always get the back seat to graphics and animation in MMOs, but in my opinion they're just as -- if not more -- important than what you see. If you'll allow for a bit of cultured snobbery, a game with lackluster sound effects are just so... so... pedestrian. Common gutter trash, even. ...

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PAX08: Talking with Champions Online's content lead, Zeke Sparkes

After speaking with John Layman at PAX08, our second Champions Online interview was with content lead Zeke Sparkes. We talked sound effects, travel powers, character creation, controls and zone creation among other things. In fact, we actually got a short period of hands-on time with the game prio...

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Earthrise sound effects designer discusses influences and approach

Earthrise is the upcoming post-apocalyptic MMO being developed in Bulgaria by Masthead Studios. We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although Masthead Studios is a comparative newcomer to the MMO industry, the company has been do...

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NCsoft Audio Director reveals his old-school secrets

He uses an electric razor on a frying pan for a space ship sound. He uses marbles in his mouth to sound like an alien. No, this isn't a low-budget director in a 1950's monster movie, this is the brilliant work of NCsoft's Audio Director Tracy Bush who uses everyday household items to create the uniq...

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